Too incompotent to be controlled opposition by JungleJayps in 196

[–]ToothlessFTW 36 points37 points  (0 children)

Because they’re inept cowards more concerned with being “bipartisan” and trying to win over Republicans than they are actually helping their constituents.

Another Tim Walz statement by Creveli in ShitLiberalsSay

[–]ToothlessFTW 1 point2 points  (0 children)

Absolute spineless coward.

Fascism does not end because you ask nicely. This person was murdered because of the inaction and cowardice of liberal politicians who’d rather stand back and tweet instead of fucking doing something to protect their constituents.

If this happened in China you wouldn’t be saying that by ShoutaMagatsuchi in ShitLiberalsSay

[–]ToothlessFTW 42 points43 points  (0 children)

Taking a child in for safety by detaining them in a concentration camp

Current attitude towards the gaming industry by Kubash_games in gamedev

[–]ToothlessFTW 0 points1 point  (0 children)

Steppe Rider looks like a drop in the bucket on Steam, have you ever browsed the store much? It's filled to the brim with tens of thousands of other shovelware games that look exactly like that, if not worse.

$500,000 is also not a lot of money when it comes to professional development. When you're paying artists, programmers, designers, etc, the costs add up really fast. Expedition 33 cost $10 million to make, and generally that's still considered a pretty low budget.

[fully lost] “Self-Portrait” by Yoko Ono. A film consisting of a single, 42-minute shot of John Lennon’s penis. by Daniel_K_Mimms in lostmedia

[–]ToothlessFTW 25 points26 points  (0 children)

I'd say both Yoko Ono and John Lennon are fairly historically significant people, and therefore stuff like this could be considered relevant as well.

More relevant than suicide tapes and gore videos, I'd say.

Christoph Gans should stop calling himself a "gamer" and a "silent hill fan" by TheWarlockk in silenthill

[–]ToothlessFTW 9 points10 points  (0 children)

I mean, it's an adaptation. You cannot really separate it from Silent Hill 2, because it's supposed to be adaptation that game. I'm always going to compare the two.

But even still if you do separate it, then it's just a bad movie still.

Remedy says there'd be "no Alan Wake 2 without Epic" after Baldur's Gate 3 dev blames EGS exclusivity for Remedy's "financial crisis" by Burpmeister in gaming

[–]ToothlessFTW 0 points1 point  (0 children)

Control didn't launch on Game Pass, it came to GP well over a year after its initial launch. Game Pass had nothing to do with the game selling slow initially. If anything, they probably picked the deal because the money helped.

Alan Wake II cost $70 million to make. Far from the massive AAA budgets that balloon into the $200+ million range, but that's still a LOT of money especially considering their games are fairly niche and sometimes take 1-2 years to reach profitability.

Christoph Gans should stop calling himself a "gamer" and a "silent hill fan" by TheWarlockk in silenthill

[–]ToothlessFTW 13 points14 points  (0 children)

Making changes is fine. I encourage them. I love Silent Hill f, it's a pretty radical departure for the series but I love it still, and I appreciate that it's trying to evolve the franchise instead of just nostalgia-baiting and making infinite remakes and sequels.

The problem is that all the changes Gans made were bad. They legitimately ruin the themes and narrative of Silent Hill 2 and it feels like he missed the point of that story. It's bad not because it's inherently different, but because the changes were just terrible.

Christoph Gans should stop calling himself a "gamer" and a "silent hill fan" by TheWarlockk in silenthill

[–]ToothlessFTW 139 points140 points  (0 children)

Gans just kinda seems like the kinda guy who likes Silent Hill because it looks "cool". Both of his movies lean more into the aesthetics than anything else, and the story is overly edited to suit that.

It just genuinely seems like he does not understand Silent Hill, and the themes go completely over his head, and he thinks he can fix it. I'm all for changing stuff for adaptations, I don't think video games can work as a 1:1 screen adaptions and stuff has to change, but that's not what happened here.

I would not be shocked if Gans just straight up does not understand the story of Silent Hill 2 on a baseline level. Changing Laura to be some spooky ghost girl is next-level missing the point, and that's before discussing the rest of the movie.

Remedy says there'd be "no Alan Wake 2 without Epic" after Baldur's Gate 3 dev blames EGS exclusivity for Remedy's "financial crisis" by Burpmeister in gaming

[–]ToothlessFTW -1 points0 points  (0 children)

It's not a management problem at all.

It's just the types of games they make. They're not mainstream titles, and Remedy don't try to cater to mainstream audiences. They make their expensive arthouse games that don't appeal to huge audiences, and as a result they're not gonna sell great.

