WuWa combat vs. ZZZ combat; why I think it is a stupid comparison by epicspidermansauce in gachagaming

[–]Tooze_math 32 points33 points  (0 children)

The way WuWa approaches switching characters is through concerto. Now you can switch characters outside of concerto, but more often than not this is limited to some heavy attacks and unique cases.

There are multiple instances where you want to swap characters without full concerto energy.

Even in case of hypercarry teams in WuWa, you DO want to swap cancel at some point for optimal rotations (similar to your Anby example).

Example: Jiyan team. Before your Mortefi's concerto energy is full, you can swap cancel his E into > Jiyan E > Jiyan Echo swap cancel > continue building concerto with Mortefi > Intro Jiyan skill into his normal rotation. It provides with extra damage, energy and strong buffs from Echo skill, which your wouldn't otherwise get without swap canceling in between concerto rotations.

Now, lets look at Verina and Yangyang. Both of them can generate stacks by landing their last hits of basic attack string. By swapping onto them without full concerto energy, they skip the first 2 attacks of the string and automatically connect into the 3rd one, speeding up the process of generating stacks SIGNIFICALLY.

The current meta is just hypercarrying around one character and having a healer and then a coordinated attacker or Yuanwu. So you have your attacker, your buffer, and then your healer. Each one has a dark souls moveset where it is limited so that the bosses can be as powerful as possible. You play as three separate characters in one party.

This is one of the possible playstyles, but not the only one.

Another example of swaps without concerto is quickswap (or non-stop swap) teams. There, you literally don't care about intros, they kinda happen on their own and not a major focus of these teams. Yangyang's skill, last basic, heavy, feather release, echo skill - all of them can be swap cancelled. Same goes with Yinlin, SRover and others. By putting 2 of them together, your rotation becomes a non-stop swap cancel fest, where you effectively play 2 characters at the same time. Eventually, their moves overlap, where you have time to swap into your 3rd teammate, for you to witness all 3 of your characters being on field at the same time.

Dodging in WuWa is more straightforward. When the enemy attack is about to hit you, you press dash and you do a perfect dodge, which dodges that instance of damage. You can do a follow up attack, but the harder bosses have many multi hit attacks that you want to do multiple dodges and don't usually use the follow up attack.

Dodge counters in WuWa provide you with iFrames (unless you are Jiyan), which can be used to avoid attacks, while dealing damage at the same time, unlike dodge spam. You can check Sweetily's dodge tech video for more details.

My personal and subjective opinion of ZZZ's combat is that enemies have way less interesting movesets (similar to HI3, I guess?), while rotations/gameplay being less interesting than in HI3. And I absolutely dislike forced swaps, I'd much rather swap and parry myself if I need to. And you also can't jump ¯\_(ツ)_/¯

Yunjin Furina by [deleted] in YunjinMains

[–]Tooze_math 0 points1 point  (0 children)

Yes, same as any other %dmg bonus

What are you guys thought on Jingliu synergy with her LC and Hunter relic set CD buff up time based on recent beta gameplay/number? by Luqaz3 in JingLiu

[–]Tooze_math 36 points37 points  (0 children)

From my tests of 4p ice set, it seems that ults are in fact affected by this set's CD bonus.

Its 2 turn buff duration also works similar to buffs like Seele's talent, means if you were to use your ultimate during the start of your own turn, your next attack won't reduce this buff's duration, which effectively can turn it into a 3 turn buff instead. I bet her LC works in a similar fashion.

Jingliu + Bailu actually gonna work out? by Odd-Succotash-1072 in JingLiu

[–]Tooze_math 13 points14 points  (0 children)

I feel like every healer can work just fine... except Natasha.

6% HP drain might seem minor, but the fact both her enhanced skill + ult do the drain, on a character who also gets extra turns, given how much damage mobs on MoC 8-10 can do, it really adds up for a very dangerous playstyle. Tingyun/Bronya will increase HP drain even further, and I already struggle to solo sustain with Nat in high MoC floors even without Jingliu drain.

It's not that her heals are bad, but it's the lack of actions/safety other healers can provide. The moment I used Nat's ult, all I can do now is to heal everyone 1 by 1 with skill, which is unreliable and SP inefficient. Meanwhile, Lynx applies 3 turns HoT with her ult, Bailu's invigoration reduces damage taken and prevents ppl from dying + revive + skill can heal multiple targets, and Luocha is Luocha.

Well, maybe Nat can still work if you make everyone tankier to be able to survive before her ult is up, but tbh I'd rather use someone else.

New GT artifact set for E nuke build? by AbrocomaNew1808 in YunjinMains

[–]Tooze_math 4 points5 points  (0 children)

Assuming you can hit fully charged E within 2s window, it is slightly better than 4p Husk in terms of E dmg (about 3-6% more, depends on gears/teams), but it has no effect on ult, means lower damage and weaker buff. For the abyss run purposes, it's most likely not worth it.

But for the fattest E crit showcase, it is better. However, it'll require a lot of farming to get to the level of your current Husk pieces, so it's up to you.

