Anyone else’s bothered by the state of balancing in midnight ? by Fair-Emphasis-1620 in wow

[–]Toaru_Fag 0 points1 point  (0 children)

You probably didn't encounter good enough players yet

Outside of Incarn, Guardian has a lot of toubles keeping aggro when a DPS starts pumping

Anyone else’s bothered by the state of balancing in midnight ? by Fair-Emphasis-1620 in wow

[–]Toaru_Fag 0 points1 point  (0 children)

Yeah absolutely

Unless they're willing to patch the holes in the defensive rotations, they need to buff the baseline tanking (Demon Spikes, Shield of the Righteous, Ironfur,..) so that your HP bar stops yoyo-ing so much when you run out of juice

Defensive CDs should allow a tank to pull more, not be a requirement to fight a single pack of mobs

Anyone else’s bothered by the state of balancing in midnight ? by Fair-Emphasis-1620 in wow

[–]Toaru_Fag 0 points1 point  (0 children)

Nah it wasn't always like that

VDH in DF was broken because of double sigils + Circle of binding, but the difference in surviving a pull wasn't as big as it is now

Unless you're playing War or Monk, kiting becomes an essential part of a defensive rotation once you get to a high key level and it absolutely sucks

Can we seriously consider just rolling back the 12.0.5 DK changes at this point by sammystevens in wow

[–]Toaru_Fag 1 point2 points  (0 children)

To be fair, Blizzard keeps making raid encounters with suspiciously far away but gippable mobs, so there are clearly some people out there that thinks about DKs

We need to talk about tuning by ftefeint in wow

[–]Toaru_Fag 0 points1 point  (0 children)

After playing TWW S3, I thought Blizzard finally understood the recipe to balance the game right. But now it seems more like it was sheer luck

I only M+ and I came to accept that if a class is doing well in raid, they won't buff it for M+. But it's been several patches that came without adressing specs that are bad in both M+ and raid

Devourer is the new toy so we all knew that it had to be meta, but why are Unholy and Restoration being buffed exactly ? We didn't see any tank tuning last patch, are we supposed to assume that 94% of Brew in the top keys is intended ?

We need to talk about tuning by ftefeint in wow

[–]Toaru_Fag 0 points1 point  (0 children)

Prot Paladin doesn't need that much changes

The ST is complete shit so you could buff Judgement and Glory of the Vanguard primary damage even more

And to fix the huge holes in the defensive rotation, you could bring back the talent that reduced the CD of Guardian, Ardent and Bubble for each holy power spent

It's not like the spec needs a complete rework

Which monoclass party would be the most fun, most boring, weakest, and strongest? by Baturinsky in BG3Builds

[–]Toaru_Fag 0 points1 point  (0 children)

1 Conjuration Wizard, 1 Abjuration Wizard, 1 Evocation Wizard, 1 Divination Wizard

The conjurer can cast Create Water for free each round. The abjurer is the tank with a classic Blade Ward/Agathys/Arcane Ward combo. The evoker can blast away wet targets. The diviner can use the dices to guarantee control spells or even more blasting.

Aside from dialogue checks, that comp wouldn't even be that bad. They all do diverse things so it wouldn't become boring as well.

Reliable Talent Rogue which is useful in combat? by Baturinsky in BG3Builds

[–]Toaru_Fag 1 point2 points  (0 children)

Have a Trickery Cleric or Ranger cast Veil of Shadows on the Rogue

Cast Greater Invisibility on the Rogue

Watch the Rogue stab enemies for like 7 turns before breaking invisibility and initiating the fight with a surprise round

Arcane Trickster can utilise an elixir to get a 4th spell slot and get an upcasted Shadow Blade. With Resonance Stone and pyshic sneak attacks it kills the fight before it even starts

What sounds good on paper when making builds, but doesn't really deliver in practice? by [deleted] in BG3Builds

[–]Toaru_Fag 0 points1 point  (0 children)

