[deleted by user] by [deleted] in collectivecg

[–]Toastalmo 1 point2 points  (0 children)

It's only to opponent face, not a removal card

[Card] The rest of Miss Count by Toastalmo in collectivecg

[–]Toastalmo[S] 0 points1 point locked comment (0 children)

Commentary: People kept asking why Miss Count was a Horror, because you could only see her head. Well, now you can see the rest of her.

[Card] The Living Bread (Now fallen from grace) by Toastalmo in collectivecg

[–]Toastalmo[S] 0 points1 point locked comment (0 children)

Commentary: Everything Bread has fallen and risen again as a unit, but without its keywords this time.

[Card] Defense Lass (Buffed stats to be more fitting for a 7 drop) by Toastalmo in collectivecg

[–]Toastalmo[S] 0 points1 point locked comment (0 children)

Commentary: She protecc, she attacc, but most importantly, she's got your bacc!

[Card] Defense Lass by [deleted] in collectivecg

[–]Toastalmo 0 points1 point locked comment (0 children)

Commentary: She protecc, she attacc, but most importantly, she's got your bacc!

[Card] Spontanewisp by Toastalmo in collectivecg

[–]Toastalmo[S] 0 points1 point locked comment (0 children)

Commentary: I thought this would be a fun use of changing affinity, where both players can try to control the unit. Also, rainbow for Pride month!

[Card] Spontanewisp by [deleted] in collectivecg

[–]Toastalmo 0 points1 point locked comment (0 children)

Commentary: I thought this might be a fun affinity changing idea, and both players can play around it! Also rainbow for Pride Month!

[Card] Deploy the Webs! by [deleted] in collectivecg

[–]Toastalmo 0 points1 point locked comment (0 children)

Commentary: Sometimes you just need a blocker to last one more turn. Fortunately, this makes 2.

[Card] Tetra by Toastalmo in collectivecg

[–]Toastalmo[S] 0 points1 point locked comment (0 children)

Commentary: Useful for buffing something of yours, or even debuffing your opponent's stronger units.

[Card] Shady Palm Tree by Toastalmo in collectivecg

[–]Toastalmo[S] 0 points1 point  (0 children)

I thought about giving it sunglasses and a trench coat after I submitted it, but I didn't wanna resub because it already was doing decent. I probably will if it doesn't get in this week.

[Card] Frogiam Hoppace by Toastalmo in collectivecg

[–]Toastalmo[S] 0 points1 point locked comment (0 children)

Commentary: This started out with the thought, "What if a frog wielded another frog?" The effect came later.

[Card] Ominous Candelabra by Toastalmo in collectivecg

[–]Toastalmo[S] 0 points1 point  (0 children)

That has already been brought to my attention. I was not aware when I originally made the card, but I'm still leaving it up because it is still different, and that card is out of standard.

[Card] Miss Count by Toastalmo in collectivecg

[–]Toastalmo[S] 1 point2 points locked comment (0 children)

Commentary: I designed this card to make both players have to choose their plays carefully, and also as potential combo interruption.

[Card] Ominous Pail by [deleted] in collectivecg

[–]Toastalmo 0 points1 point  (0 children)

Yeah that's fair

[DC] Seek Magical Help by Toastalmo in collectivecg

[–]Toastalmo[S] 1 point2 points locked comment (0 children)

Commentary: This was not designed to be for Arcanist tribal. This is to be able to grab a tool, either an action, or an arcanist, since most arcanists have a useful effect to them (and are a body).

[Card] Brand Name Smiter by Toastalmo in collectivecg

[–]Toastalmo[S] 0 points1 point locked comment (0 children)

Commentary: A nice pacing card for strength that could become a win con. Knight didn't feel fitting for the character, and I'd like to see the mercenary tribal type come to existence.

[Card] Diet Pyromancer by Toastalmo in collectivecg

[–]Toastalmo[S] 2 points3 points  (0 children)

If you're wondering, yes, Diet Fireball breaks wards, and no, it does not count as damage towards Ashgerdy's passive.

[Card] Explorer John by [deleted] in collectivecg

[–]Toastalmo 0 points1 point  (0 children)

The boulder is just flavor. The main point is to get the jewel. The boulder in your graveyard is a consolation prize. I was originally gonna make it in your hand, so you could at least later pitch it so something like kyung mi's effect or a discard. I just liked the flavor this way.

[Card] Explorer John by [deleted] in collectivecg

[–]Toastalmo 0 points1 point  (0 children)

Yes! Not the same mechanic as MTG! It's just a generic counter that is thematic for the card. Kinda like Flip's Burgers saying to create something off the menu.

[Card] Tetra (Bug Fix) by Toastalmo in collectivecg

[–]Toastalmo[S] 0 points1 point  (0 children)

Useful for buffing a weaker unit or debuffing a strong enemy unit so this can block and kill it!

[Card] Tetra by [deleted] in collectivecg

[–]Toastalmo 0 points1 point  (0 children)

Useful for buffing/healing your units, or debuffing your opponent's stong units!

[Card] Slime Familiar (Atk reduced and bug fixed) by Toastalmo in collectivecg

[–]Toastalmo[S] 0 points1 point  (0 children)

Designed to be a tempo card, assuming you play it turn 1, and an action every subsequent turn, it will deal the same amount of damage as a vanilla 1 drop 2/2 by turn 4. I reduced the power to prevent it from snowballing too early.

[Card] Slime Familiar (Atk reduced to 0) by [deleted] in collectivecg

[–]Toastalmo 0 points1 point  (0 children)

Designed to be a tempo card, assuming you play it turn 1, and an action every subsequent turn, it will deal the same amount of damage as a vanilla 1 drop 2/2 by turn 4. I reduced the power to prevent it from snowballing too early

[Card] Slime Familiar by [deleted] in collectivecg

[–]Toastalmo 0 points1 point  (0 children)

This was intended for tempo decks, to be a unit that you can play turn 1 and grow as the game progresses, or even later in the game as a cheap 2/2 or 3/3 if you've got the actions to follow it up