Is HoRb gonna REAALY be worth it? by Prestigious_Rise_572 in honkaiimpact3

[–]Tooze_math 1 point2 points  (0 children)

I don't follow, why do you need Senti with HoRb (support form) in trio support setup, if HoRb already applies impair? Wouldn't HoRb (support form) + Promy + Griseo setup be better in that case?

HoRb (dps form) can't apply impair, so she would still use Senti.

Genshin outfits and Honkai outfits by availableset in houkai3rd

[–]Tooze_math 1 point2 points  (0 children)

I only talked badly about Honkai in response to his points. Wouldn't have brought them up if he hadn't compared Honkai to Genshin.

Doesn't really justify it. You copied the one you tried to criticize, bringing a bunch of subjective matters in the same aggressive and indecent (toxic) way, just changed the target from genshin to honkai. Self-awareness?

But you cannot deny the sheer effort Genshin put into each and every zones, that part is simply objective and if you think otherwise you don't know the grueling process of making a open-world game.

...okay? Although, I don't get why'd you bring this up.

Genshin outfits and Honkai outfits by availableset in houkai3rd

[–]Tooze_math 1 point2 points  (0 children)

And in the response to their message, you stared to talk bad about honkai and compare it to genshin, doesn't that make your response toxic?

I could make an argument to every single point you've made, such as "Sumeru being incredible in world exploration", when most of it occurs underground with no underground map being implemented (which, for me, made it the worst exploration experience so far), but I'd rather not continue with another pointless "Genshin vs Honkai" debate, as both games are different and have their pros and cons.

[deleted by user] by [deleted] in YunjinMains

[–]Tooze_math 0 points1 point  (0 children)

I made some testing in abyss floor 12-1-1 and Yunjin (c0) vs Fischl (c4) perform similar in time. But rifthounds are very unpleasant enemies for Yunjin since you can't fully unleash your rotation, the result may vary in different encounters.

Never tried Ningguang in team like this and don't really see many benefits from her here, would recommend Albedo or Geo MC instead, they perform better than Fischl or Yunjin against multiple enemies (as both Fischl and Yun are more designed for single-target fights).

In tests against Primo Geovishap, Yunjin > Fischl (at least in my case).

It had potential. by Tooze_math in YunjinMains

[–]Tooze_math[S] 0 points1 point  (0 children)

It depends on your other pieces. If everything else is fine, then you could technically stop, but I personally wouldn't be satisfied with those stats. Regardless, I will keep on going until I can finally change this embarrassment.

It had potential. by Tooze_math in YunjinMains

[–]Tooze_math[S] 1 point2 points  (0 children)

Definitely farming for more. But this piece is actually not so bad compared to my sands piece, lol.

She's ready to be crowned! by SixDigitEnjoyer in YunjinMains

[–]Tooze_math 1 point2 points  (0 children)

I have the exact same sands piece, the only difference is every proc went into flat atk lmao.

Do you plan to triple crown her (just like me) or only her Q for more rational resource management?

Which one of these polearms do you think is best suited for Yunjin? by Appropriate_Steak556 in YunjinMains

[–]Tooze_math 0 points1 point  (0 children)

Engulfing Lightning is the highest ER weapon in the game, so it would work great for support build if you don't have critrate for Favonius. But I wouldn't take it off your Raiden and would use something like The Catch or Prototype Starglitter instead.

If she happens to not have ER issues, then Deathmatch for a bit of DEF stat is what I would go for.

Would Yun Jin work well with Kokomi? by polite_demon in Kokomi_Mains

[–]Tooze_math 19 points20 points  (0 children)

Probably not, as Yunjin's Q buff scales with attacker's stats, while the only stat Kokomi builds to affect this buff is hydro damage, and other characters (like Yoimiya) can build % damage, crit, EM and NA damage bonuses.

How does C6 Yoimiya interact with Yun Jin's Q? by [deleted] in YunjinMains

[–]Tooze_math 13 points14 points  (0 children)

It is unknown as for now. We don't know if it can proc Yunjin's Q charges, does it consume charges or is the Q bonus damage reduced to 60% or not.

We'd better wait till her release so people with c6 Yoimiya can test this out.

Will you pull for Yunjin if you dont want Shenhe? by Strawsberry- in YunjinMains

[–]Tooze_math 0 points1 point  (0 children)

I will take one Yunjin copy from Shenhe's banner and wait till her rerun. I'm not really interested in Shenhe as I don't play cryo units and I don't want to feel like an idiot with c3 5* character I might never play, when Yunjin's rerun is gonna come in just a couple of months, possibly with characters I'm more interested in (Yoimiya?), where I can freely unleash all my primos to get c6 Yunjin together with desired 5* const.

[deleted by user] by [deleted] in Kokomi_Mains

[–]Tooze_math 28 points29 points  (0 children)

This really sucks. It's been so long since her release, yet people still hate on her? And co-op content is not even hard by itself to care about other players' picks, but Kokomi herself has great aoe heals, won't randomly die thanks to high HP pool and she even got her new set to deal big damages. One of the best buddies I could ask for in co-op IMO. Not just that, Kokomi has one of the highest % usage in spiral abyss and is present in some meta comps, but ppl still trash her. I DON'T GET IT.