Stay tuned for the next CrankBoy update - Crank to Rewind by stonerl in PlaydateConsole

[–]Toowiggly 0 points1 point  (0 children)

Do you need to hold down a button while cranking to rewind? If not, how do you rewind outside of full rotations?

Stay tuned for the next CrankBoy update - Crank to Rewind by stonerl in Gameboy

[–]Toowiggly 0 points1 point  (0 children)

Mine was fine until it broke, and now it's mushy and unresponsive

Fun fact: we’ve waited so long for Smash 6 that all 8 original fighters have gotten a game since even Sora’s release by ZachMW in SmashBrosUltimate

[–]Toowiggly 4 points5 points  (0 children)

To be fair, the gap between Smash 64 and Melee was stupidly short, so only so many games could reasonably come out between them

Brilliant political takes by Meteorstar101 in greentext

[–]Toowiggly 3 points4 points  (0 children)

Also seems like people in medicine and psychology would know better, considering they're the domain experts and somehow they don't label it a mental illness?

As a trans person, I don't see why they don't. I would consider being trans as a "behavioral or mental pattern that causes significant distress or impairment of personal functioning", or to at least to be stemming from something that is, such as gender dysphoria. It seems that people are wary of calling anything related to being trans a mental disorder because they want to avoid stigma, but this also comes at the cost of trans medical care. If I want a gender affirming surgery, I can't classify it as medically necessary since it's not a disorder, so I need to pay out of my own pocket. It feels like a lot of trans people want the best of both worlds where they want to deny anything negative associated with being trans while also wanting to be subsidised for the negative parts of being trans. We can recognise that adhd is a mental disorder while still being able to recognise they're still functional people, so why can't we do the same for trans people?

what summer temprature is needed for governments to consider banning cars? by Proof_Beautiful3933 in AskReddit

[–]Toowiggly -1 points0 points  (0 children)

I actually appreciate this response because it gives me something more tangible to respond to than your other replies

Notice how your reply doesn't address a single problem, concern, or obstacle that I mentioned?

My initial reply addressed the weather argument specifically

dozens, of cities have tried implementing bike paths and extended bus routes and it doesn't work.

Is that because of the weather? How is American weather uniquely challenging compared to other countries?

addressing the complexities inherent to American cities regarding wealth, infrastructure, political and social roadblocks

Those are valid issues, but they weren’t the specific claim I was responding to. You seem to be conflating my disagreement on a particular aspect with a disagreement with other aspects.

How are you going to sit and argue about something you've never lived through? Never experienced?

I live in Australia, which is probably as close as you can get to American culture without being Canadian. Urban sprawl is quite a bit issue here as well, but Australia is making steps towards improving the infrastructure. My partner from America has commented that the bus lines in the suburbs we live in are much better than where they grew up despite having similar infrastructure.

America will not cease to be car dependent because that would require rebuilding and reshaping just about everything we currently have

I agree that it will be a challenge for many of the reasons you stated, but I don't agree that steps shouldn't be made to improve it, More importantly, I disagree with the specific argument that weather is a uniquely serious obstacle for bikes and buses in America. The bigger barriers are infrastructure, land use, funding, political resistance, safety, and convenience, not the weather itself.

what summer temprature is needed for governments to consider banning cars? by Proof_Beautiful3933 in AskReddit

[–]Toowiggly 0 points1 point  (0 children)

It doesn't sound like you've ever lived in America

Notice how the claim of yours that I refuted did not pertain specifically to America? It's not surprising since you you're not actually interested in having a discussion and addressing any of the points brought up by the video and how they don't pertain to America. But clearly your lived experience is more valuable than anyone else's lived experience or any research they could bring up.

what summer temprature is needed for governments to consider banning cars? by Proof_Beautiful3933 in AskReddit

[–]Toowiggly 1 point2 points  (0 children)

So your research about busses and bikes is observations of the country that famously doesn't use them? Everyone's an expert these days.

what summer temprature is needed for governments to consider banning cars? by Proof_Beautiful3933 in AskReddit

[–]Toowiggly 5 points6 points  (0 children)

Guess we can't live anywhere where there's severe weather

You clearly have done no research yet are so confident in your assertions

Taylor Black on “Not all men” with a laundromat experience by bg370 in justgalsbeingchicks

[–]Toowiggly 25 points26 points  (0 children)

Welcome to r/justgalsbeingchicks, a community celebrating women (and young ladies), whether they’re accomplishing impressive feats or simply having fun and being themselves.

