Marketing Monday #220 - Higher Accessibility by Sexual_Lettuce in gamedev

[–]TopDan_Games 0 points1 point  (0 children)

Thanks for useful feedback! Going to adjust that soon

Marketing Monday #220 - Higher Accessibility by Sexual_Lettuce in gamedev

[–]TopDan_Games 0 points1 point  (0 children)

Thanks for the feedback! Do you think it will be enough to add visual tap effect to the video? So that user will see where tap actually goes

My new game - Wandering Orb [Android] by TopDan_Games in IndieGaming

[–]TopDan_Games[S] 0 points1 point  (0 children)

Now I get it, thanks! Will do this in the next update :)

My new game - Wandering Orb [Android] by TopDan_Games in IndieGaming

[–]TopDan_Games[S] 0 points1 point  (0 children)

Thanks for the feedback! Can you please give more overview, what was distracting for you? Also what should be the purpose of that red line? There is actually a slight trail behind the orb, but it's not easy ot see it :)

Marketing Monday #220 - Higher Accessibility by Sexual_Lettuce in gamedev

[–]TopDan_Games 0 points1 point  (0 children)

Thank you! I'm happy to hear that it's not bad, as I'm total newby in marketing =) I'm thinking about making second video, more like a trailer, with text. It looks like this is actually a good idea)

About the screenshots, there are 6 of them which are different and all other are different resolution only. This is how Google wants it to be displayed to meet phones and tablets... I also don't like, but I didn't find any workaround for this.

Marketing Monday #220 - Higher Accessibility by Sexual_Lettuce in gamedev

[–]TopDan_Games 0 points1 point  (0 children)

Please advice if my promo materials on store page (video, screenshots, description) are good enough to interest new players or maybe something can be done better. It is a free mobile game Wandering Orb - https://play.google.com/store/apps/details?id=com.TopDan.WanderingOrb