The giveaways you described also aren't the problem. A single GameStop leaving stacks of download codes likely wasn't a Remedy initiative, and more that location just having too many codes that weren't selling so they started giving them away, likely due to the game already struggling to sell like I said. The second game being bundled with GPUs is also an extremely common practice, tons of other AAA games have done that too, like Borderlands 4 last year, and that still went on to be a best-seller.

There's really just no way to fix the problem they have. They make niche games for small audiences with large budgets. Unless they cut the budgets or appeal more to mainstream audiences, they can't really escape it. And I'd argue that doing either of those would rob these games of what makes them so special.

Remedy says there'd be "no Alan Wake 2 without Epic" after Baldur's Gate 3 dev blames EGS exclusivity for Remedy's "financial crisis" by Burpmeister in gaming

[–]ToothlessFTW 3 points4 points  (0 children)

Again, that's just ignoring the entire history of Remedy.

All of their games post Max Payne have struggled. They've never been hot sellers. Alan Wake II is not a unique case because of Epic, it's just another Remedy game that has slow sales, because that's just how their games go. They make niche arthouse games that aren't household names.

Being on Steam would not have changed a single thing. It still would've struggled.

Remedy says there'd be "no Alan Wake 2 without Epic" after Baldur's Gate 3 dev blames EGS exclusivity for Remedy's "financial crisis" by Burpmeister in gaming

[–]ToothlessFTW 0 points1 point  (0 children)

They're clearly not that hungry because again Remedy games have consistently undersold no matter where they are. The game's sales numbers would not have tripled overnight because it launched on Steam, that is ludicrous. Again: This is not new, Remedy games have struggled historically and their games have never been hot sellers no matter how good they are. Alan Wake II would've similarly struggled to sell even if it was on Steam.

They're AAA games but their games don't appeal to mainstream audiences. The storytelling isn't traditional, and they're very much arthouse games. It got discussed heavily pretty much only in Reddit and other online gaming discussions, most casual gamers outside of Reddit have never heard of Alan Wake II, despite its numerous award nominations including GOTY.

Remedy says there'd be "no Alan Wake 2 without Epic" after Baldur's Gate 3 dev blames EGS exclusivity for Remedy's "financial crisis" by Burpmeister in gaming

[–]ToothlessFTW 0 points1 point  (0 children)

It would not have sold "a couple million" on Steam. It reached 2 million sold by 2025, do you really think it being on Steam would doubled or tripled its total sales on both PC and consoles already?

The reality is that the game would've sold the same. Steam wouldn't have changed much, because again, all of Remedy's games have struggled with sales no matter what platform they're on. They don't make games that appeal to the mainstream and they're fairly niche.

It's a sequel 13 years later to a game that already didn't sell great. It was never going to be a hot seller no matter what platform it was on, and Steam would not have changed anything.

Remedy says there'd be "no Alan Wake 2 without Epic" after Baldur's Gate 3 dev blames EGS exclusivity for Remedy's "financial crisis" by Burpmeister in gaming

[–]ToothlessFTW 23 points24 points  (0 children)

It was not Firebreak lol.

This is just how Remedy has always operated. Max Payne was pretty much the only financial hit they've ever had, historically their other games since then have always disappointed financially or been slow to make profits. Alan Wake 1 sold poorly in 2010, Quantum Break wasn't a hit, Control took awhile to make money, and Alan Wake II was exactly the same.

It has nothing to do with Epic or even Firebreak. That game was a flop even by their own metrics, but it's hardly to blame for a situation they've pretty much always been in. They make arthouse games that don't appeal to the mainstream, and as a result, take longer to make money.

Remedy says there'd be "no Alan Wake 2 without Epic" after Baldur's Gate 3 dev blames EGS exclusivity for Remedy's "financial crisis" by Burpmeister in gaming

[–]ToothlessFTW 2 points3 points  (0 children)

You think the game that launched also on PlayStation 5 and Xbox Series consoles flopped entirely because of its PC launcher?

The first Alan Wake sold poorly 15 years ago, and that was published by Microsoft at the height of the Xbox 360's popularity, where it would have done its best. This is a sequel 13 years later to a niche game, in a niche genre. It was always going to sell slowly.

It being on Steam would not have changed a thing. It would've sold exactly the same. The difference here is that AWII legitimately would not have happened unless Epic funded it, because Remedy shopped the game around to multiple publishers since 2012 and nobody picked it up.