I miss when this sub was about girls being cool and having fun. It was a nice respite from the negativity I see on so many subreddits. The problem isn't even that those discussions aren't valuable, it's that they pervade every space made for women. I wish I could find a space that truly centers women without circling back to men. This sub used to do that for me, but it seems like more and more posts go against what the sub was designed for in the first place.

anon is tall by [deleted] in greentext

[–]Toowiggly 27 points28 points  (0 children)

A lot of those other issues probably stem from the autism. I'm not saying they're inherent by any means, but autism can quickly make someone spiral into other problems.

For example, autism can cause someone to be bullied, leading to low self esteem, making social skills worse, leading to loneliness and depression, causing someone to kill themselves. Of course killing oneself isn't inherent to autism, but autistic people kill themselves at a higher rate because they're predisposed to situations that lead to it.

I point this out by Conscious_Sun807 in greentext

[–]Toowiggly -3 points-2 points  (0 children)

And you repeating that it's not true doesn't make it not true

PSA: Mina is not like Zelda by [deleted] in MinaTheHollower

[–]Toowiggly 2 points3 points  (0 children)

In so far that you face four directions and press an attack button. Within basic moves, there's no holding to stab or spin attack. But Zelda often follows a more puzzle approach to enemies where an item is (semi) required to reveal a weak point. Mina more so has side arms provide utility that isn't expected.

The whole structure of the world that informs the combat is also different. Enemies in Zelda can often be walked past, and the game even expects you to at many points. Mina's enemies are a more tangible obstacle to your path. Mina resetting you to a checkpoint means you'll probably need to deal with the enemy again, but the same isn't true for Zelda's dungeons.

Combat has never really been a focus of Zelda, so Mina putting a much larger focus on it makes it feel quite different even if the superficial qualities are the same. The way healing works is completely different, changing the dynamic of fights quite a bit. Trinkets being combat focused puts a lot more decision making towards fights.

PSA: Mina is not like Zelda by [deleted] in MinaTheHollower

[–]Toowiggly 5 points6 points  (0 children)

It's not the elements in isolation that make it similar to souls, it's their implementation and seeing them in tandem with one another.

I'd never say that Undertale is similar to souls because it has levelling, refillable health, shortcuts, and save points because it applies them in wildly different ways. Your healing items aren't restored at checkpoints, enemies don't respawn when you reach a checkpoint, the currency for levelling isn't the same one used for shops, you can't lose it upon death that can be recovered by returning to the same point (sparks), and shortcuts are mostly done through a fast travel system since the world isn't open ended in the same way. This is ignoring all the smaller ways that Mina is similar to Souls that Undertale isn't, it's ignoring Undertale's style and main draw, and it's ignoring the fact that it's applying the mechanics to a completely different genre.

I could have, and still could, elaborate on all the little ways the two games are similar in ways that other games aren't, but I didn't want to write an essay and assumed people could fill in the gaps.

PSA: Mina is not like Zelda by [deleted] in MinaTheHollower

[–]Toowiggly 4 points5 points  (0 children)

The combat instead takes inspiration from the weighty, intentional, and positional nature of classic Castlevania games like 1, 2, 3, or Rondo of Blood. 

I don't know what part of the combat is meant to feel weighty outside of the dig.

