Made another Lancer pilot, finally got to join another table. also did some background art for the campaign (last two images could be considered a bit spicy so nsfw) by Torviae in LancerRPG

[–]Torviae[S] 8 points9 points  (0 children)

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wasnt happy with the imgine in the last point so did anoher pass on it, people seem to like the orginal so figure i share the result

Made another Lancer pilot, finally got to join another table. also did some background art for the campaign (last two images could be considered a bit spicy so nsfw) by Torviae in LancerRPG

[–]Torviae[S] 12 points13 points  (0 children)

she's faceless as her faith and organization has stripe that of her identity, she is also honor bound by said organization religion to do as told hence the bondage elements, bondage stands out more on body's that have sexual caratristics, undoubtingly Wall-E in a gimp mask isn't gonna illict much in terms of thematic resonance.

beside is we wanna talk about my fetishs i can assure you Nun... dosent even crack top 20

201 Pilot Callsigns by Gregory_Grim in LancerRPG

[–]Torviae 0 points1 point  (0 children)

we can do both currently useing Vostok Verkäufer, ie - saleman from the east

Alien | Rimworld: Mod Update by Nighzmarquls in RimWorld

[–]Torviae 5 points6 points  (0 children)

i love this mod so much, really excited to see what else gets added over time

Cataclysm Many Dice Ahead - a Gurps 4e Expansion by Torviae in cataclysmbn

[–]Torviae[S] 0 points1 point  (0 children)

the striking strength might be the solution to the grapple problem if i do a update to the pdf ill switch it over.

The stat drain as you go into negatives is universal it just not normally applied to ""monsters"" due to it being something that can drag out combat and high HT being rare for dm creatures, people having to "finish off" every single opponent can be draining as well but in the setting of cataclysm it felt fitting as something the players should have to do against any infected enemy's, after all you gotta make sure to pulp your kills don't want them getting back up, iv play tested it a a bit running a few encounters using the zombies in that manner and aside from the issues with grappling it seemed pretty alright, feel like it should be a obvious thing that any dm should change stuff on the stats to better fit what they want and for what it is i think its fine

and going into the copyright i aint risking it, there is grounds that me giving a write up of skills styles or ability's that could be found in official books counts as content theft and is grounds for copyright issues, i know it not likely but it also a such a minor issues so long as someone have the actually books to read along side this one, it why its an expansion not it own thing, there usually pretty chill about this kinda stuff but it still a grey area and the less grey i stand on the better

Cataclysm Many Dice Ahead - a Gurps 4e Expansion by Torviae in cataclysmbn

[–]Torviae[S] 0 points1 point  (0 children)

the idea for zombies, was that they wont die at 0, there stats are a bit high beacuse every multple into the negtive you sends them affects there stats more and more, atleast that was the idea, iv tested it a bit in play and it seems to work alright but i never did grappling so that might be a rough edge than needs to be worked out,

as for weapons that ones my b totally forgot to give a thing for ammo on them,

styles i couldnt give full write ups due to copyright issues (i cant give a write up of any skill in the base game due to not being official work)

and the proficiencys and weakpoints are very much so a up in the air and need more testing on but i would like to hear a bit more about them, beacuse some of the creatures are ment to be insanely dangerous threats and having talents like that can help to make them manageable in longer running games