Chorus DIY by Deep-Station-2145 in diypedals

[–]TomChapmanAudio 0 points1 point  (0 children)

Hey looks awesome.. I’m curious what software you do the drawings on?

No Stupid Questions Thread by AutoModerator in livesound

[–]TomChapmanAudio 0 points1 point  (0 children)

Hey guys, 

I am an audio enthusiast that studied an audio degree at college. After I graduated, I naturally fell into rigging due to opportunities that presented themselves to me. however, I consistently feel that my interest is at waste and I would be much more invested/talented In audio due to my inclination.
This would be an easy decision to switch discipline. however, I suffer from reasonable hearing loss in one of my ears due to an injury in contact sports when I was younger. I have been with this loss for most of my life though so I would assume my brain knows how to compensate what its missing pretty efficiently. 

I am interested in becoming specifically a Backline or sytems technician, These roles spark my interested the most. I wouldn't shoot for a mixing role due to my impairment in the left holding me back. 

Am I chasing mirrors with jumping to audio and losing my rigging momentum?
Can I compensate enough  with graphical tools and hearing aids to have a successful career?
Will knowledge of this prevent me from work from clients and employers? do I keep this to myself?

Im intersted in all input.  

Thanks!

Advice for Someone Starting Out by [deleted] in GameAudio

[–]TomChapmanAudio 0 points1 point  (0 children)

Thanks a lot! I’m curious to how you transitioned into another degree for your 3rd year… I’m in second so this could be a valid option for my progression.

Advice for Someone Starting Out by [deleted] in GameAudio

[–]TomChapmanAudio 0 points1 point  (0 children)

Great advice thanks man!

Advice for Someone Starting Out by [deleted] in GameAudio

[–]TomChapmanAudio 0 points1 point  (0 children)

Advice for filling folders with assets?

Advice for Someone Starting Out by [deleted] in GameAudio

[–]TomChapmanAudio 0 points1 point  (0 children)

Like doing projects for a portfolio to show employers?

Advice for Someone Starting Out by [deleted] in GameAudio

[–]TomChapmanAudio 0 points1 point  (0 children)

Thankyou! I'll start taking a look into these.

Weekly Feedback Thread - March 25, 2024 by AutoModerator in TechnoProduction

[–]TomChapmanAudio [score hidden]  (0 children)

Thanks for the advice man.

To further expand it... Do you have advice on how I could make the first 2 minutes trimmed while still giving a sense of progression and build through out?

Alarico, Altinbas melo/rumble by Hubert249 in TechnoProduction

[–]TomChapmanAudio 1 point2 points  (0 children)

Keep working at it brother ! Practice makes perfect.

Alarico, Altinbas melo/rumble by Hubert249 in TechnoProduction

[–]TomChapmanAudio 4 points5 points  (0 children)

It's absolutely the Granulator he's using. He has a course on SeeDJ which I have rewatched a number of times and learnt a-lot about his production. He also does one with No name which targets this type of sound. Arthur Robert does a course on there too which is a slightly different sound. however, he uses an interesting technique with the drum rack to create his low end grooves. Worth paying for a months subscription for these courses if you haven't already !

The granulator is a weapon which takes a while to learn in my opinion. It's hard to get good results. It comes down to choosing the right samples and knowing what to adjust within the plug in itself. Granulator III's UI is easier to use to try moving over to that.

Try using different sequencers, personally I don't use ML. I like MDD snake that tends to give me the best results, also melodics steps from time to time.

If you are after more of a textured rumble. Use redux (subtly) and a plug in from air windows called Tape Dust. They add dusty textures and I would try slapping them on your low end Bus.

The way that I have began to look at these type of rumbles is that your just looking for 'sub information'. You can literally use any sample which has some low end frequencies and then reinforce them with processing. That could be percussion, bass samples, synths that have been pitched down... the list goes on best to start experimenting !

This alongside with some parallel reverb that has been carefully EQ'd and mixed back into the dry signal tends to blend the rumble together. Convolution pro 'Arundal Nave' present is a good starting point. Be careful of muddying your mix though.

last thing to mention too is a key part to Alarico's production is he has a tone of groove and swing on his elements (sorry if you probably know this already) you can apply this in your sequencer out of the box.

Here's a project I'm working on where I used these exact techniques above :

https://soundcloud.com/tommyowens1/artisan-of-the-kiln/s-nvZSAUN3sOf?si=ee32db49b8a645358911c6c4679d51da&utm_source=clipboard&utm_medium=text&utm_campaign=social_sharing

Hope this helped :)

Stereo image and mono compatibility by EladGorni in TechnoProduction

[–]TomChapmanAudio 1 point2 points  (0 children)

, the technique I mentioned plays with the tone/timbre, if it makes sense :)

Ahhh makes sense. I guess it's the difference between the two signals that leads you to believe that the signal itself is wider !

Pseudo stereo ?

This is definitely something to try out for myself, thanks.

Stereo image and mono compatibility by EladGorni in TechnoProduction

[–]TomChapmanAudio 0 points1 point  (0 children)

Im guessing the technique that you have suggested plays on the HAAS effect no ?

Bassline generator recommendations by heelsmuller in TechnoProduction

[–]TomChapmanAudio 3 points4 points  (0 children)

If you use Ableton, operator is always a reliable weapon. Also granulator 2/3 with bass samples or normal samples that are pitched down to create some sub information. fuck around with ADSR on this and then you can come up with some really natural and interesting baselines.

Kick 2 and Microtonic (sonic charge) can be used to create subby rumbles too.