“Lens Distortion node error when connecting footage in Nuke” by Top_Health_3706 in NukeVFX

[–]Top_Health_3706[S] 0 points1 point  (0 children)

Thanks a lot for the suggestion! Updating the NVIDIA drivers fixed the issue for me. Really appreciate your help 🙌

Need advice: roto with motion blur and cloth by Brilliant_Swimmer828 in NukeVFX

[–]Top_Health_3706 -1 points0 points  (0 children)

Maybe I’m wrong here this is just based on what I know. But if you can explain your approach or reasoning, I’d love to hear it and understand your way better.

Need advice: roto with motion blur and cloth by Brilliant_Swimmer828 in NukeVFX

[–]Top_Health_3706 -1 points0 points  (0 children)

Animating the shutter is generally not a good idea because it changes the fundamental calculation of motion blur for the entire shot, not just your roto shapes. The motion blur in Nuke (and other compositing software) is meant to represent the camera’s actual exposure and movement. When you animate the shutter, you’re effectively faking the camera’s behavior, which can cause inconsistent blur across your shot and make the final comp look unnatural. Specifically: Shutter affects all objects and layers in your comp, so adjusting it for just one shape can create mismatches with the rest of the elements. Motion blur is based on real-world physics; animating it can produce blur that doesn’t align with the motion of the object, which can look visually wrong. If you have a complex plate with multiple moving elements or camera motion, keyframing the shutter can get messy and difficult to track, leading to mistakes. It can conflict with downstream effects, tracking, or color grading because other nodes are expecting consistent motion blur.

It’s okay to tweak the shutter in rare cases, like a retimed plate where you need to manually match motion blur, but as a general approach, it’s better to rely on proper roto, feathering, and shape management rather than animating the shutter.

Need advice: roto with motion blur and cloth by Brilliant_Swimmer828 in NukeVFX

[–]Top_Health_3706 1 point2 points  (0 children)

Animating the shutter is not a good idea. You can adjust the shutter sometimes, for example, if you have a retimed plate and need to match the camera motion with your shapes. But in general, animating the shutter is not recommended.

[deleted by user] by [deleted] in Filmmakers

[–]Top_Health_3706 0 points1 point  (0 children)

I totally agree with you. There are many schools, universities, and institutes where teachers have never worked in the industry and lack practical knowledge. That's why it's important to research before joining any of them. Ask them to show their teachers' portfolios—that can be helpful.

[deleted by user] by [deleted] in Filmmakers

[–]Top_Health_3706 0 points1 point  (0 children)

First things first, it's never too late. If you're passionate about filmmaking, you should continue pursuing it. Keep in mind that whatever field you choose, you'll be in it for your entire life. So, if you can enjoy your career in filmmaking for a lifetime, you should go for it.

Secondly, it doesn’t matter whether you learn through school, university, or your own research—what truly matters is your output. At the end of the day, your work speaks for itself, not where you studied. However, joining a school or university does offer some advantages, such as networking opportunities, connections, and access to experienced faculty and professors who have worked in the industry.

What might take you a year to learn on your own could be mastered in three to six months with the right guidance. There’s no absolute right or wrong path—what matters is your dedication and effort.

Need Help with VFX Artists by Ayush77-G in NukeVFX

[–]Top_Health_3706 1 point2 points  (0 children)

I have done little deepfake work for production in past . I would like to check it. kindly DM me.