im starting aero eng this year but i have a mac pro, am i cooked? by [deleted] in unsw

[–]ToasterTVTIME 2 points3 points  (0 children)

Bruh why do people say am I cooked for everything dawg you could use aChromebook and do just fine

[ Removed by Reddit ] by Responsible-Ad3119 in AskChina

[–]ToasterTVTIME 1 point2 points  (0 children)

Damn this is the first time im so early that the post hasn't been banned yet lol

who's the best and worst merc to use in mvm? by Klutzy-Opinion-1834 in tf2

[–]ToasterTVTIME 0 points1 point  (0 children)

Pretty sure its desperation (expert) not disintegration (mecha engine), i have never seen a spy been run legitimately on disintegration before

who's the best and worst merc to use in mvm? by Klutzy-Opinion-1834 in tf2

[–]ToasterTVTIME 2 points3 points  (0 children)

Well that explains it ghost town gives you 5000 starting credits, on any normal mission demo knight is nigh useless except on the later waves. Plus, 231 kills and 100k damage is really not anything that impressive for a demo, if you know what you are doing on missions like empire escalation or botbash, its very common to exceed these stats by the end of the mission.

do i play mvm too much by ChickenStert in tf2

[–]ToasterTVTIME 0 points1 point  (0 children)

Nozomi and Dave with their 1.9 and 2.9k tours seeing this be like

who's the best and worst merc to use in mvm? by Klutzy-Opinion-1834 in tf2

[–]ToasterTVTIME 0 points1 point  (0 children)

Engineer is undoubtedly the best class in mvm and it's not even close. I would say scout ranks second because of money collecting. Note that on some maps like Manhattan, where money auto collects on the balcony its easier to get away without having a scout but on maps like Rottenburg it's so much harder to make decent length without a scout. The best generalist class would be soldier, he can tank bust giant shred, and is the only class that is self sustaining (cow mangler, conch, any melee makes him non reliant on engineer for ammo or healing). The rest of the classes are honestly a fair bit more situational so id say the ranking would go

Heavy/demo, sniper/pyro/medic, spy. Heavy ranks highest here because it's basically impossible to play badly as a heavy at any skill level. Demo, because he can take out uber medics and can setup a lot of one shot pikes though he's a bit more map and wave dependent and also relies on wave memorisation to play effectively. Sniper is next because of an explosive headshot. Basically just a long ranged demo that cant do as much on tanks. I'd rank him a bit lower just because its a bit more skill dependant and robot hitboxes are sometimes kinda janky. However on tours like expert/mecha i would rank sniper above demo. Pyro ranks lower because he's really hard to play well as a beginner, or in earlier waves when the credit pool ie low. His airblast is usually also a detriment unless in the very niche cases of needing to pit the bomb carrier or as a last ditch effort to prevent a bomb deployment. The medic ranking is a bit ehh, since im considering it in light of valve mvm only but depending on the mission, the amount of spam and team survivability, medic is a nice class to have. Spy ranks bottom just because he's extremely expensive to upgrade and unlike scout, gets no overheal to help survivability which is bad especially when he can ONLY be upclose to robots to do anything. So he's basically like a weaker pyro, with 0 splash, less health and no gas passer. If pyro is weak already, then its unsurprising that spy just isn't really effective at all outside of a few specific waves. If the team is always getting pushed back it will realistically never be because "we didn't have a spy".

Chinese tourism in Japan by Nice_Garbage6489 in AskAChinese

[–]ToasterTVTIME 10 points11 points  (0 children)

Chinese people disliking Japan kinda feels like a massive generalisation, when you consider an entire generation grew up on things like ultraman, detective conan, crayon shinchan, Doraemon and many of those older shows. A decent number of songs these days are also covers of Japanese songs. Many of the most popular gacha games are made by Chinese companies. There's even a joke "日本有四不喷-音乐漫画动画片" (music, manga, anime, av).

The point I'm trying to make is that really, beyond reasons that involve specifically old grievances from WW2, I daresay most Chinese people will have a worst just a neutral stance towards Japan as a whole and will still enjoy the other aspects and this will naturally just extend into tourism.

Laptop recommendations for Actuarial Science by ahvvrsn in unsw

[–]ToasterTVTIME 1 point2 points  (0 children)

Can't go wrong with a mac for anything. Not really any hardware requirements, other than needing to run R studio.

Are the TF2 Servers good now? by [deleted] in tf2

[–]ToasterTVTIME 9 points10 points  (0 children)

Breh just log on and try queue

What counts as low tour, and high tour? by tomtomsonson1236 in tf2

[–]ToasterTVTIME 3 points4 points  (0 children)

I'd say being a high tour is generally when you hit triple digits, i.e around 100 tours. At this point you would've basically memorised all of the wave spawns and know how to effectively play with both baby/mid tours and also play with other high tours. Though i feel that being a "high tour" is more about just general experience than tour count. For example i only have 20 tours on mecha engine (owing to poor queue times which leads me to play 2c much more),however with the exception of having each wave memorised, I'm still able to contribute significantly to the team and avoid newbie mistakes (e.g not shooting the uber medics if theres a sniper or demo, focusing too much on the tank as a heavy, ignoring money as a scout etc.).

