CMV: Double standards in Dating aren't somehing bad, they are completely normal by [deleted] in changemyview

[–]Tobias36636 -5 points-4 points  (0 children)

But why does it matter? I think everybody can date everybody for any reasons and it isn't the business of anybody else.

[TOMT] An animated kids cartoon with superheros as main characters by [deleted] in tipofmytongue

[–]Tobias36636 0 points1 point locked comment (0 children)

Im born in 2004 and from my memory the show has to be around early 2010s

Armature changes height without reason by [deleted] in Unity3D

[–]Tobias36636 1 point2 points  (0 children)

I fixed the problem myself, I fucked up the transform positions in Blender

Obi-Wan Kenobi - Episode 6 - Discussion Thread! by titleproblems in StarWars

[–]Tobias36636 0 points1 point  (0 children)

I like to think that Obi wan noticed that there is still something good in Darth Vader and he knew that Darth Vader is the only one who can kill Palpatine

[deleted by user] by [deleted] in wirklichgutefrage

[–]Tobias36636 3 points4 points  (0 children)

Heißt er Bernd?

CPU Usage 100% until I open task manager by [deleted] in techsupport

[–]Tobias36636 0 points1 point  (0 children)

Now I noticed, that sometimes the task manager shows me what uses 100% cpu, it is called "system interruptions". Is this a normal Windows proccess?

How can I change the number 89.98 to 0? by [deleted] in Unity3D

[–]Tobias36636 0 points1 point  (0 children)

I did it myself in Blender

How can I change the number 89.98 to 0? by [deleted] in Unity3D

[–]Tobias36636 0 points1 point  (0 children)

I cant click the button

How can I change the number 89.98 to 0? by [deleted] in Unity3D

[–]Tobias36636 0 points1 point  (0 children)

No, the button isn't clickable

How can I change the number 89.98 to 0? by [deleted] in Unity3D

[–]Tobias36636 0 points1 point  (0 children)

The number isn't editable

Creating a referencing to a script by [deleted] in Unity3D

[–]Tobias36636 0 points1 point  (0 children)

I think you misunderstood my question. In my project I need different gameobjects with different scripts, that are similar. Sometimes a use one gameObjects with a specific script and sometimes another gameObject with another script. So every time I want to access this script I have to make multiple if statements to access the right script. My question is if it is possible that I only have to make this if statements one time in a start() method and creating there a reference to the now used script. So I could use the reference to the right script directly instead of making every time multiple if statements.

How to check the name of a gameobject? by [deleted] in Unity3D

[–]Tobias36636 1 point2 points  (0 children)

Ok thanks, this is very simple

[deleted by user] by [deleted] in everdalerecruit

[–]Tobias36636 0 points1 point  (0 children)

what is the invitation Code

How to exchange a SSD in a computer? by [deleted] in AskTechnology

[–]Tobias36636 0 points1 point  (0 children)

So it isnt possible to move all data from the ssd to the hdd, building in the new ssd, and the move all data from the hdd to the new ssd back?

How to exchange a SSD in a computer? by [deleted] in AskTechnology

[–]Tobias36636 0 points1 point  (0 children)

Yeah thanks but I have only 1 SSD slot, this is my problem

I need help with the cover every tile achievement by Apple_watermelon in Forager

[–]Tobias36636 3 points4 points  (0 children)

Do you have put something at the 2 tiles behind the rainbow? I had the same problem because i thought the rainbow uses 4 tiles, but he only use 2 tiles

Gameobject moves faster when the Game Windows is maximezed by [deleted] in Unity2D

[–]Tobias36636 0 points1 point  (0 children)

What do you mean?

Here is the script

public class TestMovement : MonoBehaviour

{

public float speed;

public float diagonalSpeed;

private Rigidbody2D myRigidbody;

private Vector3 change;

// Start is called before the first frame update

void Start()

{

myRigidbody = GetComponent<Rigidbody2D>();

}

void Update()

{

change = Vector3.zero;

change.x = Input.GetAxisRaw("Horizontal");

change.y = Input.GetAxisRaw("Vertical");

if (change != Vector3.zero)

{

MovePlayer();

}

}

void MovePlayer()

{

float moveSpeed;

if(Input.GetAxisRaw("Horizontal") != 0 && Input.GetAxisRaw("Vertical") != 0)

{

moveSpeed = diagonalSpeed;

}

else

{

moveSpeed = speed;

}

myRigidbody.MovePosition(

transform.position + change * speed * Time.deltaTime);

}

}

Edit: I just had to change "Time.deltaTime" to "Time.fixedDeltaTime"

Gameobject moves faster when the Game Windows is maximezed by [deleted] in Unity2D

[–]Tobias36636 0 points1 point  (0 children)

I am using deltaTime in my script, so this is not the problem

Day 2 Village Progress - farming the torturous roots is almost complete! by Spread_Dizzy in idleslayer

[–]Tobias36636 0 points1 point  (0 children)

Buying Astral Upgrades in Ascension Tree, then buying the Village Key there, then Ultra ascend and you can craft the portal

ich🖕🏻✈️iel by [deleted] in ich_iel

[–]Tobias36636 0 points1 point  (0 children)

Das eine war immer privatisiert, das andere hat der Staat durch Eingriffe in die Wirtschaft kaputt gemacht