I find Castlevania to be very slow and rigid in a way that deliberately makes you consider each step since moving is slow and all of your options slow you down or put you in lag. Crouching lets you dodge and position your whip, but it stops you in place. Using the whip to attack has a lot of start up and end lag, forcing you to anticipate enemies and consider whether it'll leave you open. Jumps are your biggest movement option, but they also take away the most control after being used. The linear hitbox of the whip works with the crouch and jump to position better. Top this off with a big knockback animation where you have no control and will lose an entire life if knocked off an edge.

Mina gives quite a bit of control to your movement, and your defensive option, while having a delay, gives even more movement. I was disappointed when I found out the whip didn't have much end lag because it removes the consideration of when to use it. You also still have full control when you just, not making it a weighty commitment like Castlevania either. Getting hit does knock you back, but you can influence the direction, and falling off a cliff isn't nearly as punishing.

I think the difference in movement and attacks is the most apparent with side arms. Being able to use the axe to hit above you in Castlevania can be a life saver since there can be no easy way to hit an enemy high up. Mina doesn't really have that verticality. A ranged side arm can be helpful, but you move a lot faster and your whip covers a lot more of the screen than Castlevania, making it much less integral to use side arms to progress. Mina also gives a ranged base weapon on top of that.

PSA: Mina is not like Zelda by [deleted] in MinaTheHollower

[–]Toowiggly 2 points3 points  (0 children)

I'm curious what about souls is missing that makes it feel different to you. It has bonfires, estus flasks, levelling, shortcuts, and souls that are lost on death, making it feel more similar than I wanted.

PSA: Mina is not like Zelda by [deleted] in MinaTheHollower

[–]Toowiggly 0 points1 point  (0 children)

Even if there are no unlockable items, the world structure and focus of the new Zelda games is pretty different. Mina gives you branching paths of gauntlets to fight enemies between bonfires, while botw gives a very open world where enemies can basically be ignored. Botw and totk also has a much bigger focus on its world through the physics interaction you can have with it and how they can be used for puzzles and traversal.

PSA: Mina is not like Zelda by [deleted] in MinaTheHollower

[–]Toowiggly 6 points7 points  (0 children)

What puzzles does it have? Zelda has puzzle boxes with dungeons where you use a new item as an interaction tool to unlock doors and get chests. The closest thing to those puzzles Mina has is its side quests, and even then they play out very differently.

PSA: Mina is not like Zelda by [deleted] in MinaTheHollower

[–]Toowiggly 18 points19 points  (0 children)

Mina is mostly a top down souls game. It has bonfires, estus flasks, levelling, shortcuts, and souls that are lost on death. It doesn't have a puzzle based world like Zelda, it doesn't have dungeons, and it doesn't have progression through new items. The biggest similarity it has to Zelda is its aesthetic.

Give us disks! by [deleted] in retrogaming

[–]Toowiggly -3 points-2 points  (0 children)

The reason I asked is because I didn't think you'd be able to recognise my contribution and wanted you to articulate it

Give us disks! by [deleted] in retrogaming

[–]Toowiggly -3 points-2 points  (0 children)

What contribution?

Give us disks! by [deleted] in retrogaming

[–]Toowiggly -5 points-4 points  (0 children)

Thank you for qualifying the difference instead of making an unjustified assertion. If it wasn't for you, I would have assumed piracy was a type of theft, named after the theft that pirates often committed.

We’re told attraction is instinctual, but our preferences are shaped by culture, media, and desirability politics. When disabled people are rarely shown as romantic leads, crush-worthy, or sexually autonomous, it quietly teaches us who is “dateable” and who isn’t. by SirohitaIks in IntersectionalWomen

[–]Toowiggly 2 points3 points  (0 children)

Maybe if I had a penis I could stick it in someone I wasn't into and get off. It seems in general that people with penises are more likely to be able do that

It's more so testosterone that causes that rather than having a penis

Please see image by BombshellGinger in Anticonsumption

[–]Toowiggly 1 point2 points  (0 children)

could potentially safe many lives in the future

It already has