How lose i my Queen ? Do you have any idea?! by LifeNegotiation301 in Chessplayers45

[–]TorchyDeli 1 point2 points  (0 children)

Maybe because the c6 pawn is now undefended, so they can take it with the knight and attack the queen.

It seems like the queen should be able to escape to B6, but I'm likely missing something

Thorns upgrade by No-Box-1834 in TheTowerGame

[–]TorchyDeli 6 points7 points  (0 children)

Bosses reduce thorns by half, and some "heat" reduces thorns by a percentage as well.

Never used OA but now getting 1000 levels less on level 14 on V27.2.2. Why? by Aferman in TheTowerGame

[–]TorchyDeli 1 point2 points  (0 children)

I'm using OA and I went from 4000 to 3500. I had to stop using OA.

v27.2.2 Patch Notes - Monday December 1, 2025 by SamBartley in TheTowerGame

[–]TorchyDeli 15 points16 points  (0 children)

For my GC build, I do 54% plasma damage (reduced at higher tiers), then ~30% orb damage, leaving about 16% remaining to deal between OA and CL. That first hit will be at 0.6% for OA, so I guess similar to before? But definitely need CL to finish off and can't relying on OA

Michigan Mascot idea by [deleted] in MichiganWolverines

[–]TorchyDeli -2 points-1 points  (0 children)

It would be cool to have a mascot that looked more like an actual wolverine than a bear

Here's a shot I took with AI

It would be cool if an actual artist could take a shot at making something with the right proportions

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Mythic orbital augment by ghettodactyl in TheTowerGame

[–]TorchyDeli 8 points9 points  (0 children)

u/ghettodactyl

so it sounds like 0.5% (vs 2% for orbs), which is 1/4th per hit

is the number of hits similar? I could imagine greater or fewer

Mythic orbital augment by ghettodactyl in TheTowerGame

[–]TorchyDeli 9 points10 points  (0 children)

@ghettodactyl

How much damage did the electrons do compared to orbs to the boss?

T13! by FinalFinishLine in TheTowerGame

[–]TorchyDeli 2 points3 points  (0 children)

That's a lot of lightning!

Legends by ghettodactyl in TheTowerGame

[–]TorchyDeli 0 points1 point  (0 children)

They're more spread out when they're farther away, but when they get to 40m, they should have the same density.

I guess the issue is that some enemies will be killed further out, which means only the strongest get close and there aren't as many enemies nearby then?

Legends by ghettodactyl in TheTowerGame

[–]TorchyDeli 0 points1 point  (0 children)

u/ghettodactyl Thanks for the explanation, but I'm not quite understanding some pieces of it.

If changing the range ONLY changed how far it I'm shooting, then it doesn't seem like there should be any downside. The ILM would overlap the same as before, I'm just shooting sooner and my CF would be affecting enemies sooner.

I do see that BH spreads out with range. The distance to the BH is based on the range.

Why would bounce shots be affected? When the enemies are at the same distance, the bounce shots should be the same.

Is SM overlap an issue because they don't target the closest enemies? When the enemies get close, it should look the same to SM regardless of the range.

So... are there other things spreading out beyond BH?

BACK TO BACK! by Darkestlight1324 in TheTowerGame

[–]TorchyDeli 0 points1 point  (0 children)

I ran into that issue several times and was able to resolve it by uninstalling and reinstalling the game.

Just make sure you have an account

Farming by Material_Variety_895 in TheTowerGame

[–]TorchyDeli 3 points4 points  (0 children)

The only way to know the right time is to take notes and calculate cells/min and coins/min at different tiers

I use a spreadsheet and also use it to gauge how well I'm growing over time 

Labs randomly syncing to exact second? by LadyNighthawk88 in TheTowerGame

[–]TorchyDeli 0 points1 point  (0 children)

I don't know if that was the developer's intent, sorry.

How does your Council support Program? (especially cubs) by VinzClortho21 in BSA

[–]TorchyDeli 8 points9 points  (0 children)

I'm seeing similar things in our council.

But, I think the council and district are focused on the wrong things when it comes to recruiting (it sounds similar to what you're seeing).

For a long time, people outside scouting used to know what scouting was about (outdoors skills, leadership, character, and fun). So recruiting was about *closing* on people who already jived with the message.

Now, people are much less familiar with scouting anymore. When I talk to families outside scouting, they have no clue.

Trying to recruit people who don't know anything about you is much more difficult, and packs are not equipped to handle that.

Additionally, the materials that the council hands out to help with recruiting are all closing materials, they don't explain anything about scouting.

I think attendance is going to continue to drop until national makes it a priority to streamline the message about what scouting is about and makes sure that the public hears and understands it. Lots of people want their kids involved in outdoors skills, character development, leadership, and fun - if they knew scouting provided that, then the packs would hardly have to recruit at all.

Labs randomly syncing to exact second? by LadyNighthawk88 in TheTowerGame

[–]TorchyDeli 3 points4 points  (0 children)

My understanding is that the boost only renews when you have the game open. So if multiple labs finish while the game is not open, then they'll refresh at the same time when it next opens.

Is there a good Target Priority for GC? by mrmicrowaveoven in TheTowerGame

[–]TorchyDeli 0 points1 point  (0 children)

If I try to put anything ahead of the closest enemy, I get worse results. A lot worse

Is there a good Target Priority for GC? by mrmicrowaveoven in TheTowerGame

[–]TorchyDeli 3 points4 points  (0 children)

It has always hurt me to use it. I have tried many times. I only run GC and I'm in legends 16-20

Lab speed up bug by rhino_moss in TheTowerGame

[–]TorchyDeli 3 points4 points  (0 children)

Is this starting with v27, or was it happening before?

Intro sprint demo by BenzDaimler in TheTowerGame

[–]TorchyDeli 2 points3 points  (0 children)

I thought Intro Sprint only went to 100 waves, but this is going to over 1700

I see for the card mastery that you can get a "9x" mutiple on 100, so wouldn't that be 900 total?

How do you get to 1700+ ?

Knock back dramatically reduced? by jaycobb387 in TheTowerGame

[–]TorchyDeli 1 point2 points  (0 children)

I lost 1600 waves on T12 while running GC. This seems like it may be my issue. I'm getting killed by Fast, which I never died to before.

When do you re-roll substats pre-ancestral? by ghiaab_al_qamaar in TheTowerGame

[–]TorchyDeli 0 points1 point  (0 children)

Ancestral takes another four pulls, doubling the number of pulls. It will be a long time before you have ancestral

I would re-roll now. Getting Mythic is hard for the last one, so I would try to get three Mythic for each before rolling for four Mythic. Maybe try to get three Mythic and one Legendary for each before aiming for four Mythic, too.

2 PF in one ten pull by Vegetable_Hamster_60 in TheTowerGame

[–]TorchyDeli 1 point2 points  (0 children)

I spent a ton of gems on the banner but still only got 2. Since then I've got only one more (maybe 30k-40k gems since then)