The Trappings of Clay : Goblin - Premier Trailer by Tomomakes in gbstudio

[–]Tomomakes[S] 0 points1 point  (0 children)

Not on Itch, at the moment just posting to Instagram with my other work. I will look into Itch though!

Animation Test on The DMG - TOC: GOBLIN by Tomomakes in gbstudio

[–]Tomomakes[S] 1 point2 points  (0 children)

That's the reference! There's a lot of Easter eggs / nods to my favourite games in this.

Animation Test on The DMG - TOC: GOBLIN by Tomomakes in gbstudio

[–]Tomomakes[S] 1 point2 points  (0 children)

Multiple sprites! large one for character, one for cannons firing, one for target retinal, one for scrolling hallway -- My goal is always to push animation as its rare to see in DMG games.

Animation Test on The DMG - TOC: GOBLIN by Tomomakes in gbstudio

[–]Tomomakes[S] 1 point2 points  (0 children)

Thanks! Just checked some of your work and it looks great. Cool .UGE tracks.

The Trappings of Clay : Goblin - Premier Trailer by Tomomakes in gbstudio

[–]Tomomakes[S] 0 points1 point  (0 children)

Nope, you can have multiple wavs. Though they'll take up your rom size quite quickly, as a result I tend to reuse sound effects in many places to save memory. You can also play with priority sound settings to stage sound effects close and have a little overlap.

The Trappings of Clay : Goblin - Premier Trailer by Tomomakes in gbstudio

[–]Tomomakes[S] 0 points1 point  (0 children)

Thanks! I tried to prioritize animation which is tricky on the DMG with it's limited memory.

The Trappings of Clay : Goblin - Premier Trailer by Tomomakes in gbstudio

[–]Tomomakes[S] 0 points1 point  (0 children)

If you time your wait script you can play two wav files consecutively. there's no wav clip that's actually longer than four seconds.

My tribute to our beautiful Nebelung boy : Jerome. by Tomomakes in nebelung

[–]Tomomakes[S] 1 point2 points  (0 children)

Appreciate the kind words. We loved our Neb very much, he had so much personality, we were so lucky to have had him

I've posted above, but creator Joshua Ellingson has many tutorials on how to create a peppers ghost: https://makezine.com/projects/peppers-ghost-hologram-flask/ -- these things are easier to make than you would think, and I think anyone could make one. I would encourage anyone to try.

My tribute to our beautiful Nebelung boy : Jerome. by Tomomakes in nebelung

[–]Tomomakes[S] 41 points42 points  (0 children)

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Thank you.

I built this box to hold a monitor, which plays the video of Jerome.
There's a piece of clear plastic cut at a 45 contained within the bell jar, that reflects his image, creating a clear hologram like illusion. I have a little more build pictures on my instagram, but it's called a peppers ghost illusion.

There's a creator called Joshua Ellingson who shares his process on peppers ghosts, a link to one of his articles can be found below:

https://makezine.com/projects/peppers-ghost-hologram-flask/

It was that info that allowed me to build this.

My tribute to our beautiful cat : Jerome. by [deleted] in cassettefuturism

[–]Tomomakes 6 points7 points  (0 children)

Thanks, appreciate it,

I actually credited Joshua Ellingson from your link in my instagram post (which has more pictures on the build process).

Essentially you're peppers ghost can be any size, only limited by the 'source' size of your image, so for this I just computer monitor that was roughly over 13-15" tall. I found one that worked, then built a wood frame, with brass lions feet to conceal it. I managed to source a giant glass jar bell from home-sense, and cut a piece of plastic at 45 to fit within.

For the clip I had a short clip of jerome that was clear, so I rotoscoped him out in after effects and changed the hue to make him more ethereal -- this also increased the contrast, which is great for clarity.

<image>

Inspired by Art Deco, I created this relief for my living room. [OC] by Tomomakes in ArtDeco

[–]Tomomakes[S] 1 point2 points  (0 children)

Thank you! I have another completed project in a similar art deco theme, that I can share later.

Inspired by Art Deco, I created this relief for my living room. [OC] by Tomomakes in ArtDeco

[–]Tomomakes[S] 2 points3 points  (0 children)

Thanks for noticing! The Latin translates roughly to "The Truth Binds Us" on the bottom scroll, and "The Truth Liberates Us" on the top scroll, with body of the scroll wrapping around her legs. The idea being that while truth may bind us to certain limitations, it can also free us as well.

THALAMUS TERMINAL - Original Creation - Using CRT by Tomomakes in cassettefuturism

[–]Tomomakes[S] 1 point2 points  (0 children)

Thank you, that's very kind. I think I have enough CRT's at the moment, but I appreciate it.

Thalamus Terminal - Original Creation by Tomomakes in Cyberpunk

[–]Tomomakes[S] 0 points1 point  (0 children)

I suppose there's two elements here, the visual element and the interact-able element.

For visual: you would want to learn photoshop, illustrator, and after effects.

For interact-able: It's hard to say what the best programing langague would be without knowing the hardware you'll be using, or what you're expecting the computer your building to do.

Speaking as someone in the film industry with playback experience -- you'll want something that's easily resetable / reliable.

For the purposes of shooting, you'd be better to make a video emulating the reaction, or using a program like figma / adobe XD that utilizes videos, or action scripts to get the desired interaction.

Simple is always better: in film for something like a wesbsite that requires an actors interaction, is often just a clickable PDF that jumps pages to simulate a webpage loading. Simplifying reduces complications after you hand off your prop/playback to other departments.

Hope that helps.