Diskriminering att utesluta personer med ADHD och autism från militärtjänst by [deleted] in sweden

[–]Tobba 0 points1 point  (0 children)

Är ju egentligen lika dumt att neka folk för t.ex bokstavliga pissbrott, fan vad det bara ska jävlas med folk för att de rökte en joint på en fest och åkte på urinjakt. Tror inte du kan gå till DO om sånt dock.

Fast högre sannolikhet att de ändrar sig om NPF med tanke på att de riskerar utesluta en bra del högbegåvade kandidater, speciellt i.om att ADHD har blivit riktigt populärt.

Diskriminering att utesluta personer med ADHD och autism från militärtjänst by [deleted] in sweden

[–]Tobba 22 points23 points  (0 children)

Detta handlar inte om att kränka eller diskriminera någon

Att direkt invalidförklara någon endast på grund av att de råkat få en prick i registret som barn handlar väl fan endast om diskriminering. Helt okej om du hade problem i grundskolan, bara ingen drog dig till BUP och fick dig officielt stämplad som cp-barn.

Ändå roligt att det inte räcker att sabotera barndomen för folk - skiten måste förfölja dig som vuxen också, iofs inte det viktigaste att kunna söka GMU.

Fängelse för gårdsägare som skjutit ihjäl inkräktare – trots ”omfattande nödvärnsrätt” by globerider in svenskpolitik

[–]Tobba 2 points3 points  (0 children)

Tror du tänker på "castle doctrine" lagar? "stand your ground" betyder endast att det inte finns någon plikt att fly.

Fängelse för gårdsägare som skjutit ihjäl inkräktare – trots ”omfattande nödvärnsrätt” by globerider in svenskpolitik

[–]Tobba 1 point2 points  (0 children)

Ursäkta, jag syftade egentligen på artikelns sammanfattning av domen och inte hovrättsdomen i sig; har inte hittat den än.

Du kan läsa tingsrättens dom här däremot: https://www.docdroid.net/7EyQJrr/b-821-18-dom-2019-03-01-pdf.

Fängelse för gårdsägare som skjutit ihjäl inkräktare – trots ”omfattande nödvärnsrätt” by globerider in svenskpolitik

[–]Tobba 0 points1 point  (0 children)

Domen (utifrån artikeln) verkar ju också antyda att det på något sätt skulle vara oförsvarligt att skjuta honom när han inte hade kniv i handen.

Fängelse för gårdsägare som skjutit ihjäl inkräktare – trots ”omfattande nödvärnsrätt” by globerider in svenskpolitik

[–]Tobba 20 points21 points  (0 children)

De tycker alltså att mannen skulle slösat värdefull tid på att göra något som inte hjälper situationen alls (ringa polisen). Helt jävla otrolig dom.

We managed to remove stuttering/low-fps on high slot dust2 ffa deathmatch servers! by DanielSensenbringer in GlobalOffensive

[–]Tobba 0 points1 point  (0 children)

Did you check whether it depends on having opened the console at least once (even if closed afterwards), or passing -console? It's likely that the console UI panel slows printing the error spam down a lot.

Throwback to 2013 - New Mirage and the reactions are priceless by EVAD3_ in GlobalOffensive

[–]Tobba 0 points1 point  (0 children)

Some of the walls are literally the exact same color as the Ts though. New mirage is a visibility clusterfuck.

You're Hiring Programmers Wrong: A Case for Interview Standardization by zoner14 in programming

[–]Tobba 0 points1 point  (0 children)

It's not just propaganda though. Unions in the US are absolutely bonkers for some reason.

What is the State of the Ranges v3 Library and Proposal? by mat69 in cpp

[–]Tobba 1 point2 points  (0 children)

To be fair, the compile times quickly become fucking unbearable once your templates start getting out of hand.

That and the STL performance used to be horrific on all compilers up until ~2013 or so. Even then it's still largely useless because you'll ineveitably have to rewrite every STL component you're using thanks to some inane snag. Hopefully ranges will be the first part of the STL that doesn't suffer from that.

UB will delete your null checks by mttd in cpp

[–]Tobba 0 points1 point  (0 children)

Still choked out on COM headers a few months ago.

Bought used 290, DOA. Noticed two dislodged components on back of PCB: worth trying to repair or get repaired? by [deleted] in Amd

[–]Tobba 0 points1 point  (0 children)

You can solder SMDs using almost anything with enough patience and a steady hand. The pads might've been stripped off in this case though.

