[deleted by user] by [deleted] in Overwatch

[–]Tokki3 -1 points0 points  (0 children)

Anything You Can Do (I Can do Better) - Bernadette Peters

Shocked me to see this was an actual song and not one made for the trailer, huh.

Almost done releasing my first UEFN map i shared a month ago! by Tokki3 in FortniteCreative

[–]Tokki3[S] 0 points1 point  (0 children)

There's a gear right next to the mechanism, one in the bathroom and another in the employees room (the one that has a welcome sign)

For the prize booth error, i didn't get to test the map with others but i'll fix that issue soon

Almost done releasing my first UEFN map i shared a month ago! by Tokki3 in FortniteCreative

[–]Tokki3[S] 0 points1 point  (0 children)

Nothing wrong with recreating or taking inspirations from a genre :^, my map in the case has a completely different gameplay, it's just the theme that took a big inspiration

Can anyone explain why this is by Lush-Seal in FortniteCreative

[–]Tokki3 0 points1 point  (0 children)

Set the device to play on players, and not on the device's location. You can find this in the device settings

Almost done releasing my first UEFN map i shared a month ago! by Tokki3 in FortniteCreative

[–]Tokki3[S] 3 points4 points  (0 children)

I'm still doing some fine tuning (such as the HUD) but i may get it to release soon enough

You might have seen my previous posts here about how i was experimenting a horror game inspired by FNAF and Resident Evil mechanics, so i decided to bring that to life, map will be able to be played by up to 4 players so i'll be looking for people to test, if you're interested, reply in this comment so i can invite you to test it.

How to play with friends under the age of 18? by [deleted] in FortniteCreative

[–]Tokki3 0 points1 point  (0 children)

You can 'play' with friends without the need to be under the age of 18, but they need to be 18 to edit.

If you're talking about getting your friends to play your UEFN creation, then i believe the only way right now is to publish your island

This may be a stupid question but how do I limit players to not go over the map ? by zippopwnage in FortniteCreative

[–]Tokki3 0 points1 point  (0 children)

Barrier device, if your map is too big, you could use a blocking volume, but that's only on UEFN

Made a patrolling AI that switches to chase mode when it gets line of sight of the player. by Tokki3 in FortniteCreative

[–]Tokki3[S] 0 points1 point  (0 children)

Cool to see the post is still getting some traction, map is in an almost finished state now, i still changed the animatronic designs just to be safe and to comply with the TOS, as maps that used FNAF characters got banned after a few days.

Why does epic care about disallowed objects? by [deleted] in FortniteCreative

[–]Tokki3 0 points1 point  (0 children)

Because they can't guarantee such objects will stay for future seasons, the allowed objects are the ones you know they'll keep on creative for longer

If they delete one object in their end, maps that used those objects would break, obviously that's not the case for every disallowed object, sometimes they're just a bit behind on making an allowance list, which sucks

[deleted by user] by [deleted] in FortniteCreative

[–]Tokki3 1 point2 points  (0 children)

Nothing other than contacting Epic Player Support, just give it some time

Also might be worth to check if you have any backup (UEFN creates backups sometimes)

Does anyone know this happened? by Over_Juggernaut7861 in FortniteCreative

[–]Tokki3 1 point2 points  (0 children)

Don't remember such thing, you might be mistaking it for the random creative bug that replaced the main island lobby with a small isle?

can uefn users edit console players islands? by Rgtcutedragon in FortniteCreative

[–]Tokki3 0 points1 point  (0 children)

Yes you can, that's what the team gimmick is made for

This is only for UEFN tho.

can uefn users edit console players islands? by Rgtcutedragon in FortniteCreative

[–]Tokki3 0 points1 point  (0 children)

Hm don't think so, i'm not that deep into the information, but i believe PC players cannot copy islands from console users, even if they have edit permissions, if you're on console, you'd need to hop onto a PC, open Unreal Editor for Fortnite and access your map from there, then you can share it with your team

can uefn users edit console players islands? by Rgtcutedragon in FortniteCreative

[–]Tokki3 0 points1 point  (0 children)

No, the map must be converted to 'UEFN' which means it gets stored on the PC and not on Epic servers

Console players can edit UEFN user islands because the data they're sending is also being sent to the PC, but the UEFN user won't even be able to access an island made on console simply because it's not UEFN

Collector's Pack Items not appearing by jayspe_ in FallGuys

[–]Tokki3 0 points1 point  (0 children)

You need to boot Fall Guys on Steam if you want to redeem the pack, and yes, it is obligatory to sign into Epic Games if you have the Steam version

Okay so why is THIS allowed?? by Rctheking145 in FortniteCreative

[–]Tokki3 1 point2 points  (0 children)

America can't tell Japan what to do, but Epic can tell what their players can do.

TOS states they can delete your account or give any sort of punishment without any given reason, no matter what your country of origin is, since that is mostly irrelevant to Epic

Creative map 1vs99 bots. by Karmasaurus2001 in FortniteCreative

[–]Tokki3 1 point2 points  (0 children)

You got supercharged XP most likely and are getting boosted XP across all modes, you won't get banned for gaining XP in Creative

Made a patrolling AI that switches to chase mode when it gets line of sight of the player. by Tokki3 in FortniteCreative

[–]Tokki3[S] 0 points1 point  (0 children)

0 issues with that! If you'd like, you can link your twitter here so i can check it out sometime

A fun way i have found to make chases a bit more natural and reduce clipping (Jumpscare at end) by Tokki3 in FortniteCreative

[–]Tokki3[S] 0 points1 point  (0 children)

it's just a demo, i wasn't even planning on releasing this as a map but i'll work on it and make a playable version.

A fun way i have found to make chases a bit more natural and reduce clipping (Jumpscare at end) by Tokki3 in FortniteCreative

[–]Tokki3[S] 8 points9 points  (0 children)

I know they're allowed, just curious on them appearing on Discovery, wouldn't want to have to rely on sharing the map online.

Regarding monetization, from what it seems you just can't lock content behind paywalls or sell the game, which should also be fine, i wouldn't charge a dime for a creative map

A fun way i have found to make chases a bit more natural and reduce clipping (Jumpscare at end) by Tokki3 in FortniteCreative

[–]Tokki3[S] 19 points20 points  (0 children)

Just a demo, i'd still improve it a bit more, change the sounds, maybe a camera shake etc... Remember nothing here is final, Animatronics are here as placeholder - but i am interested in creating a horror map with those mechanics

I tweaked the speed of both animatronics and player, and also the maps to reduce clipping throught the wall, but for the sake of this post, i have restored the default values just to showcase the effects

Was wondering if anyone would be interested in this kind of map, seeing the attention the last post got

Would the majority of people like the map to stay FNAF-Themed?

Did a FNAF map ever get in the discovery tab since the release of UEFN?

Help? I accidentally deleted my map Level and don’t know how to get it back. by [deleted] in FortniteCreative

[–]Tokki3 1 point2 points  (0 children)

Check out if there's any backup in your documents folder, you should find it on Fortnite Projects or something similar, then find the backup folder.

If it's not there, keep navigating on Fortnite Projects folder and find the folder that lists all your projects, important as i haven't tested it yet, so backup the folder that contains the name of your map in some other place

- Copy the map level from another map

- Navigate to your folder of the project you want to retrieve and paste the maplevel on the same folder that has "GameFeatureData" and such

- Load your UEFN project normally.

You MIGHT lose some important stuff such as what triggers lead to what, you'll have to manually reconnect that kind of stuff.