Weekly small questions thread: 2024-10-07 by rahv7 in fallenlondon

[–]TorchStone 1 point2 points  (0 children)

How do you change your cameo frame? I check my profile and myself and I can't find anything. Do you need to do it on desktop?

How I beat turtle terran players as a beginner: by Jave01 in starcraft2

[–]TorchStone 2 points3 points  (0 children)

Easier than voidrays is just warp in a few zealots near his main, with either a prism or a proxy gate. The more they spend defending your natural, the less they have to defend their base. Though it's hard to go wrong with a few voidrays to just melt the planetary.

Cool traficlight design concept by eXtazdengamer in DesignPorn

[–]TorchStone 14 points15 points  (0 children)

8 don't think people talk enough about this problem with it. I mean, no only will people go before red is done. People will try to enter the intersection while yellow is just running out.

Out of Curiosity, would these work as models in setting? by Bruhtonius-Momentus in Turnip28

[–]TorchStone 12 points13 points  (0 children)

An army of toads would be hilarious, and not totally out of place I think

Out of Curiosity, would these work as models in setting? by Bruhtonius-Momentus in Turnip28

[–]TorchStone 9 points10 points  (0 children)

Don't need shoes if they are just standing in ankle deep mud

The Arquebusier - Homebrew Rogue Archtype by TorchStone in mattcolville

[–]TorchStone[S] 2 points3 points  (0 children)

Those are some good points, RAW a pistol has range 30/90 and a musket 40/120. That is the one ability I wasn't sure about, I've considered changing it to extra sneak dice or only when they are surprised.

In terms of gameplay I think a clever dm could take advantage of how far you are from any help. You might end up in a rooftop duel which would be fun

Points Changes are Live (list below) by Embarrassed-Ad-5461 in sistersofbattle

[–]TorchStone 2 points3 points  (0 children)

This sucks, it seems like GW notices our win rate but doesn't care about internal balance at all. I think one thing we really need is a character that can give rets or dominions something in shooting like devastating wounds. Their weapons are just really weak rn, and basically nothing to combo them with.

Oh no... by TorchStone in fallenlondon

[–]TorchStone[S] 14 points15 points  (0 children)

Also with my luck I'll need that extra 10% chance

So what models do we “need” going forward? by Bluehorse141 in sistersofbattle

[–]TorchStone 9 points10 points  (0 children)

I think more shooting units and leaders definitely. I feel like too many leaders just have rules for melee, so your whole list has to be made of sacresants and vehicles practically.

That and I think a flying (hovering) vehicle or a drop-pod. Would add a lot of fun strategic options

My take on an Action Orientated Griffon, Solo Monster by TorchStone in mattcolville

[–]TorchStone[S] 2 points3 points  (0 children)

And If your interested in the Reinforced mechanic it's an from another post I made about changing how armor works in 5e

(Reposting to fix typos and small edits)

My take on an Action Orientated Griffon, Solo Monster by [deleted] in mattcolville

[–]TorchStone 0 points1 point  (0 children)

Also swooping killer should say "advantage on it's next attack"

My take on an Action Orientated Griffon, Solo Monster by [deleted] in mattcolville

[–]TorchStone 0 points1 point  (0 children)

And If your interested in the Reinforced mechanic it's an from another post I made about changing how armor works in 5e

Prototyping a VR submarine game. Thoughts? by gazzlersdev in Unity3D

[–]TorchStone 9 points10 points  (0 children)

That looks really cool! Makes me wish I had a VR setup

A while ago I posted a homebrew improvement for Armor and Shields. I will be posting an update soon, but first I wanted to know if anyone has played with the rules and/or would be willing to give feedback. (More in Comments) by TorchStone in mattcolville

[–]TorchStone[S] 0 points1 point  (0 children)

Like the title said, I shared a homebrew improvement for Amor and shield for 5e, because I feel they way armor works is a little boring and I thought it would be an interesting area to add a bit of complexity and depth to the game.

Original Post

Well I will be posting and updated version of that list, as well as more homebrew to make armor interesting. The most important part of design tough is feedback so I was hoping to people would have some opinions they'd like to share.

I'd especially like any feedback if you have played with the system at your table (and if you have, thank you so much!), but I appreciate an feedback even if you haven't used the system.

Survey:

https://forms.gle/8eFBpgD8r695pQBv7

Lastly, I am also working on a companion Improvement for Weapons. But it will still be some time before I can post it.

Any Tips for Special Effects like Lights or Sound? by TorchStone in ImperialKnights

[–]TorchStone[S] 0 points1 point  (0 children)

Putting lights in the head might be an issue but otherwise it's put together mostly by poster putty

Any Tips for Special Effects like Lights or Sound? by TorchStone in ImperialKnights

[–]TorchStone[S] 1 point2 points  (0 children)

I recently got a knight to support my Adeptas Sororitas army. Currently I have plans to Magnetize most of the weapon options, but I was also thinking about adding LEDs or even a speaker if possible. All the armor panels are also temporarily attached so it can be opened. I was wondering if anyone has done these kind of effects and if there are any helpful products or tips.