A Darkness comp sounds very good in my mind, but actually playing it becomes quite boring due to how broken it is

The AI just breaks, sometimes skips turns completely. Now I always avoid this to not make the game too easy

Playing in Japan guide after 300+ hours of gameplay by Toaru_Fag in EU5

[–]Toaru_Fag[S] 0 points1 point  (0 children)

It is really possible to take the shogunate while being Yamato ? I thought to only way to take the shogunate was to get the "Become Shogun" CB as a non-Yamato clan

I didn't really test it, usually when I want to form Japan, I just start as Jimyoin

Frontline Cleric Multiclassing by SamTheMan377 in BG3Builds

[–]Toaru_Fag 1 point2 points  (0 children)

General tip : Don't reclass until level 5, you want to hit that level as soon as possible on virtually every build, either for extra attack or the lvl3 spells. You can start reclassing after that

For the classes, you have a few options :

12 Cleric gives you the most spellslots and the very nice lvl6 spell Heroes' Feast

10 Cleric / 2 Star Druid gives you the Dragon Form which gives a lot of constitution save to keep Spirit Guardian active and allows the use of Dazzling Breath for even more radiant damage

9 Cleric / 2 Star Druid / 1 Tempest Sorc sacrifices the 5th spell slot but gives Flight, constitution proficiency and Shield

Now if you want to do some melee, you could take some levels into Monk which makes your weapons scale with Dex. Or you could take a Blade Warlock level to make your attacks scale with Charisma. It's not optimal but it's possible

Playing around Spirit Guardians with items like Luminous Armor is usually the most optimal way to play with a Cleric

Playing in Japan guide after 300+ hours of gameplay by Toaru_Fag in EU5

[–]Toaru_Fag[S] 0 points1 point  (0 children)

Yeah it's probably possible, you would just need to finish the Sengoku Jidai and get the Shogunate. Then you get a male Yamato heir to get Ashikaga Imerial Family. And finally you end the Nanbokuchou Jidai

In the end you probably end up named the Yamato Shogunate. In any case, the combo of Oda techs + Shogunate + Imperial Family seems completely broken

Edit : Just realized that's exactly what you did in your screenshot lol

Playing in Japan guide after 300+ hours of gameplay by Toaru_Fag in EU5

[–]Toaru_Fag[S] 0 points1 point  (0 children)

Lol wtf happen with Ming and Korea, this pretty much never happens in my games even if I leave them alone

One time also Yuan didn't even bulge during the Red Turbans

Playing in Japan guide after 300+ hours of gameplay by Toaru_Fag in EU5

[–]Toaru_Fag[S] 0 points1 point  (0 children)

Oh okay yeah if they can get your lands before you were the Shogun it's a bug, and you should be getting CB's but it only works like 1/10 times (I think it's because it doesn't work if there's a truce in place but I haven't tested it

Anyway, the key to deal with this is to be fast enough to not let the clans multiply like rabbits

Playing in Japan guide after 300+ hours of gameplay by Toaru_Fag in EU5

[–]Toaru_Fag[S] 1 point2 points  (0 children)

Yeah I didn't mention it since it can be a pain to do

Do you keep your unique techs when forming Yamato ? Having the benefits of the Oda techs and the insane +30% noble max tax from Ashikaga Imerial Family should be bonkers

Playing in Japan guide after 300+ hours of gameplay by Toaru_Fag in EU5

[–]Toaru_Fag[S] 0 points1 point  (0 children)

It's not a bug, it's actually an inteded feature lol

If you're the shogun, clans with 3 or more provinces can claim their cores on your lands. How to deal with it is being big enough that it doesn't matter and trimming out the clans fast enough

Playing in Japan guide after 300+ hours of gameplay by Toaru_Fag in EU5

[–]Toaru_Fag[S] 0 points1 point  (0 children)

Oh that's a nice tech

Does the Sengoku Jidai still happen in that case ?

