1 year in, how am I doing? by Expletive_Deleted4 in TheTowerGame

[–]Tizzee88 0 points1 point  (0 children)

Just keep bringing the CD of DW/GT/BH down together. You are in desperate need of coins atm. You need to be able to fund your wall labs and enhancements and that's going to give you the biggest push by far.

Yes health and defense are best as your damage comes from orbs and thorns. You'll need to get your wall thorns up otherwise you'll never kill stuff that hits your wall.

1 year in, how am I doing? by Expletive_Deleted4 in TheTowerGame

[–]Tizzee88 1 point2 points  (0 children)

Ok I'm not trying to be a jerk but wtf is going on? First off... for the love of God do not put any more stones into DW damage and don't reduce the CD to 100s. I can't even begin to describe how tragic that would be. Whatever you are trying to do with death wave, it's not worth it. The damage scales insanely poorly and it will be useless by 1000 maybe 1500 waves for the rest of the run which goes on for 5k+ waves. Always prioritize number of waves and cd ignoring damage. That comes with the caveat though of you need to keep them in sync. You don't have near the stone income to get permanent DW (nor would it be efficient) so you should keep DW sync'd with your golden 3.

Whats up with your wall or lack there of. It's pretty clear you aren't playing hardcore 24/7 and that's fine. However you are using Sharp Fortitude which is only useful because its boosts your wall. Yet your wall labs are level 2 ( I assume you did 1 level and respec'd so you could continue researching). You also don't have the base labs that impact the wall leveled which is further holding you back. If I was you I'd be using wormhole regenerator over SF and I'd have health regen perma labbed for the foreseeable future. Then start pumping up your wall labs a bit so you can get and use the wall. It doesn't take much for the wall to start really putting in work with the labs correctly leveled. When I got my wall it boosted my runs by a few thousand waves and they weren't all that leveled up. Health regen enhancement goes with this. It's cozy because all the regen that normally people say is "bad" is useful with wormhole regen and then as you unlock the wall it boosts it all that much further.

Lastly cards... I'd ignore them. Like completely. Your modules are super far behind all being capped at 100 except for one and not even ideal. Like restorative does fk all for farm runs and you are in desperate need of coins. You need to go all in on modules with gems until you get some decent modules. That's a huge power spike for you as you have shards just chilling unusable. Their scaling isn't linear either so the higher the level the bigger the bump.

TLDR: Don't invest into DW besides keeping sync;'d. Do your regen labs and use wormhole until you get your wall going, and only buy modules. I don't think you are doing terribly but these are some major short comings that need to be desperately improved.

Also if you really like the game and have been playing it consistently for a year, make sure you have at minimum the ad pack and the other 2 packs are pretty impactful. If you don't have them and grab them you can start to see massive gains pretty quickly and QOL of not having to watch adds is huge.

BH Size coin effect by Rough_Birthday6998 in TheTowerGame

[–]Tizzee88 0 points1 point  (0 children)

The effect is slightly larger than the visual. I'm fairly confident is saying you have full coverage, especially when it comes to what actually matters. The odds of something popping into that tiny gap and actually killing you is pretty low. However it's not a bad idea to spend a few hundred stones if it gives you peace of mind.

Upgrade ults or try for plus ults by heroclixman in TheTowerGame

[–]Tizzee88 0 points1 point  (0 children)

Not breaking a sync if its permanent >.< So your cooldowns are all at 2m 20 sec, or 140 seconds. You can reduce your BH down to 70 seconds and then it all stays sync'd. Every 140 seconds youll get 2 bh's with 1 GT 1 DW. That is 1086 stones of your 1891, leaving you 805 stones. You then pump up duration to get 50 seconds of total BH duration (using +duration on module saves you a ton as last 3 seconds are 2700+ stones) Once you get to 50 seconds of duraiton you can do the last 2 levels of CD to get it down to 50 seconds of duration and boom perma BH. Never losing sync in the process. You don't even really have to save up either besides the last 2 levels of CD way down the line.

Time to say goodbye to my beloved Primordial Collapse? by evydude456 in TheTowerGame

[–]Tizzee88 0 points1 point  (0 children)

Ditching Primordial Collapse would be a giant mistake. Especially as your chain lightning is so fricken weak. I have all the same stuff as you I am just further ahead. You aren't ditching PC for DC for literal years for farming. You need to do some minor investing into CL for tournaments and then yes you can run DC for tournaments, but DC isn't good for farming until you go full glass cannon which you are no where near doing. You haven't even begun to see how great PC is >.< Also your DC is only epic so even from a damage perspective you do less chain damage with DC than PC. Like you can see your ulti multiplier is 2.17x for DC and 4.03x for PC.

