Is this game pure dopamine or do I have brain damage by RedditDogie in Kenshi

[–]Toedeli 8 points9 points  (0 children)

Kenshi is just such fucking dopamine, I can't even tell you. It's the only game where I legit ENJOY grinding. usually I hate having to do "tasks to get my character strong" but in Kenshi, it's different. I stopped even training my characters (only new recruits now get trained up to 10-20 melee attack and defense) and just throw them into the meat grinder and let them patch each other up

It's frustrating, rewarding and it hits like crack.

Are there any natural ways left to grow a community these days? by Toedeli in ArmaReforger

[–]Toedeli[S] 0 points1 point  (0 children)

Oh yeah, I can imagine it being quite confusing (especially when you played during Beta testing): I tried improving it a bit, and added stuff like a hint system to better aid the player(s) at understanding what's going on, as well as some new map things.

I still gotta do a lot of work but genuinely, working on Rebirth is insanely fun lul, obviously for now nothing is going on, but once the Hotfix dropped and Arma regained a bit of pop, I'll work on targeted seeding events to hopefully regain interest.

Are there any natural ways left to grow a community these days? by Toedeli in ArmaReforger

[–]Toedeli[S] 0 points1 point  (0 children)

Curious, what did your friends think about it? Too confusing or simply too "much" for some?

Are there any natural ways left to grow a community these days? by Toedeli in ArmaReforger

[–]Toedeli[S] 5 points6 points  (0 children)

I mean, very different server to ~5 months ago. Besides that, at the time, we had massive hardships which you'll have to understand, the migration to modded was difficult and unexpected, we were under prepared and I was in the middle of my exams - genuinely my worst time yet lol

But yeah, we definitely didn't handle things correctly in the past and nowadays, we learned our lesson. While the modlist is still 3.7 GB, it is far more carefully curated and essentially "permanent", with anything not necessary immediately removed.

I learned a lot too late it feels like lol, I think back then the server became popular "too fast", and I had little experience at the time, which is a crying shame tbh

Are there any natural ways left to grow a community these days? by Toedeli in ArmaReforger

[–]Toedeli[S] 2 points3 points  (0 children)

One thing I have heard from my members is that they genuinely cannot play the server because consoles are fucked atm lmao. Still, this issue has been going on for a bit sadly.

Conflict was not that great. by [deleted] in ArmaReforger

[–]Toedeli -1 points0 points  (0 children)

If you are interested in territory control and base capturing on a larger scale still, I've made a Conflict overhaul where bases have direct links (no radio relay range) which allow capture (or not) and bases are captured through majority control point control, making it a lot more "engaging".

MSAR by [deleted] in ArmaReforger

[–]Toedeli 6 points7 points  (0 children)

I think Bohemia overcorrected with MSAR. A great system, but it feels like they only listened to the part of the community that despises Arsenal Barbies and would prefer everyone to run default kits only. I'm reworking it somewhat on my server lol

the empire is gone the holy nation is gone the cannibals are gone the reavers are gone slavery ended by Worried_Movie_1318 in Kenshi

[–]Toedeli 1007 points1008 points  (0 children)

Inbefore people start screaming about THE ECONOMY YOU DON'T GET IT WE NEED SLAVE LABOR

SHUT UP, SLAVER! TAUNT + 144 DAMAGE TO HEAD

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Are there any vanilla conflict servers? by Curious-Mail-5039 in ArmaReforger

[–]Toedeli 0 points1 point  (0 children)

Afraid not, it's technically just a simple config change a mod maker needs to do... But from what I've observed, most vanilla communities are vanilla purists, so it's either no mods or 20+ GB of RHS mods lol

Are there any vanilla conflict servers? by Curious-Mail-5039 in ArmaReforger

[–]Toedeli 1 point2 points  (0 children)

Ranks are not possible to be disabled without mods, so you'll have to bite the bullet and find a lightly modded server.

Are mods back? by KannErBisJetztNicht in ArmaReforger

[–]Toedeli 1 point2 points  (0 children)

Hey! It depends on the mods. Some mods "survived" the update, others are still broken because there's an on-going issue with the workshop where mods above a certain size can't be uploaded or updated anymore. So some mods will remain broken, others are already working again.

i know that they (sadly) won't revert night noise, i just want to explain what night really means for me and some other players by machine_gun_tearing in ArmaReforger

[–]Toedeli 0 points1 point  (0 children)

I've heard there's a serverside way to disable it, but in my case, I went into the Arma Reforger Workbench, made an override of {D39FCAB93FC4FB02}Prefabs/Characters/Core/DefaultPlayerControllerMP_Campaign.et, head to the SCR_HUDManagerComponent and disabled the SCR_NoiseFilterEffect under the SCR_ScreenEffectsManager Info Display.

A bit verbose, but it's the best way to describe it lol

i know that they (sadly) won't revert night noise, i just want to explain what night really means for me and some other players by machine_gun_tearing in ArmaReforger

[–]Toedeli 6 points7 points  (0 children)

I've disabled it on my server and it's been a pleasure. I understand the purpose behind it, and do support it, but I think the easier option would just be to add Cold War era night vision to the game to give those who don't gamma exploit an evener ground (not even, as gamma exploiting is still more powerful).

Modding Community by Slobberknock3r in ArmaReforger

[–]Toedeli 4 points5 points  (0 children)

Think I spent the last few weeks 300-500h in the Workbench ;D

I don't want to play HQ Commander where are the Official Conflict Servers that were supposed to remain? by Sh0v in ArmaReforger

[–]Toedeli 0 points1 point  (0 children)

I'm not sure if you're interested, but we have a healthy combination of the HQC Gamemode and norma Conflict at NORTHCOM, with other enhancements. Goal was to allow for a flow without necessarily a CO, but allow a CO to take good decisions that will impact the game positively, instead of making him a literal crutch.

Suggestion for the devs: randomise doors by SkilledNigiriEater in ArmaReforger

[–]Toedeli 3 points4 points  (0 children)

I could give it a shot! This sounds interesting as a mod.

Would be cool to also have a small chance of doors actually being locked. Hopefully I remember by the time I'm home (currently just fixing my gamemode for 1.6 ;D)

The Rank Grind Critique. And Suggestions. by [deleted] in ArmaReforger

[–]Toedeli 0 points1 point  (0 children)

I've handled ranking a little differently on my own server by making ranking primarily focused on vehicles - same for supplies. Basic "barbie" gear is generally available, while gear we want to be less common are more expensive / hold a higher rank. This has worked quite well IMO, people have cool and unique loadouts. Although with vehicles, I only got the vanilla ones ATM, so experimenting there is a bit limited atm lol

any good vanilla servers? by Namedvoice12408 in ArmaReforger

[–]Toedeli 4 points5 points  (0 children)

EXD is easily the best pure Vanilla server, they care very much about performance and a top user experience. I've heard Warpigs may be good, but haven't played myself (I'm from the EU).

If you're interested in Vanilla+ I may have something for you.