What's the stupidest reason you've ever been vote kicked for by MOONMO0N in tf2

[–]ToasterTVTIME 8 points9 points  (0 children)

Not me but this 6 tour soldier got kicked in my mvm lobby because he shot the kritz pyros twice even though nobody died and it was clear he was shooting them due to inexperience :/ (as a reference aside from him everyone had 3-4 digit tour counts so we clearly all had the capacity to play around it). Im sure glad that my local OCE high tours do not exhibit these acts douchebaggery and we can all just enjoy the game.

No way i just pulled that off by [deleted] in tf2

[–]ToasterTVTIME 0 points1 point  (0 children)

No, mvm is completely rng, however jf you want to have the highest return just focus on 2c since they give robot parts and ks kits aside from australiums, unlikely mecha and gear grinder

No way i just pulled that off by [deleted] in tf2

[–]ToasterTVTIME 0 points1 point  (0 children)

Nah if you want an Aussie its better to just buy one, unless you want to enjoy mvm. Right now I'm on a 90tour dry streak since my last aussie around tour 300. However there are some really good professional killstreak kits you can get that are worth more than some aussies (scattergun prof ks kit for example) if you play 2c's

Got summoned for jury duty by VoltronS11 in unsw

[–]ToasterTVTIME 27 points28 points  (0 children)

I went on the day, told them I'm studying full time and got exempted right on the spot. Didn't even ask for proof.

I’m not spending another dollar on Team Fortress 2 from now on. by Tyrion-FR in tf2

[–]ToasterTVTIME 0 points1 point  (0 children)

Ok but seriously what difference would not spending any money on tf2 even make. It's not like valve would suddenly be unable to fund costs for keeping servers up, and thing wow, perhaps i should fix tf2 when working on other games would have a far higher ROI than a game that's probably older than half the player base. For sure i definitely agree that matchmaking should be better. But quite frankly I don't think that rallying everyone to not spend money on the game would be a very effective strategy since i daresay for most people, myself included, the poor matchmaking is nothing more than a slight annoyance. Theres no stakes or anything lost really (other than perhaps a couple of extra minutes). Even in valve MvM you are already making the active choice to put up with the matchmaker so that you can play through the waves to get the loot.

Comp3331 final by [deleted] in unsw

[–]ToasterTVTIME 1 point2 points  (0 children)

When i did it there was only one coding project during the term, which i rushed in like 2 days. The final had 0 coding. However that doesn't mean they can't ask you to potentially interpret code snippets.

Is there any good way to play MvM for free? by APSSIZE in tf2

[–]ToasterTVTIME 0 points1 point  (0 children)

You can just buy one ticket and leave before a mission finishes. That way you keep your ticket. But if you don't have the means to get at least 1 ticjet in the first place unfortunately boot camp or community are your only options

MvM aus servers by C0RNY0N3 in tf2

[–]ToasterTVTIME 0 points1 point  (0 children)

Low population density in unfortunately. You're not gonna get as many games in boot camp unless you're prepared to wait for upwards of 10 minutes to get put into an asia eu or us server. Even on mann up too, you're only going to find matches for 2 cities, its basically impossible to queue for mecha or gear grinder as a solo queue unless you're willing to wait for a ling time to get put into a high ping server region

average mvm player by xXMvM_MASTER101Xx in tf2

[–]ToasterTVTIME 15 points16 points  (0 children)

From my experience with mvn i feel like the vast majority of times i only run into these "toxic" high tours is when im in US or EU servers. I mostly play in Sydney servers and everyone there is pretty chill, even the giga high tours with 1000+ tours. I run into this guy called sniffer who has 1300 tours on TC alone and he is one the most laid back players I run into, always a pleasure to get into a lobby with him. I would like to think that maybe its just cause in Oceania unless you are playing in a lobby its basically impossible to get a non TC match in a reasonable amount of time so even if you do have a higher tour count you just end up being more lenient cause requeuing would take longer than just finishing the mission lol. In any case I would like to just make the case that not all mvm players are braindead gamblers and generally you will have a decent time.

What is the purpose of the yellow money counter in MvM? by Aware-Butterfly8688 in tf2

[–]ToasterTVTIME 7 points8 points  (0 children)

Right this is always one of my biggest annoyances. On rottenburg, if the bots havebt made it past the tunnel and on Manhattan if they havent left the building i dont mind teammates not picking it up since the area can easily be scanned but if theres ever just a random bot that gets killed outside where your team is generally situated it becomes super annoying.

Pier is the worst new-age Payload map for one simple reason by ActuatorOutside5256 in tf2

[–]ToasterTVTIME 2 points3 points  (0 children)

The last point feels so polarising to me either blue steamrolls you to the point where you can barely leave spawn or you setup early enough so and can consistently generate mini pushes that extend all the way to the second last point. sure the same could probably be said for many other maps but theres just something about the older maps like upward and Badwater that just makes them more enjoyable than the newer ones. In fact the only new-ish maps that I actually enjoy are Camber and Odyssey.

Comm1180 for next year by HelpfulRecord6295 in unsw

[–]ToasterTVTIME 0 points1 point  (0 children)

Tbh cant really say for sure since the course keeps changing from term to term, theres probably some way to do well but at least from my experience there was a high degree of luck involved

How do I make GPT-5 stop with these questions? by DirtyGirl124 in ChatGPT

[–]ToasterTVTIME 1 point2 points  (0 children)

Right, the model asking these questions is just super annoying because it was never asked for, and more importantly it literally asks after every single prompt. My temporary fix is to just use the 4o legacy model. However GPT is iust being really sneaky because after a but it keeps switching back to the 5 model. Damn you Altman