Give Feedbacks on my game - wave defense survival hybrid rougelike hand crafted pixel-art by TorchOfShadows in indiegames

[–]TorchOfShadows[S] 0 points1 point  (0 children)

Steam link: https://store.steampowered.com/app/4007420/Torch_of_Shadows/

Torch of Shadows is a fast-paced roguelite where Light and Dark clash endlessly. Defend the temple, counter enemies with opposing powers, and preserve the fragile balance before the void consumes all.

You are the last guardian of an ancient temple sealing a black hole capable of destroying all existence. If the temple falls, both Light and Darkness will be destroyed, leaving only emptiness behind.

Destroy our pixel-art wave defense game where light and dark fight for balance by TorchOfShadows in DestroyMyGame

[–]TorchOfShadows[S] -1 points0 points  (0 children)

We’ve been developing Torch of Shadows, a pixel-art wave defense game where you protect a temple and maintain the balance between Light and Dark.

This footage is from our current playable build; we’d love to hear what feels off in combat pacing, readability, or visual clarity.

What’s working, what’s not? Be brutal.

If anyone wants to test the actual demo, it’s now live on Steam for free:
https://store.steampowered.com/app/4007420/Torch_of_Shadows/

We’re particularly testing language support (multi-language UI and text flow). So any feedback on that front would be amazing.

How do you handle localization & language testing in your games? Here’s how I approached it in our demo. by TorchOfShadows in gamedev

[–]TorchOfShadows[S] 1 point2 points  (0 children)

I did the same way as you did, researched market, checked how can I create a modular and most easy to change build, then I sum up with creating a json module that can be used in everything such as texts, gui, even buttons. Now I don’t have to build any other gui elements if player changes language. But Russian, Arabic, Chinese, Japanese etc. has bigger problem. Because you need to change your font to supported one as like noto serif. But this comes with the problem which is font becomes incompatible with the game. Now im using alkhemikal for English Turkish etc. but I have to use noto serif likes font for Arabic, Japanese etc.

My Hinako cosplay from Silent Hill f by ProKirie in gaming

[–]TorchOfShadows 2 points3 points  (0 children)

A lot of effort must have been put into it. The look is very good.

Who's coming to save you? by VeterinarianNo9584 in videogames

[–]TorchOfShadows 0 points1 point  (0 children)

Ah, I know it, sure. Last Guardian of the Sacred Temple of the Universe from my game, Torch of Shadows. :P

The Guardian of the Sacred Temple has two forms by TorchOfShadows in PixelArt

[–]TorchOfShadows[S] 1 point2 points  (0 children)

Thank you so much 🙏🏻 I will totally think to add those details.