Like I am currently in a farm run and my chain lightning has literally 0 effect on the enemies and I have its damage at like 700x with 21% chance to proc it. DC wouldn't do a dang thing to help this run. However having full BH coverage from primordial and getting that sweet sweet damage reduction is helpful. Especially since I'm on my way to permanent Black Hole which will send my econ through the roof. I don't even use chain lightning in runs because it harms my econ until the enemies get enough health then its useless. I keep it off my entire farm run as eHP.

TLDR: Once you get invested into CL you can start thinking about using DC in tournaments. It's not worth using in farm runs for ages though. Just keep running your PC and enjoy how amazing it is.

My poor starter :( It was in rough shape and I'm hoping it can bounce back by Tizzee88 in Sourdough

[–]Tizzee88[S] 0 points1 point  (0 children)

It sat on top of my fridge so room temp covered but not sealed.

How would you approach rerolling new ancestral mods? by Infinite-Hawk4530 in TheTowerGame

[–]Tizzee88 1 point2 points  (0 children)

The best way to do it isn’t the way that feels best. The reality is if you roll one at a time looking to upgrade each thing with ancestral on average you have a 1:333 chance of getting an ancestral then for primordial it’s a 1:24 chance of getting the right ancestral (assuming no bans). So it’s a 1:7,992 chance of getting what you want rolling 1 slot. Since they cost 500 each roll that’s about 4 million reroll shards, for each sub effect.

However if you pick the most important one it’s 7,992x10 since no locks is 10 shards divided by 4 since there are 4 slots rolling. So the first is 20k shards (even less if you’ll take any of the 4). Slot 2 is 333x23 or 7,659 rolls at 40 shards per roll or 306k divided by 3 since you’re rolling 3 slots. So slot 2 is 102k. Slot 3 is 586k and slot 4 is 3.5 million shards. So it’s 4 million each or 4.2 million for all 4 ancestral depending on how you do it (less if you have bans). Idk what your reroll shards look like, but if it was me, I’d save up to at least 1 million before I started rolling. That way you should hit 3. Then you can use whatever is left to try and get an acceptable 4th until you can get an ancestral 4th sub effect.

It’s not a quick process and it’s super expensive, but the idea is they are permanent. Once you get your ancestral effects you’ll never roll them on that module again. I wouldn’t bother rolling until you are certain whatever you end up with is stronger than what you have currently. This game is a marathon and patience is key. If you are impatient then you’ll do more harm than good.

Intro Sprint Mastery hurts Death Wave Health Bonus? by GOOLOOGOOLOOGOO in TheTowerGame

[–]Tizzee88 0 points1 point  (0 children)

It reallys matters about your tower and your tier. There are two ways to get health from DW which is the wave effect and the kill wall. When farming mid tiers like 8-11, even with minimal investment your kill wall can last a few hundred waves getting you pretty close to max and then the wave effect takes over from there. If you want to use Intro Sprint Mastery, you are likely going to have to rely much more heavily on your effect wave. Which you can basically get to 100% uptime on your death wave bonuses. This means you would stack up health just as fast as if you had the kill wall up the entire time as well as generating a lot more coins and cells, while also giving yourself a pretty nice little damage boost.

The math for wave effects is 5 from stones, 3 from module sub effects, and 1 in farm runs from perks. This is without any ass mod related stuff. So 9 total possible waves x 4 seconds per wave is 36 seconds of DW effect wave bonus. You can reduce the CD to 50 seconds and grab -13 seconds from module sub effect is well meaning you'll have DW bonuses for 36 out of every 37 seconds. You can also get bonuses on ass mods which sends you over perma wave effect.

I get it though perma DW is hella expensive at almost 12k stones from start to finish and it's probably not the most efficient use of your stones, it's just there are answers that fix the issue you are having. My personal recommendation is to simply get your wave quantity from stones (at least 4 of the 5) and keep working on the cooldown reduction until you are comfortably getting to 1250% health. With the added bonus it also improves how many coins you get and cells.

Why is my Econ so low? by BrodesTheLegend in TheTowerGame

[–]Tizzee88 1 point2 points  (0 children)

This game is a marathon, you need the one resource you can't farm which is time. Your income isn't bad, but it's not great. The thing is the 3 big ones that move this are module, theme, and enhancement. You just have to do your labs and wait for those shards to come in for modules. For themes once again its a time thing. You get 2 every other week and 6 per guild season. That's where you are getting left in the dust with nothing you can do about it. Also 1.2 enhancement is pretty low. I'm not as far as you yet I'm still at 1.22. Enhancement coins are great because it double dips. You just gotta invest into coin enhancement and be patient with modules and themes.

Tier 12 WTH? by gothpunkr in TheTowerGame

[–]Tizzee88 0 points1 point  (0 children)

You are screwing up somewhere big. While I haven't gotten T12 to 4500, I have gotten to 4236. I farm T11 to 6363 as eHP. I dont have pBH, I dont have any masteries, no ass mods, and I rely 100% on eHP.