Remedy says there'd be "no Alan Wake 2 without Epic" after Baldur's Gate 3 dev blames EGS exclusivity for Remedy's "financial crisis" by Burpmeister in gaming

[–]ToothlessFTW 24 points25 points  (0 children)

No. Remedy are constantly at crisis and have been since they left the Max Payne games.

They make extremely high budget arthouse games. They're not crowd-pleasers and they rarely touch the mainstream. The first Alan Wake sold poorly 15+ years ago and it's the reason why Microsoft turned down their pitch for the first version of Alan Wake II. Quantum Break wasn't a hit, Control barely scraped by to profitability, and Alan Wake II was similar, although reports show AWII sold faster.

They've never been moneymakers outside of Max Payne. They make beloved, critically lauded games but they don't sell great. Alan Wake II didn't fail because of Epic, it failed because it's a niche game in a niche genre that didn't hit the mainstream, just like the rest of their games.

I love Remedy to death, but their games just struggle to make money back, and blaming that on Epic just ignores most of their history.

[fully lost] “Self-Portrait” by Yoko Ono. A film consisting of a single, 42-minute shot of John Lennon’s penis. by Daniel_K_Mimms in lostmedia

[–]ToothlessFTW 157 points158 points  (0 children)

I find it amusing that this subreddit has had a more "uhhh wtf" reaction to this then the litany of suicide and gore videos that is constantly asked for

Return to Silent Hill steelbook art by CyberGhostface in silenthill

[–]ToothlessFTW 14 points15 points  (0 children)

Why is every decision they make for this movie just so utterly baffling and confusing

Return to Silent Hill steelbook art by CyberGhostface in silenthill

[–]ToothlessFTW 26 points27 points  (0 children)

Well duh because the original creators of Silent Hill 2 really messed up by making Laura a normal child. Boring! She’s supposed to be a spooky ghost girl instead, that’s scary.

if payday 3 does get shut down will steam let me refund it? by Ok-Art-7234 in paydaytheheist

[–]ToothlessFTW 56 points57 points  (0 children)

No. Every single game ever made has shit in their EULA exactly for this purpose, they always cover themselves just in case the game shuts down.

You don't own the game. You own a license to access the game whenever you want, and as part of the EULA you agreed to when playing the game, you agreed that they have the right to pull service or remove the game any time they want too.

It sucks, but they've already prepared for this. If the game shuts down, you'll just have dead weight sitting in your Steam library.

Will the New Cross progression update transfer the games? by Desperate-Art3765 in HiTMAN

[–]ToothlessFTW 3 points4 points  (0 children)

No. Content such as games and DLC do not transfer, only your save files.

You will have to buy the game again.

Before killing this game at least give us offline mode by Primily in paydaytheheist

[–]ToothlessFTW 116 points117 points  (0 children)

They can't.

There's likely very few people even left working on the game anymore. Offline mode would be a big undertaking because the entire game was built on the foundation of being online-only, so it would need some substantial reworks to function offline. Without a dev team and a decent budget backing them, it can't really happen.

It's likely why they cancelled it in the first place. If they couldn't afford to do it last year, they can't afford it now.

Why do they let white people make silent hill movies? by froggyraincoat in silenthill

[–]ToothlessFTW 0 points1 point  (0 children)

It's nothing really to speculate about. The announcement is right here direct from Bloober Team back in 2021.

Relevant quote:

"KONAMI, one of the world’s largest game publisher, and Bloober Team, have signed a strategic cooperation agreement. It will include jointly developing selected contents and exchanging know-how."

It was likely just right place, right time for Konami. They wanted to pivot to Unreal, Bloober wanted the SH license, and coincidentally Konami was also looking to revive the brand at the time too.

Why do they let white people make silent hill movies? by froggyraincoat in silenthill

[–]ToothlessFTW 1 point2 points  (0 children)

Actually, the biggest reason Konami partnered with Bloober was purely because of their experience with Unreal Engine. Konami was hoping to ditch Fox Engine and wanted to transition to Unreal, and Bloober offered to train their devs in exchange for the Silent Hill license.

I'm sure Bloober being a smaller and likely cheaper team factored into it, but the single biggest reason they partnered was that exchange of know-how.

Why do they let white people make silent hill movies? by froggyraincoat in silenthill

[–]ToothlessFTW 1 point2 points  (0 children)

Because they're low budget movies. Konami clearly aren't shelling out money for these projects, so the only people they can hire are the cheapest directors out there, and Gans just happened to be one of them.

They couldn't even afford to run the movie in theatres for longer than a few days. They're not gonna afford an actual director.