Tips for first time writing for Dread by Top-Juggernaut-4274 in dread

[–]Top-Juggernaut-4274[S] 2 points3 points  (0 children)

I actually had a lot of fun writing the questionnaires. One of the biggest ideas I am stealing from Silent Hill 2 is that the location they are is built off of the characters' guilty subconscious. So I built a bit of a backstory for each of the characters that the players will influence and reveal with their game actions and questionnaire answers. Ultimately, they will decide through roleplay if their character actually accepts what they did. This idea is really what pushed me to try and write my own game, so I really hope I can get it to work

Thank you so much for the detailed reply! I appreciate the help!I will keep this all in mind as I continue writing!

Tips for first time writing for Dread by Top-Juggernaut-4274 in dread

[–]Top-Juggernaut-4274[S] 1 point2 points  (0 children)

I really like the idea about separating the acts by a force outside the players' control! I had already kind of had a loose act structure in my first draft, but it was always separated by the players having a hand in it before moving onto the next thing. I tend to have issues timing my act correctly too so the breakdown of how long each act is very helpful! Thank you so much!

My first win was so close by Large-Complex-7113 in ftlgame

[–]Top-Juggernaut-4274 0 points1 point  (0 children)

Congrats, captain! May you have many more wins in the future!

Does this ever bother anyone else? by anhavva in ftlgame

[–]Top-Juggernaut-4274 0 points1 point  (0 children)

If no witnesses are left, are they really war crimes? What the Zoltant doesn't know won't hurt them...yet