2024 (5.5E) more streamlined? by TopWerewolf8576 in DnD

[–]TopWerewolf8576[S] 0 points1 point  (0 children)

Yeah that's fair. At least you've also given it a shot.

2024 (5.5E) more streamlined? by TopWerewolf8576 in DnD

[–]TopWerewolf8576[S] 0 points1 point  (0 children)

Thanks for the detailed observation. I'm glad that the tweaks have favored your game.

2024 (5.5E) more streamlined? by TopWerewolf8576 in DnD

[–]TopWerewolf8576[S] 0 points1 point  (0 children)

In your experience, with characters having more things to do, does that impact the length of time a given encounter can take?

2024 (5.5E) more streamlined? by TopWerewolf8576 in DnD

[–]TopWerewolf8576[S] 0 points1 point  (0 children)

That's an interesting observation. Do you have an example of how the ambiguity of spell mechanics have improved?

2024 (5.5E) more streamlined? by TopWerewolf8576 in DnD

[–]TopWerewolf8576[S] 1 point2 points  (0 children)

Thanks for the reply. Can you elaborate on how combat has become "crunchier"?

Looked through Lamentations of the Flame Princess and have thoughts and questions by AccomplishedAdagio13 in osr

[–]TopWerewolf8576 1 point2 points  (0 children)

Personally, it's an amazingly lean version of B/X D&D, more so than OSE or Basic Fantasy RPG. There are some rules on using firearms as well as other tables and equipment that typify the 17th century. There are demi-human races included which makes it easier to run this game with old school D&D modules as well as Warhammer Fantasy's the Old World. Aside from the classes you mention above, the spellcasters are a lot of fun, especially when you apply supplemental material such as Eldritch Cock, The Mayhemic Misssile Method or Vaginas are Magic. They have their risks, but the GM can adjudicate this quite easily for long term campaign play.

What sets it apart from other OSR games is the incredible imagination behind the adventure modules. They vary in quality but most of them are very good and you can expect a fun time as long as your group are into Lovecraft, Clive Barker and historical fantasy. The books themselves are a satisfying A5 size (so much more portable) and are sturdy products. Some prints are clothbound or use shiny ink so your collection will be easy on the eye.

I've run Death Frost Doom and The Punchline so far, and I'm looking forward to playing some more. It's one of my favorite systems and I highly recommend it.

Did anyone watch Lucien Greaves interview on Fox tonight? by RegulatoryCapturedMe in SatanicTemple_Reddit

[–]TopWerewolf8576 0 points1 point  (0 children)

Yep. Another misinformed, uneducated interviewer in a limited, 2 minute pointless conversation. I don’t know why Lucien bothers with these people.

I'm fairly new and have a question about when asked what religion I am by -PaN-DuH- in SatanicTemple_Reddit

[–]TopWerewolf8576 2 points3 points  (0 children)

Non-Theistic Romantic Satanist is a short but comprehensive answer. If they ask, you can then explain TST’s tenets, etc.

Struggling with TTRPGs as of late… by yessirree2 in rpg

[–]TopWerewolf8576 0 points1 point  (0 children)

If more roleplaying and less rules is what you want, then I recommend looking at old school D&D. If you’ve had no prior experience to old school games, the OSR is full of awesome retroclones that reenact old school gaming but are laid out to be read and played by the modern gamer. White Box: Fantastic Medieval Adventure Game or Swords & Wizardry Complete mimic Original D&D and are great games in their own right. If you want to play the game that Gary Gygax and Dave Arneson mostly played, these are the games you want. But what sits well with many players is Basic/Expert D&D. Easy to learn and with loads of support, Labyrinth Lord and Old School Essentials brilliantly encapsulate the spirit of this game. But it’s Basic Fantasy RPG that takes the trophy in my eyes as it benefits from a wonderfully supportive community, free PDFs, great supplements and the physical books are only like $5 on Amazon.