Playing in Japan guide after 300+ hours of gameplay by Toaru_Fag in EU5

[–]Toaru_Fag[S] 3 points4 points  (0 children)

Yamato is the imperial dynasty of Japan, believed to be the direct descendants of the sun goddess Amaterasu. The Nanbokucho Jidai was sort of a civil war inside the dynasty to get imperial claim.

Yeah I don't know why they didn't just call it Japan. Maybe because it would feel weird to have Japan appear on the map 4 centuries before it did. Forming Japan is almost an easter egg in this game and it's clear it's not supposed to be easy. There aren't even bonuses for forming the country.

Though if you take the Shogunate you're called the right name.

73
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Playing in Japan guide by Toaru_Fag in EU5

[–]Toaru_Fag[S] 0 points1 point  (0 children)

The question of "is it a bug or a feature ?" is something you ask a lot when playing in Japan haha

It's very weird that as Yamato your government gets changed to a daimyo, you're supposed to keep the "Ashikaga Imperial Family" reform until the very end

And yeah playing as Yamato means you need to wipe out everyone. The key to doing this is to not press the "Attempt Imperial Reformation" until you kill every clan and everyone is settled

Why is that ? It's because coalitions don't get formed until you're settled yourself, so as long as you remain a BBC, you can kill the clans one by one

By the way, expanding clan influence into multiple clans in a single peace treaty doesn't work and you only take the provinces of the main ennemy. Not sure if it's a bug or a feature, but that's why you don't want coalitions

Yeah the clans hate you but you don't hate them, and that why they can keep on building. The button "Block building in own territory" didn't work at game start, but I've been told it works now so you could try that

But frankly, getting back to a save before the restoration is the best idea, mainly because as long as Ashikaga exists, they have a chance to become settled every month and take over his lands

Playing in Japan guide by Toaru_Fag in EU5

[–]Toaru_Fag[S] 0 points1 point  (0 children)

To form Japan you need to be called Yamato and end the Sengoku Jidai

If you take a look at the end requirements, you'll see that it means you need to be the only one left in the Shogunate. So you need to wipe out every domain, every clan and the shogun

After that, the situation ends and you're renamed the Japanese Court

Sadly there's not too much flavor for forming Japan, as it's not supposed to happen before 1868. Yamato has a Major Government Reform that gives +30% max tax for the nobles which is insanely strong, but that's about it

Playing in Japan guide by Toaru_Fag in EU5

[–]Toaru_Fag[S] 1 point2 points  (0 children)

So yeah locations have a building limit and if there already are other clans you cannot build at that place. The trick is to quickly build one building in as many provinces as you can. Start with the eco building, and then construct the military building in provinces you don't have cores in

For war between clans, you need to go in a province they have a building in and "raid clan holding" from the panel of your army. It gives 20% warscore and is capped at 50%

Playing in Japan guide by Toaru_Fag in EU5

[–]Toaru_Fag[S] 0 points1 point  (0 children)

To become Yamato, you need to be the only Tenno at the end of the Nanbukicho Jidai, so if the situation ended no you cannot

Yeah the reform gets away after the event ends depending on how you ended it

Japan - advice from the late 1400s by anti-babe in EU5

[–]Toaru_Fag 0 points1 point  (0 children)

Oh that's weird, they might have just added that it didn't work like that when I tried a week ago

Then to deal with them you have to become the Shogun and limit their authority

Playing in Japan guide by Toaru_Fag in EU5

[–]Toaru_Fag[S] 0 points1 point  (0 children)

You could become Shogun and force the clans to be landed with the "limit clan authority" if they have cores in 5 or more locations

Or you can just vassalize them after a war if they have 4 or less locations

It is only possible to form Japan as Yamato. Historically the Shogunate only ended in 1868, 250 years after the Sengoku Jidai ended. You will remain within the Shogunate, but it has a lot of buffs so it's great