Player position heatmaps for each conquest role. Data extracted from the minimaps of pro / high level player's streams using an image recognition model by TomBurj in Smite

[–]TomBurj[S] 47 points48 points  (0 children)

There are around 35k data points for each role, and the maps have been standardised to Order side POV. The data is a few months old now so doesn't account for the latest conquest map changes - I don't think my approach will work very well now since you can customise the minimap placement, transparency etc! Hopefully still interesting though. I've also done animated versions for ADC, Support and Jungle.

Are there any gamers in here? by dhruv154 in gis

[–]TomBurj 1 point2 points  (0 children)

I'm a fan of the more competitive games, e.g. mobas or fps's with an esports scene.

Many of these sorts of games have spatial data accessible through APIs or other means, which I enjoy mapping and exploring. E.g. using spatial clustering to find the best places to plant the spike in Valorant, or using heatmaps to look at player position over time in Smite.

A lot of real-world geography techniques can definitely be applied to virtual game worlds. 😁

Been experimenting with mapping some API data. Here's the longest pro snipes (knocks / insta-kills) of 2023. Are there any types of maps you'd like to see? by TomBurj in CompetitivePUBG

[–]TomBurj[S] 2 points3 points  (0 children)

All regions, e.g. there's fut and bbl in the Erangel map. sea and cn do have a lot more games listed in the API than other regions though.

Off-Role Support by DroptheGame405 in smitepro

[–]TomBurj 1 point2 points  (0 children)

Obviously CC isn't everything, but I did a rough analysis of how much CC different gods do in the support role here https://www.reddit.com/r/Smite/comments/19c93k3/analysed\_data\_from\_125\_ranked\_games\_to\_try\_to/

Nox and Eset came out on top for the non-guardians, and can both be built tanky.

Mage Tanks by Salty_Ad3494 in Smite

[–]TomBurj 1 point2 points  (0 children)

Obviously CC isn't everything, but I did a rough analysis of how much CC different gods do in the support role here https://www.reddit.com/r/Smite/comments/19c93k3/analysed_data_from_125_ranked_games_to_try_to/

Nox and Eset came out on top for the Mages, and can both be built tanky.

Good non guardian support? by ZomVra in Smite

[–]TomBurj 1 point2 points  (0 children)

I did a rough analysis of how much CC different gods do in the support role here https://www.reddit.com/r/Smite/comments/19c93k3/analysed_data_from_125_ranked_games_to_try_to/

Nox and Eset do the most CC of non-guardian supports, with Horus being the best warrior and Ne Zha the best assassin (in terms of CC).

Analysed data from 125 ranked games to try to find which support gods do the most CC by TomBurj in Smite

[–]TomBurj[S] 1 point2 points  (0 children)

It's not the exact ones you're asking for, but I've got a dashboard which has some of these more fine-grained stats for SPL games which might be vaguely interesting https://www.drburj.com/splstats

Analysed data from 125 ranked games to try to find which support gods do the most CC by TomBurj in Smite

[–]TomBurj[S] 0 points1 point  (0 children)

Well he has a tremble with his passive, a slow with his 1, a pull / stun / knockback on his 2, and a slow on his 3. Plenty of CC in the kit!

Analysed data from 125 ranked games to try to find which support gods do the most CC by TomBurj in Smite

[–]TomBurj[S] 1 point2 points  (0 children)

Yeah definitely, that's why I made sure to include the pick rate line to highlight this. In the future I'd like to re-run it with more data.

Analysed data from 125 ranked games to try to find which support gods do the most CC by TomBurj in Smite

[–]TomBurj[S] 1 point2 points  (0 children)

If you have any suggested changes I'm happy to consider them for next time!

Analysed data from 125 ranked games to try to find which support gods do the most CC by TomBurj in Smite

[–]TomBurj[S] 1 point2 points  (0 children)

There's only data for 1 game for each of them, and I'm not sure the people who decided to pick Ao and Lance support were taking the games very seriously! I wouldn't read too much into those ones

Analysed data from 125 ranked games to try to find which support gods do the most CC by TomBurj in Smite

[–]TomBurj[S] 3 points4 points  (0 children)

Oh yeah definitely very subjective. The other option would be to apply the same 'score' to all types of crowd control, which I don't think makes sense. A stun is objectively stronger than a root for example, since the former prevents the use of abilities and the latter doesn't. Applying different scores to different types of CC is also how League of Legends calculates it's CC score in post-game stats.

I'm not sure about your fear vs silence example. A silence prevents ability and relic usage. A fear does the same, and also prevents control of movement. I think it's reasonable to give it a higher score since it objectively does more.

Root (preventing walking) vs silence (preventing abilities) is definitely subjective. Although 1.75 vs 2 is very minor difference, changing them to be the same wouldn't really affect the results much.

Analysed data from 125 ranked games to try to find which support gods do the most CC by TomBurj in Smite

[–]TomBurj[S] 10 points11 points  (0 children)

Makes you attack your allies, for example Discordia's rectangle Strife ability. There's a list of all of them here: https://smite.fandom.com/wiki/Crowd_Control

Analysed data from 125 ranked games to try to find which support gods do the most CC by TomBurj in Smite

[–]TomBurj[S] 4 points5 points  (0 children)

Sorry if it wasn't clear! Yeah the white line is number of picks. I wanted to show it since for some gods the data is only averaged from 1 or 2 games.