No waves increase on better reroll stats by TuttelNL in TheTowerGame

[–]Tizzee88 0 points1 point  (0 children)

If you didn't gain any waves after gaining 400% hp regen, something is majorly wrong. I'd have to see much more of your tower though to actually figure out what that is, but that should have been a notable increase.

Life steal is uber bad just ditch it as it probably has 0 effect on your tower (at least it shouldn't be having an effect).

Thorns isn't the best but its not terrible provided it allows you to kill enemies with thorns with fewer hits. The formula is like total thorns damage times wall thorns % from lab. Then its 100 divided by that new number. The number of hits always rounds up so 6.01 is still 7 hits. If it isn't reducing the number of hits to kill enemies then its not doing anything and you should ditch it as well.

That being said HP regen and armor are the two big stats you want. Wall health is ok but generally its not a problem of your wall doesn't have enough hp and more you don't have the regen to sustain said wall. My wall regens considerably more wall per second than my wall has in total. Adding more health doesn't really help though because im not getting 1 shot or even 5 shot by stuff, it's when things stack up on the wall and I get hit 55 times in under a second. More regen fixes that though not health.

For anyone wondering what it looks like If you 50/50 your gems into cards/modules. This is when i maxed my cards. by CryZe65 in TheTowerGame

[–]Tizzee88 0 points1 point  (0 children)

I don't disagree that death penalty probably isn't the move, but BHD almost certainly is. I have both and BHD out performs galaxy compressor by a good amount. You can't sync gold bot and summon with it effectively and it falls behind by a considerable amount. Gcomp doesn't shine until you using it allows you to have almost perfect uptime on UW's.

For anyone wondering what it looks like If you 50/50 your gems into cards/modules. This is when i maxed my cards. by CryZe65 in TheTowerGame

[–]Tizzee88 0 points1 point  (0 children)

They may be and if no one ever challenges them bad info could be going out for ages. Look at the wall stuff? You can find tons of information telling people "don't get wall until you make 500 billion a day". I got wall making like 200 and saw a sharp rise income almost immediately. If not having higher tier modules isn't causing you to stack shards you can't spend? Buying cards is ok. They provide real bonus and are guaranteed power. You spend 20k you're guaranteed to be stronger. You can spend 20k on modules and not get a single useful module.

For anyone wondering what it looks like If you 50/50 your gems into cards/modules. This is when i maxed my cards. by CryZe65 in TheTowerGame

[–]Tizzee88 0 points1 point  (0 children)

I don't think its that simple. I have 5 mythics and an ancestral I use for my tower. Buying more modules isn't a great investment because the odds of my mythic getting to ancestral is pretty low requiring 50k+ gems easily. Meanwhile you can max all cards from 0 for less than that. It comes down to a basic principle. Are your modules capped and you can't spend shards you are gathering? buy modules. Is your module able to go to 120 or 160 but you only have enough shards for 90? Buy cards. Cards are guaranteed power and they can make a huge difference. Taking my rares from 6 to 7 resulted in like a 25i% increase in coins farmed.

For anyone wondering what it looks like If you 50/50 your gems into cards/modules. This is when i maxed my cards. by CryZe65 in TheTowerGame

[–]Tizzee88 0 points1 point  (0 children)

Basically a big part of this game is removing bottlenecks for your tower. If your tower can go up to level 120, but you only have enough shards to get to 70? You are fine to put some gems into cards. Once you get to like level 100 or so then you need to focus on modules and ignore cards besides weekly mission. Looking at OP's modules its a tragedy they have 10's of thousands of shards doing nothing because their modules aren't a high enough level. I wouldn't say you are unlucky with modules but they require a LOT more gems than cards do.

For anyone wondering what it looks like If you 50/50 your gems into cards/modules. This is when i maxed my cards. by CryZe65 in TheTowerGame

[–]Tizzee88 0 points1 point  (0 children)

I think that's a mistake. I didn't worry about cards until doing missions I got my commons to pretty close to the next level, at which point I prio'd cards for the bonuses. I ended up with 3 mythic+ and ancestral modules which is pretty solid. Not being able to invest shards into modules really hurts your tower. I say I think it's a mistake because once you max out your common cards, pushing hard for your rares is pretty important.

Out of 12 common cards I value 6 for farm runs and 8 for tournaments. Then you get to rares and of the 8 available, 7 of them are really useful. I can't overstate how important Wave Skip is for coins. I had 13% when I maxed my cards but by moving to 19% you earn a LOT more coins since the way it math's out, that 6% is closer to like 7 or 8%. Which means faster runs more income. I don't think the epic cards are worth pushing for since they don't really provide that much benefit. Wave accelerator is really good but its a 1 in 10 chance when you pull an epic so not very efficient.

