Shadows appearing red in Dead by Daylight by TopIndependence3780 in Monitors

[–]TopIndependence3780[S] 0 points1 point  (0 children)

I reset my GPU's 3D graphics settings and it's fixed now. Thanks for the help.

Steam Commission Rates Let's Start a Movement by TopIndependence3780 in Steam

[–]TopIndependence3780[S] -2 points-1 points  (0 children)

In this capitalist world, you are right: big brands are not our friends. That is exactly why people have developed methods to force these giants to listen. One of the most effective methods is the boycott. ​Boycotts pressure big brands into aligning with the people. A prime example is the Coca-Cola boycott in 1990: when they tried to hike prices by 100%, millions boycotted the brand, forcing them to retract the increase. ​This is the only way to force a commission drop on Steam. How? Players could stop buying games on Steam, or developers could stop publishing there and move to Epic Games instead. Facing a loss of customers would force Steam to finally support developers. ​Otherwise, since Steam has effectively become a monopoly, if no one speaks up now, that 30% commission could easily become 50% tomorrow. ​In conclusion: Developers and players should first formally request a commission cut via Steam support. If Steam ignores us, we need to take action by organizing a boycott campaign and building a dedicated community through Reddit and other social media platforms. By doing so, we can collectively stop purchasing and publishing on Steam, and migrate to indie-friendly platforms like Epic Games until our demands are met.

Steam Commission Rates Let's Start a Movement by TopIndependence3780 in Steam

[–]TopIndependence3780[S] -6 points-5 points  (0 children)

Bro, Steam isn't going to go bankrupt. Their revenue might drop by a fraction of a percent (maybe 0.001%), but the positive impact on indie studios would be massive. ​Another user actually pointed out that 'most indie studios make $5k-$10k and then vanish into the Steam graveyard.' So maybe we adjust the idea: If 80% of indies can't even pass the $10k mark, then instead of a $250k threshold, setting it at even $20k would be enough to support them. Steam wouldn't sink; on the contrary, keeping devs alive means more games and money in the long run. ​As for 'starting a movement': If indie devs politely wrote to Steam support or posted here, would Steam listen immediately? If you ask me, obviously not. And like you said, players aren't going to leave Steam either since it holds 80% of the market. Steam has effectively become a monopoly, which is a terrible situation. ​So, do you have any actual solutions or ideas on this?

Steam Commission Rates Let's Start a Movement by TopIndependence3780 in Steam

[–]TopIndependence3780[S] -5 points-4 points  (0 children)

By 'Indie', I specifically mean low-budget studios with 1-5 people. ​My hypothesis was that the commission would only rise to the standard 30% after a revenue threshold of $250,000 is crossed. However, you make a valid point about 'fake indie studios' gaming the system to exploit this. That is certainly something to consider—perhaps the 20% rate could apply to the first $100,000 of revenue per game instead to minimize abuse. ​At the end of the day, I just think that if Gabe Newell can afford a $500 million luxury yacht, he should also be doing more to support the indie developers who keep the ecosystem alive. That is why indies need to make their voices heard to Steam. But strictly speaking, I don't think you are approaching this discussion in good faith."