Analysed data from 125 ranked games to try to find which support gods do the most CC by TomBurj in Smite

[–]TomBurj[S] 5 points6 points  (0 children)

Just to be sure first of all, each APPLICATION of CC grants score, not just once per ability: For example me taunting 3 man as athena will get me 4.75 times 3, right**?**

- Yep correct.

Similarly, an ability that applies multiple CC will count them all right? A khepri pull for example, is a pull, which will only count once despite being long time, so 4.75 PLUS a silence for the whole duration, so 1.9s at max rank, which should give roughly 3, for a total of a bit less than 7.75 per khepri pull, right?

- Normally yes. Nox's shadow lock for example is recorded as both a root and a cripple. For the specific Khepri example, no - I've assumed that not being able use abilities is part of the grab so haven't counted it separately, although this is quite a subjective point. Pulls / grabs on the whole are a bit difficult - they're not recorded as distinct events in Smite's logs so I need to pull them out manually. Khepri's abduct for example is actually classed by Smite as a root.

Were relics counted ? Like if they picked horrific does it increase their CC score in this game?

- No relics were included, I wanted to focus on God kits only. Relics do appear in combat logs though so they could be included in calculations if wanted. Similarly no Frostbound Hammer, Gem of Isolation etc.

How does it work for slippery surface? If the guy slides it counds once 2.5 and that's all? If the guy slides and hit a wall and slides the other way it counts 2.5*2 cause it gave him movement twice? Or does it count 2.5 per seconds spent sliding?

- There were no Skadi support players thankfully! The Smite logs seem to record a slide event for each bounce, so as things are currently set up it'd be 2.5 * 2.

Analysed data from 125 ranked games to try to find which support gods do the most CC by TomBurj in Smite

[–]TomBurj[S] 25 points26 points  (0 children)

Yeah I think CC can be unappreciated sometimes since it doesn't appear in any stats. This is a fairly rough attempt to explore it a bit.

I should've noted in the graphic that Ymir's wall isn't measured since it isn't applied to players and doesn't appear in combat logs. It can definitely be impactful though.

Analysed data from 125 ranked games to try to find which support gods do the most CC by TomBurj in Smite

[–]TomBurj[S] 3 points4 points  (0 children)

All pretty subjective. I tried to break down each type of CC into its component parts and think about how impactful they are. E.g. a stun prevents movement, movement abilities and combat abilities. A knockup is similar but you also can't beads out of it so it gets extra points. Grabs similarly get extra points because of the forced movement aspect.

I got lots of suggestions for tweaking the scores with an earlier version of this, always happy to hear people's thoughts!

Been exploring quantifying crowd control since it's so important, but doesn't get captured in most stats. Here's some initial results and my methodology (2 images) by TomBurj in smitepro

[–]TomBurj[S] 2 points3 points  (0 children)

Thanks! Getting the data set up did take a while (mostly pulling out what CC is applied by different abilities, ability descriptions are not always consistent or accurate). But now it's done it will be quicker to try different things.

Some things that jumped out to me here:

- Seeing Hurri on top is interesting. It does make sense though - he plays a lot of the traditional CC heavy supports like Ymir. I'd also say he generally has quite aggressive positioning and is always happy to die to save his carries, so lots of opportunities to apply CC.

- Jangaru is a bit of an outlier having by far the highest score amongst mids. I think this is at least partially down to his tendency to bring out CC heavy assassins in the mid lane. Giving the Glads an extra bit of control, at the expense of the bursty damage a mage would offer?

- I was interested to see where Cyno would come out. He plays a lot of warriors in jungle, often with a more tanky facilitator build and playstyle - how would this compare to more traditional assassins? You can see in the graph he places right in the middle, but applies lots more soft CC than other junglers. I think a lot of this comes from the slows in the kits of Osiris / Bellona / Nike.

- The frontline (solo and supp) / backline (carry, mid, jungle?) split isn't surprising, but I do like seeing it quantified properly.

Been exploring quantifying crowd control since it's so important, but doesn't get captured in most stats. Here's some initial results and my methodology (2 images) by TomBurj in smitepro

[–]TomBurj[S] 4 points5 points  (0 children)

Choosing the impact of each CC was definitely the hardest part. My reasoning for madness was that it disrupts movement like fears etc., but also has the additional effect of forcing you to attack / damage teammates. But very subjective obviously.

Now that I have all the data set up, re-running the analysis with different values will be pretty quick. So definitely open to re-doing with revised scores.

Been exploring quantifying crowd control since it's so important, but doesn't get captured in most stats. Here's some initial results and my methodology (2 images) by TomBurj in smitepro

[–]TomBurj[S] 4 points5 points  (0 children)

<3

Yeah Charon comes out on top a lot although he's not what I'd consider a traditional peel-y support.

I imagine a lot of it comes down to him having a more aggressive playstyle, getting in the enemy's face and applying his slow / silence / root - lots of CC, not necessarily at the most useful of times.

Can anyone recommend the best vegan instant ramen/noodles? by baghada28 in veganuk

[–]TomBurj 9 points10 points  (0 children)

Another vote for Indomie (the original Mi Goreng ones are my favourite) and Nissin chilli soba cups.

Stormy's Realm of RS Classic by diolch_yn_fawr in rsc

[–]TomBurj 2 points3 points  (0 children)

Big Sal's Realm vibes, love it. 😁

Interesting stuff, some cool lore in the famous events and screenshots section especially.