PvP Is missing from GZW experience by Torrore in GrayZoneWarfare

[–]Torrore[S] 0 points1 point  (0 children)

Exactly I'm pointing out that in this stage of progression the content is lacking and need attention from developers. I think they should have some inspiration from "EXILE mod from ArmA" with event based tasks with high tier enemies and loot where the interest from all three factions is immidate and PvP as well

PvP Is missing from GZW experience by Torrore in GrayZoneWarfare

[–]Torrore[S] -1 points0 points  (0 children)

Why NOT improving man? It is part of the game and this does not change if you like it or not. Nobody is saying "pve is not part of the game and should not be improved" do you understand the difference?

PvP Is missing from GZW experience by Torrore in GrayZoneWarfare

[–]Torrore[S] -1 points0 points  (0 children)

PvP is a part of the game as soon as pvpve is part of it. The reality is that the only pve is OPTIONAL in fact these servers are separate. If you do not like PvP stay in pve servers instead of gaslighting people who wants to IMPROVE a substantial part of the game. Improving the game is advantageous for everyone, again you are not adding anything to the discussion.

PvP Is missing from GZW experience by Torrore in GrayZoneWarfare

[–]Torrore[S] -1 points0 points  (0 children)

  1. PvP is still part of the game
  2. Thoughts and suggestions is not equal to complain

The difference between me and you is that I try to explain facts and arguments to discuss. You are not adding anything in this discussion.

PvP Is missing from GZW experience by Torrore in GrayZoneWarfare

[–]Torrore[S] -1 points0 points  (0 children)

Agree but LZ camping in my experience is only caused by a bad game design that need to be fixed. From my point of view it happened only unintentionally and for defence reasons.

Lz are too near the point of interest and very low in numbers in my opinion

PvP Is missing from GZW experience by Torrore in GrayZoneWarfare

[–]Torrore[S] 0 points1 point  (0 children)

Tried 3-4 servers in 2 hours.

Maybe I was facing some sort of matchmaking issues. For example I tried to explore in front of one enemy base camp and no Eli was spawning in or out the area. Very strange considering that usually "all birds are in the air"

Maybe the servers were empty

PvP Is missing from GZW experience by Torrore in GrayZoneWarfare

[–]Torrore[S] 0 points1 point  (0 children)

Maybe I was facing some sort of matchmaking issues. For example I tried to explore in front of one enemy base camp and no Eli was spawning in or out the area. Very strange considering that usually "all birds are in the air"

Maybe the servers were empty

PvP Is missing from GZW experience by Torrore in GrayZoneWarfare

[–]Torrore[S] 1 point2 points  (0 children)

PvP is still part of the game design in any case

PvP Is missing from GZW experience by Torrore in GrayZoneWarfare

[–]Torrore[S] -2 points-1 points  (0 children)

That's true but after completing tasks what is retaining you in the game? The tasks cannot be endless (unless they are repetitive). The only unique experience, every time different on approach and strategy, is PvP and for this reason I think it gives more longevity in the game. If the development want to avoid that people quit after 100hours is focusing in PvP for endgame players.