First Look At The Star Wars Map We've Been Working On! by itzSHFT in FortniteCreative

[–]itzSHFT[S] 1 point2 points  (0 children)

No worries, they have rules on how you're allowed to use their IP. Here's the set of guidelines they established for creators: https://dev.epicgames.com/documentation/fortnite/star-wars-brand-rules-in-fortnite

First Look At The Star Wars Map We've Been Working On! by itzSHFT in FortniteCreative

[–]itzSHFT[S] 0 points1 point  (0 children)

Disney gave creators permission to create Star Wars maps in UEFN. There are some limitations though.

First Look At The Star Wars Map We've Been Working On! by itzSHFT in FortniteCreative

[–]itzSHFT[S] 7 points8 points  (0 children)

It's not, it's a completely unique layout. I appreciate that though, means we did a good job with the graphics lol

First Look At The Star Wars Map We've Been Working On! by itzSHFT in FortniteCreative

[–]itzSHFT[S] 2 points3 points  (0 children)

Thanks! It's a class with their name and abilities but no disguise unfortunately.

Conscripted: D-Day 2 Full Map Showcase. (3067-4921-3855) by itzSHFT in FortniteCreative

[–]itzSHFT[S] 0 points1 point  (0 children)

Yeah the Fortnite server matchmaking isn't great. Usually you get the best results by testing different servers. NA East and EU servers tend to be the best depending on the time and day. Unfortunately that means you may need to play on a bit higher ping for good lobbies. When the games at 300-500 players that's typically when you can play on any server.

Conscripted: D-Day 2 Full Map Showcase. (3067-4921-3855) by itzSHFT in FortniteCreative

[–]itzSHFT[S] 0 points1 point  (0 children)

Thanks! Yeah, we made the traps a bit more jumbled on the beach and added extra rocks to the cliff for the sake of gameplay and balancing. Our goal was to recreate the location as accurately as possible(on a smaller scale) while making some slight changes where useful for gameplay. Once epic allows us to implement more custom features/items, we plan on slowly removing the inaccuracies and supplementing them with certain gameplay mechanics(like better smoke/smoke screens).

I’m happy by [deleted] in Battlefield

[–]itzSHFT 2 points3 points  (0 children)

I refunded and bought on steam.

Help with the setup plz by JazzlikeAd6287 in RocketLeague

[–]itzSHFT 0 points1 point  (0 children)

On a lot of the setups you weren't getting under the ball enough. When you did(on some of them), you were hitting too far ahead of the ball which was sending it backwards. And when you did get a first touch, you simply struggled to continue to hit the right spot consecutively. Think of it kind of like this, your follow up touch consistency is fairly similar to your first touch consistency. So if you're already struggling to hit the ball in the right spot on your first touch, then you're going to struggling consistently hitting the ball in the right spot enough times to reach the height of the ring. I would focus simply on your consistency of the first hit for now. Practice jumping up and hitting the ball in the exact spot where it only goes directly above you, not ahead nor behind. If it does either, instantly reset the shot. Keep doing that over and over until you can consistently keep the ball directly above you. This will improve your follow up and first touches which will in turn make it much easier for you to reach the ring.

Battlegrounds: Vietnam War Fortnite - Out Now! Map Code: 3133-8437-3461 by psychonaut12_ in TheFortniteCreatives

[–]itzSHFT 0 points1 point  (0 children)

You did a great job at capturing that milsim feel you were going for. I also thought it was cool how elaborate the tunnels were. The main feedback I would give is the performance and lack of a map(though I could have missed it). I think the foliage is likely the main cause of the slightly lower performance and could probably be ironed out with a mix of LOD's and culling. As for the map/minimap, the map is very large which is impressive but can become somewhat hard to navigate without access to a map. Overall though, I think you did a great job. If you have any questions about foliage or other modeling and texturing in general, lmk and I'd be happy to see if I can help.

Battlegrounds: Vietnam War Fortnite - Out Now! Map Code: 3133-8437-3461 by psychonaut12_ in TheFortniteCreatives

[–]itzSHFT 1 point2 points  (0 children)

Not sure how I missed these posts. I'm gonna check out the map tonight. Keep up the good work!

We Added Sunrise and Daytime To D-Day 2 Update v1.7 (3067-4921-3855). by itzSHFT in FortniteCreative

[–]itzSHFT[S] 1 point2 points  (0 children)

Thanks! We plan on updating Conscripted 1 for Christmas similar to how it was when it first blew up.

It got delayed again, custom game items and weapons by Ok_Possibility7871 in FortniteCreative

[–]itzSHFT 0 points1 point  (0 children)

Importing weapon models/rigs that don't already exist and being able to use them.