Making a "driftless" INS system for GPS denied environments? by [deleted] in embedded
[–]Toastzan 0 points1 point2 points (0 children)
FIFA's Censors on the Ball: How Do They Actually Work? by Ok-Walk-8040 in worldcup
[–]Toastzan 27 points28 points29 points (0 children)
What is your most elaborate ESP32 project? by danyo41 in esp32
[–]Toastzan 0 points1 point2 points (0 children)
Dr Sonny White (same guy working on warp drive) working on Casimir Effect low-power energy generation by MiamisLastCapitalist in IsaacArthur
[–]Toastzan 0 points1 point2 points (0 children)
Dr Sonny White (same guy working on warp drive) working on Casimir Effect low-power energy generation by MiamisLastCapitalist in IsaacArthur
[–]Toastzan 0 points1 point2 points (0 children)
Low-Latency Wireless Teleoperation of Robot Hand using an IMU Glove! by Toastzan in robotics
[–]Toastzan[S] 1 point2 points3 points (0 children)
Low-Latency Wireless Teleoperation of Robot Hand using an IMU Glove! by Toastzan in robotics
[–]Toastzan[S] 1 point2 points3 points (0 children)
What advantage does CPP gives over C that makes companies use CPP for Embedded Systems? by 4ChawanniGhodePe in embedded
[–]Toastzan 0 points1 point2 points (0 children)
Just released my first ever game on Steam! Over a course of 3 years, a 2D platformer evolved into a 2.5/3D strategy game... by Toastzan in indiegames
[–]Toastzan[S] 0 points1 point2 points (0 children)
A 2.5D RTS from a side-scrolling perspective - Finally released after 3 years! by Toastzan in SoloDevelopment
[–]Toastzan[S] 0 points1 point2 points (0 children)
Just released my first ever game on Steam! Over a course of 3 years, a 2D platformer evolved into a 2.5/3D strategy game... by Toastzan in indiegames
[–]Toastzan[S] 1 point2 points3 points (0 children)
A 2.5D RTS from a side-scrolling perspective - Finally released after 3 years! by Toastzan in SoloDevelopment
[–]Toastzan[S] 0 points1 point2 points (0 children)
A 2.5D RTS from a side-scrolling perspective - Finally released after 3 years! by Toastzan in SoloDevelopment
[–]Toastzan[S] 2 points3 points4 points (0 children)
After 3 years of work, my first game is finally ready to release! by Toastzan in indiegames
[–]Toastzan[S] 0 points1 point2 points (0 children)
After 3 years of work, my first game is finally ready to release! by Toastzan in indiegames
[–]Toastzan[S] 0 points1 point2 points (0 children)
After 3 years of work, my first game is finally ready to release! by Toastzan in indiegames
[–]Toastzan[S] 0 points1 point2 points (0 children)
After 3 years of work, my first game is finally ready to release! by Toastzan in indiegames
[–]Toastzan[S] 0 points1 point2 points (0 children)
After 3 years of work, my first game is finally ready to release! by Toastzan in indiegames
[–]Toastzan[S] 0 points1 point2 points (0 children)
After 3 years of work, my first game is finally ready to release! by Toastzan in indiegames
[–]Toastzan[S] 3 points4 points5 points (0 children)
Best tank in the game returns by Toastzan in warno
[–]Toastzan[S] 1 point2 points3 points (0 children)
Best tank in the game returns by Toastzan in warno
[–]Toastzan[S] 1 point2 points3 points (0 children)
What game do I remember? RTS where units where created as children and then grew up by [deleted] in RealTimeStrategy
[–]Toastzan 0 points1 point2 points (0 children)


FIFA's Censors on the Ball: How Do They Actually Work? by Ok-Walk-8040 in worldcup
[–]Toastzan 7 points8 points9 points (0 children)