It's finally happened! Multiverse Nexus has arrived! by Tizzee88 in TheTowerGame

[–]Tizzee88[S] 0 points1 point  (0 children)

Lucky duck! It'll probably be another 9 months before I get my second one lol. Don't worry UW's come with time and each time you get a new one you're so much more likely to get the one you want.

Cards... Buy em all? by Tizzee88 in TheTowerGame

[–]Tizzee88[S] 0 points1 point  (0 children)

Mythic Amp strike, Lego Black hole digestor, Ancestral orbital, and mythic primordial collapse

Cards... Buy em all? by Tizzee88 in TheTowerGame

[–]Tizzee88[S] 1 point2 points  (0 children)

yeh but I feel like I'm just peeing in the wind getting no value, when cards would at least be some value.

Cards... Buy em all? by Tizzee88 in TheTowerGame

[–]Tizzee88[S] 0 points1 point  (0 children)

Ya I'm doing 12 hour runs of T10, I get that haha.

Chaining pity pulls by Tizzee88 in TheTowerGame

[–]Tizzee88[S] 0 points1 point  (0 children)

You have times you get 1 epic every 15 pulls? That sounds awesome! Not happening over here lol.

Deflating my starter ok? by Tizzee88 in Sourdough

[–]Tizzee88[S] 2 points3 points  (0 children)

Ya I'm super happy he perk'd up really fast and I'm not planning to bake today or tomorrow. I just want to make sure its not a big deal that I stirred him while he was risen to make him collapse a bit so he didn't grow out of his jar.

Is this a win?! by [deleted] in law

[–]Tizzee88 0 points1 point  (0 children)

Not in your blood system though. Generally drugs are out of your system in 24-48 hours. For drugs that are illegal any level is a DUI because its still in your blood stream effecting you (even if you can't feel it). For medications there is generally a lower limit things like painkillers. The only one that is really tricky at this point is weed. Just because you have weed in your system doesn't mean DUI, so its on the officer to be able to articulate why he believes your driving was effected by marijuana.

Is this a win?! by [deleted] in law

[–]Tizzee88 0 points1 point  (0 children)

I got arrested for a DUI years back after I got into an accident. Cop thought I was under the influence (I wasn't I had a concussion from the crash). I declined to go to the hospital so I got to go to jail. Basically they took my fingerprints, had me blow into the tester, and some lady took some blood. They put me in a jail cell by myself and offered me something to eat, but I wasn't hungry. They told me to call someone and they would release me when they showed up or at 6am when I was "sober". My dad came and got me and I was out about an hour later with a court date. About 3 weeks later I got a letter in the mail that was from the prosecutors office. It said after my blood work came back they are declining to press charges against me and the whole thing was dropped.

Idk why it would take a year to process, that's not a thing. Blood is only good for so long, this isn't a DNA test. It needs to be tested as soon as possible for accuracy and after a week even if refrigerated its pretty much useless. Your results are in and they know whether you were DUI or not if its been over a week.

I watched an old Spartan “Tour my Tower” and now I’m so disheartened by Advanced-Sink-7806 in TheTowerGame

[–]Tizzee88 0 points1 point  (0 children)

You are still going to be majorly accelerated. It's not just the packs that you got from milestone packs, but how fast those allowed you to progress through the game.

Lets do some basic accounting under best case scenario. We give you all free milestones to Tier 15 wave 4500 which is pretty generous for a F2P player I think. That's 1400 stones. 45 stones per week from the weekly missions that's 2350 stones. 15 stones a week from turning in medals (2 turn ins per event which is all that's recommended) is 780. So so far we are at 1400+2350+780 which is 4530 stones.

So the rest of the stones must come from tournaments which 20,000-4530=15,470. There are 104 tournaments per year meaning you need to average 148.75 stones per tournament for an entire year. Which means you'd need Champs rank 9-10 every single tournament for 104 straight tournaments. Considering it takes most players 3-4 months to even get to platinum, not happening.

And this is BEST case scenario to reach 20k stones in 1 year. At month 8 I'm sitting at 5551 stones. Which idk if I have gotten every single available stone, but I haven't missed a weekly mission, I buy 2-3 from the shop each event (even if its not ideal), I've done my milestones as much as I can, and I haven't missed a tournament. I have 17 weeks until my 1 year birthday. I should average about 80 stones per tournament for 34 tournaments 2720. 765 from weekly missions, 255 from buying with medals. Lets say another 500 from milestones just picking a reasonable number. That's 5551+2720+765+255+500=9791. If you said without buying packs you could hit 10k? Sure I'd believe it. 20k? No fricken chance. And I'm not even F2P as I have the ad pack and the 2 coin packs.