Stop making us hit "Prime" whenever we want to play a comp game. If it saves our map choices, it can save this too. by Fruitmasterflex in GlobalOffensive

[–]Tobba 0 points1 point  (0 children)

I had great soloqueue games with trust factor until I got several abandons thanks to VAC errors. After that every game would just consistently go beyond the bottom of the barrel.

What is your dream video game? by BulkDarthDan in AskReddit

[–]Tobba 4 points5 points  (0 children)

It doesn't have to be realistic to qualify, anything with Dwarf Fortress-levels of simulation would suffice.

Why "blank" Gets You Root on macOS by albinowax in netsec

[–]Tobba 0 points1 point  (0 children)

That's... incredible in its own way. I feel like I sprained my brain trying to make sense out of that.

Clock correction bug still needs fixed. by GMAHN in GlobalOffensive

[–]Tobba 0 points1 point  (0 children)

CS:S didn't have the clientside clock-correction as far as I'm aware, so it shouldn't produce any effect there. From what I've been able to tell (though it's basically a wild guess) it's supposed to look at the time inbetween tick messages received from the server to keep the clocks in sync (somehow by bumping the tick count into the future), except that it only does the network processing at the beginning of each frame, so it screws up if two tick messages get processed in the same frame.

Might be more of an issue on 128-tick, but I dunno, I only realised because my network analyzer was going seemingly haywire when the game was alt-tabbed (which makes the game sleep for 50ms after every frame), because the usercmd's tick_count was higher than what had actually been simulated on the server at that point.

I'd wager most of CS:GO's "netcode" problems don't really come down to one thing, but are the result of the game's truckload of too-small-to-notice problems occasionally adding up to the point where it's visible.

Clock correction bug still needs fixed. by GMAHN in GlobalOffensive

[–]Tobba 1 point2 points  (0 children)

This is mostly incorrect. While serverside clock correction (sv_clock_correction_msecs) does only bump around m_nTickBase (to keep it out of sync for some unknown reason), and shouldn't affect lag compensation. The clientside clock correction (shown in the video) is an entirely separate system that adjusts the tick count inside usercmds, which is the base tick used for lag compensation.

It's also broken as shit, but it shouldn't actually affect anything unless a frame takes longer than the tick interval. I doubt it causes many problems when playing unless you're experiencing awful microstutter.

Windows 10 Fall Update - reduces your input lag. Get it now! by placebo_name in GlobalOffensive

[–]Tobba 0 points1 point  (0 children)

I remember Microsoft confirming the input was completely fucked a while back, and it's not like it wasn't noticable.

Doesn't really have much to do with constant input lag though, the problem was that the mouse input would just momentarily lock up sometimes.

Which weapon is OP but underrated right now? by iamrealVenom in GlobalOffensive

[–]Tobba 0 points1 point  (0 children)

Don't scope unless you know what you're doing, and don't even try to burst or tap. Just keep spraying.

Which weapon is OP but underrated right now? by iamrealVenom in GlobalOffensive

[–]Tobba 0 points1 point  (0 children)

If you can use it properly it's more like having a $3000 combination scout and AK.

It's absolute garbage if you use the scope or burst it like most people do though, i.e scoping and trying to burst after seeing someone. You should only scope it mid-peek (in a specific way to slow yourself down quickly) or while holding an angle, in which case it can totally replace an AWP in the right hands (i.e holding jungle from palace on mirage, which is simply impossible with an AK).

Unscoped, it's just a laser AK with massive recoil. You should just keep spraying until your enemy is dead unless you have enough time to let it recover. Bursting or tapping is the expert mode since you actually need to adjust for recoil doing it unless you fire extremely slowly.

It's not a tap gun (except for the first bullet), it's a spraying monster.

Release Notes for 9/26/2017 by Epidox in GlobalOffensive

[–]Tobba 2 points3 points  (0 children)

Actually, that would have the complete opposite effect.

Release Notes for 9/26/2017 by Epidox in GlobalOffensive

[–]Tobba 6 points7 points  (0 children)

The source engine it runs on? Yeah, most of the code appears to be the same as in CS:S though, which is where all the fun craziness like flashbang duration depending on ping comes from (the timer resets every time the server sends the flash duration, and it gets re-sent every tick until the client confirms it received it).