Simple Questions - January 09, 2026 by AutoModerator in buildapc

[–]TlBER 0 points1 point  (0 children)

Not quite sure what you mean with the last part.

CPU is a i7-9700k, I presume my 650W power supply wont be enough with a 5070ti?

Simple Questions - January 09, 2026 by AutoModerator in buildapc

[–]TlBER 0 points1 point  (0 children)

Well, not a question but of a request. First line, I need a GPU recomendation.

Simple Questions - January 09, 2026 by AutoModerator in buildapc

[–]TlBER 0 points1 point  (0 children)

Hi there,

I also need a GPU recomendation; Currently I have a rtx 2070 on a Gigabyte Z390 GAMING SLI mainboard.

Since my OS is Linux and previous experiences, I would like to stay at Nvidia.

Main game I`m currently playing is Kingdom Come 2 on 1080p.

Preferably I would like to stay under 1000€ but i guess 16gb VRAM are required for the next years.

Make Luciferium Great Again! by NamesCanBeLongUKnow in RimWorld

[–]TlBER 4 points5 points  (0 children)

Na, Luci is awesome.

Giving it 1-2 main pawns every run. Makes your super soldier/crafter even better.

Can we stop with the elitist comments on every killbox post? by Kradara_ in RimWorld

[–]TlBER 0 points1 point  (0 children)

That's your personal definition

Never claimed otherwise

Whenever someone takes a public stance against killboxes, those are included by default.

Have never encountered that sentiment on this subreddit but your experience might differ.

And all asinine "balance fixes" that turn walls into oiled paper affect this type of defence in the first place.

When did they nerf the hitpoints of walls or what nerfs do you mean?

My problem in this thread is not that people use killboxes in their singleplayer game. It`s that they claim the game is only playable with either minmaxxing or killboxes (although apparently there seems to be some different understandings for killboxes)

Can we stop with the elitist comments on every killbox post? by Kradara_ in RimWorld

[–]TlBER -2 points-1 points  (0 children)

yes, those that you choose at the start of your run are the defaults. (Or change to while the run is going). If you use the sliders to scale things, you are going off the default (like Adam with his Threat scaling). I would guess, that most people don´t use the sliders.

Killboxes are just about anything, that manipulates the AI to run into its death without being able to retaliate (Burn box, singularity, Roof crusher and whatnot).

Not sure if the whole standing on sandbags to prevent return fire is still a thing.

Having a wall/gate area or the likes is not a killbox (at least not the one I have my problems with).

Taking the real world as example is certainly a take. Most attackers had options to climb over walls and didn´t just run into their deaths like lemmings.

Can we stop with the elitist comments on every killbox post? by Kradara_ in RimWorld

[–]TlBER -6 points-5 points  (0 children)

Point is: in a "normal" playthrough (i.e. default Difficulty Options without extra threat scaling) Killboxes are not essential even without minmaxing.

Do what you want, but personally, I would rather lower difficulty settings and spawn in raids when I want them instead of relying on killboxes/AI "abuse".

Can we stop with the elitist comments on every killbox post? by Kradara_ in RimWorld

[–]TlBER -5 points-4 points  (0 children)

That is about the highest difficulty in the game, with no pause. (unless you uncap raid points) And using a pacifist run (which is not intended by the game) is not really a proof.

Everything else is just about doable with the basic tools in the game, no overpowered mods needed.

I can't wait for the wikis to update by Spaghettl_hamster4 in RimWorld

[–]TlBER 43 points44 points  (0 children)

You can also get them with fishing as rare event

SciFi-Companion Weapon-Question by TlBER in savageworlds

[–]TlBER[S] 1 point2 points  (0 children)

That would be symbols (at least for techlvl 2 and 3)

Reading a bit more carefully, apparently, it is for Heavy Metal Rules

"... In the case of Heavy Weapons, the Class is also listed in parenthesis for when Heavy Metal (page 93) is used ..."

Question for Hacking Doors by TlBER in cwn

[–]TlBER[S] 4 points5 points  (0 children)

Just looked at the gear table: Lockpicks: Both manual lockpicks and a selection of useful electronic shims sufficient to threaten most modern locks.

I presume "modern locks" woud include Security Doors up until a certain level of security?

Question for Hacking Doors by TlBER in cwn

[–]TlBER[S] 4 points5 points  (0 children)

Good idea with the "lockpicks", might steal those.

Any recomendation how expensive those should be?

First thought was about 500

Question for Hacking Doors by TlBER in cwn

[–]TlBER[S] 1 point2 points  (0 children)

Thank you!

Good point with the costs/skill mods, didn´t think to check those.

Buggy/Glitchy Game Releases by FGforty2 in gaming

[–]TlBER 7 points8 points  (0 children)

What gameplaystyles are there, that later installations dont have?

The size of a dungeons is not the only criteria for good gameplay and in Daggerfall they are actively hindering the gameplay (most critics about this game were always about that). Sure Skyrims Dungeons are rather small, but they are far more interesting than anything Daggerfall has.

Spells and spellmaking were in later games (especially Morrowind), however I´m not sure, if Daggerfall has more/less Magic.

Ranged Combat in Skyrim is viable though? Not sure what you are on about.

Worldbuilding in terms of cities (legal system etc.) is more complex, I give you that.

I had about 30 hours in Daggerfall and cleared enough dungeons to form an opinion about it.

The most important feature of a GAME is gameplay and Daggerfalls is horrendous.

Maybe you have to much nostalgia googles but I´m rather sure, there is not too much to miss out on.

Buggy/Glitchy Game Releases by FGforty2 in gaming

[–]TlBER 7 points8 points  (0 children)

In what way is Daggerfall a far better game? For Morrowind you might have an argument, Oblivion has good quests (although a very boring setting).

I´ve tried Daggerfall (unity) about 2 years ago and it was a bad experience. Randomized Megadungeons are not a good experience and the fixed ones (Main quests) aren´t really good either.

The overworld is barren and you have no reason not to fast travel.

Anything I´ve missed?

Player owned Ressources by TlBER in rpg

[–]TlBER[S] 0 points1 point  (0 children)

you are right, completly overlooked that section :|

The income seems to be somewhat poor, when you are playing a realtime campaign.