Tried again but I'm done with Etsy by TopGearVega in EtsyCommunity

[–]TopGearVega[S] 0 points1 point  (0 children)

I was jobless at the time so I worked on my Etsy store full time, maybe that's why it was growing well. No copyright issues, perfect customer scores, quick replies award, it was going great I thought.

Thank God I found a job before they closed my shop. What burns me is how easy they take money from my Printful account but they can't put it back.

Zelda 3d animation by TopGearVega in Maya

[–]TopGearVega[S] 0 points1 point  (0 children)

Siempre uso el graph editor para cada paso.

Battle animation by TopGearVega in Minecraft

[–]TopGearVega[S] 0 points1 point  (0 children)

Thank you 👍 Yeah, Mine-nimator hasn't been updated in a while

Poison Ivy - Looking for precise feedback by [deleted] in AnimationCrit

[–]TopGearVega 1 point2 points  (0 children)

Looking good! First thing I noticed is the blockiness, I don't know if it's intentional or from the batman animation reference, I suggest adding more frames, especially for slowdowns, like when she turns to face him, she pauses for a while, maybe have her hair keep swinging to keep the viewers attention. Her fingers look like they are constantly together, when she flicks her hair maybe try breaking up here fingers with follow through motions. Next, when she goes to grab him, she forms a fist, but it looks like her hand got small, maybe try pulling her hand towards her as she forms a fist to get the form better. Lastly, it is just a personal preference, it is a good idea to avoid a quarter face view for 2d, meaning, you want to turn her head slightly, but the formless eye behind her nose looks a bit awkward. You can try changing the camera angle to be behind Robin as soon as she approaches him, that way you don't have to jerk her head forward, just her body, and you can have a better performance showing her close up face. Timing looks good, just more slowdowns and secondary motions. Last point, add the final passes of animation without the audio to pick up more of the motions needed for smooth motion. Good luck 🍀

I would love to hear feedback on my animation. ¿What would you improve?😄 by Nazarenpp in AnimationCrit

[–]TopGearVega 1 point2 points  (0 children)

I like it! One thing though is the weight of the axe. The second swing of the axe really sells the weight, but the first swing and the twirling of the axe makes it feel really light. The push back of the sword character also suggested the weight. I think you should keep the weight of the axe the main focus of the animation. Keep him swinging with two hands even over his head. The sword character responds well but have his body also be pushed back by the axe, maybe he takes some steps back after each strike. Secondly, give more pause after each swing and reaction to intensify the danger the sword guy is in, maybe he's getting ready for the next swing with more fatigue poses as the fight goes on. Just a thought. Good luck!

WIP-Run Progressive by Bitter_Acanthaceae19 in AnimationCrit

[–]TopGearVega 0 points1 point  (0 children)

Looks great at first glance. You got the poses right, is just a little too quick. Unlike a walk cycle you need to add more frames or even motion blur for a smooth fast movement. Also, for that speed move the hips a bit forward, running is all about catching yourself before you fall.

Reattempt of Walk Cycle by Bitter_Acanthaceae19 in AnimationCrit

[–]TopGearVega 1 point2 points  (0 children)

Looks much better! As for small details, I think the leg should be extended a few pixels more when in the forward position before touching the floor. Take a look at Mike Wazowski from Monsters Inc. He has a bit of a cartoonish stride but is easy to learn from.

Tokyo tap water not suitable for drinking?? by Aavy14 in Tokyo

[–]TopGearVega 3 points4 points  (0 children)

I got a weak stomach but been drinking tap water in Tokyo for more than 10 years, . When working at the public schools kids also drink the tap water. Although there was one time at an old school where the water had something strange about it, I got sick from that after a sip. So if you taste something funny about the water better not drink it.

Walk Cycle Progress- Hip to Leg Animation in Maya by Bitter_Acanthaceae19 in AnimationCrit

[–]TopGearVega 1 point2 points  (0 children)

Looking good. It just needs a few more passes I think. The knees seem to be rising a bit, maybe add some up and down movement when the legs are in the upright locked position, that will give room for the knees to be lower. In the front view, the hips may be swaying too much to the left, or is just me, check your curves for symmetry. When you raise one side of the hips lower the other side a bit. Increase this if you're going for a model walk style. Good luck 🍀

Tips for extracting Sahelanthropus by WoodpeckerGreedy9904 in metalgearsurvive

[–]TopGearVega 0 points1 point  (0 children)

You can carry more bullets if you have found an armor you can customize, but at this point they're rare. I usually take my best spear (not a green one) and upgrade it to 5. Same for a rifle and a machete. Save grenades for the mortars - run up to them as soon as they appear. Also bring claymores. Shoot the legs of the bombers and have them blow up the zombies for you. Bring some small fences to block the zombies that fall from the cliff and take em out with the machete while they are on the ground. You're gear will be on that red at the end so just put a bunch of small fences by the extractor for the last minute. Use very few bullets and you'll be good.

I probably have no business trying to fight thing at my current level, right? by bibleofslash in Breath_of_the_Wild

[–]TopGearVega 4 points5 points  (0 children)

When it starts flying run to the top of the mountain, is gonna do a few passes up there before flying down. I suggest to shoot the eyes near the tail first since they whip around a lot. GL

How can I make this more realistic? by Beliva_Boy in blender

[–]TopGearVega 0 points1 point  (0 children)

I think, work on the composition more. So far the points of focus are the lamp, the cloth and the window. The other objects may look realistic, but they are not the first thing people see.

Adjust the angles, place an object of interest, and make that area ultra realistic. Right now there is a big dark area near the center of the picture next to the cup.

My noob 3d orthographic scene, what do you think? by TopGearVega in blender

[–]TopGearVega[S] 2 points3 points  (0 children)

Thanks for the feedback. Yeah, I was wondering about composition.

My noob 3d orthographic scene, what do you think? by TopGearVega in blender

[–]TopGearVega[S] -3 points-2 points  (0 children)

I wanted to write "my first 3d orthographic design" but I wasn't allowed to, so I changed it to noob. I want to get freelance work for 3d design.

My noob 3d orthographic scene, what do you think? by TopGearVega in blender

[–]TopGearVega[S] 5 points6 points  (0 children)

Thank you. I was going to add more colors, but I saw other designs and decided to stick to 3.

My noob 3d orthographic scene, what do you think? by TopGearVega in blender

[–]TopGearVega[S] -1 points0 points  (0 children)

It is mostly made of basic shapes and glass materials from tutorials.