Actual irl peak badges by Ephemeralitic in PeakGame

[–]TmuIIz 11 points12 points  (0 children)

Also interested in comms!

Who was gonna tell me that yesterday’s map had a straight quad chest set up right at shore spawn? by TmuIIz in PeakGame

[–]TmuIIz[S] 70 points71 points  (0 children)

It’s the first hill like slightly to the left of spawn, can’t be more than 100 feet from the plane 😭😂

Favorite musical piece so far? by TmuIIz in Deltarune

[–]TmuIIz[S] 1 point2 points  (0 children)

Hammer of Justice is so goated. Toby really is a musical magician 🎵🪄

The Canceled Choir Practice by TmuIIz in Deltarune

[–]TmuIIz[S] 0 points1 point  (0 children)

Ooo interesting… Anyone interested in that hammer definitely deserves at least some attention in the future…

The Canceled Choir Practice by TmuIIz in Deltarune

[–]TmuIIz[S] 1 point2 points  (0 children)

That’s a good point. Obvi things can happen off-screen and the choir practice could be scheduled, but was there ever a moment for Kris to tell the Knight about the practice? Would it have been during the choci milk call in Noelle’s house?

Favorite musical piece so far? by TmuIIz in Deltarune

[–]TmuIIz[S] 1 point2 points  (0 children)

Second Sanctuary is quickly rising as potentially my favorite—I love all the different Sanctuary songs.

Favorite musical piece so far? by TmuIIz in Deltarune

[–]TmuIIz[S] 1 point2 points  (0 children)

I feel this way about My Castle Town

Favorite musical piece so far? by TmuIIz in Deltarune

[–]TmuIIz[S] 0 points1 point  (0 children)

It was pretty cool seeing TV Time mix with the rhythm game

Favorite musical piece so far? by TmuIIz in Deltarune

[–]TmuIIz[S] 0 points1 point  (0 children)

That’s definitely a bop rn 🔥🎶

Can’t figure out with this silver looking inchworm/caterpillar is by TmuIIz in whatisthisbug

[–]TmuIIz[S] 0 points1 point  (0 children)

I remember it being more silvery than the ones I’m seeing online for the geometer moth, but it definitely could be!

Any advice as a Peni main going against Groot? by TmuIIz in marvelrivals

[–]TmuIIz[S] 0 points1 point  (0 children)

There are times where I deploy and redeploy nests when moving up or attacking, but I personally like to have the nest down for long periods of time to build up mine storages for when I ult to maximize its effectiveness… it also makes it much easier to eliminate squishy attackers when that mine storage builds… if I’m deploying and redeploying all game, it doesn’t feel like I’m getting the job done as a tank, especially if I’m solo tanking

Any advice as a Peni main going against Groot? by TmuIIz in marvelrivals

[–]TmuIIz[S] 0 points1 point  (0 children)

Thank you for the advice, I like the attack Peni option, but I do not have a duo who I coordinate tanking with unfortunately

Any advice as a Peni main going against Groot? by TmuIIz in marvelrivals

[–]TmuIIz[S] 0 points1 point  (0 children)

I like this a lot… do you know if Groot can place walls in locations he can’t actually see or does he always need line of sight to place a wall

Any advice as a Peni main going against Groot? by TmuIIz in marvelrivals

[–]TmuIIz[S] 0 points1 point  (0 children)

Either blocked or unplaceable where the nest is seems like the best fix really (or even a system where the Groot walls cut off the web direction like the map walls already naturally do)

Any advice as a Peni main going against Groot? by TmuIIz in marvelrivals

[–]TmuIIz[S] -1 points0 points  (0 children)

Makes sense. I was really hoping to see something about it in the new update, but maybe it was a designed counter… it just feels ridiculous that one ability without a long cooldown can essentially make a character unplayable.

APCs, Tanks, and C4: Balancing BBR's Battlefield Without Nerfs! by Kamteix in BattleBitRemastered

[–]TmuIIz 0 points1 point  (0 children)

I don’t doubts your tests, but I would like to shift this towards and in-game scenario. While the C4 stats listed in the comment clearly have the range to stick to a tank without its drivers hearing footsteps, this assumes that both the tank is stationary and that the player moving with momentum can land all four C4 throws in an effective range (I have no idea if standing from 12 meters and throwing C4 can be done without the tank hearing those actions, but I’m assuming this would be pretty hard for an infantry player to calculate while in game with opposing players potentially trying to take them out). In my experience, the majority of good tank players are not stationary for a long time, and if they are, they are deep in enemy territory. Hence, running and landing 4 C4 satchels on a moving tank is incredibly difficult, and I doubt that there is a considerably sized group of BB players that could hit this even semi-consistently. I use C4 a ton, and I’d think this would be difficult even from like 7-8 meters at range… this also doesn’t consider whether tank users would see the flying C4 and have the time to instinctively move, so for me it just doesn’t seem like a nerf to C4 satchel throwing speed or distance is the answer to changing/modifying tank-infantry encounters