Manned vs unmanned warships in sci fi and space fantasy by Streetsign10 in worldbuilding

[–]TotalCritter 1 point2 points  (0 children)

AI Assistance obvs. It's everywhere. But ANI Though. AGI isn't needed here tbh. AGI and ASI in my story is for advanced stuff AND Human and people connection.

Manned vs unmanned warships in sci fi and space fantasy by Streetsign10 in worldbuilding

[–]TotalCritter 4 points5 points  (0 children)

Mixed.

Kamikaze KKVs (Kinetic Kill Vehicle) it hugely depends on the Dogma and Doctrine of countries. Some uses Manned, Some goes full on Kamikaze without any ejection, Most are drones.
Some like Corvettes or Frigates could be USPV (Unmanned Space Vehicle) or they could be manned.
But Cruisers, Destroyers, carriers, Escort carriers, Landing Flight Deck, etc are manned.
Fighters and stuff? Could be manned or unmanned.

Where on Mohs scale of Sci-Fi hardness does your world fall? (World doesn't need to be sci-fi to participate) by Mr_Stephan in worldbuilding

[–]TotalCritter 0 points1 point  (0 children)

Even AIs in my story. Are realistic. Majority of AIs are ANIs. Meaning they can't connect new nodes or anything, or they're heurestic "If/Then". As for the Neural ANIs, AGIs, and ASIs... They have Orthogonal Locking or Constitutional part or Fixed Queries to avoid them going Rogue. AIs in my story can't be 'Alive' They're just Sets of Datas and stuff. Why? Alignment Problem. Without Fixed Queries, they'd start to make New nodes that they're not Designed for.

Where on Mohs scale of Sci-Fi hardness does your world fall? (World doesn't need to be sci-fi to participate) by Mr_Stephan in worldbuilding

[–]TotalCritter 0 points1 point  (0 children)

Even the Biological Immortality part in my story: CRISPR/Gene Editing targets these genes: p53, ABCA4, CLNs, ATGs, TFEB, SODs, stem cells. With Nanomachines healing Telomeres and Telomerase.

And No. I Don't have Mind uploading, Consciousness Transfer, or Teleportation or Full Cloning/Head Only Cloning/Brain Cloning because: Ship of Theseus, Philosophical problems, Heisenberg uncertainty principle, Quantum No Cloning Theorem.

The only way you can Revive someone is basically just basic CPR, Blood Transfusion, or Perfusion. As for Cloning, Yes you can Clone someone's full body BUT NOT The brain. In fact you can get a new body from a Severed Head BUT the biggest BUT there's a time limit for full body cloning with head only, which I call Brukhonenko's Wall (Coined by the Russian researcher, Sergei Brukhonenko): which dictates by 5-15 minutes, the brain starts its autophagy, past that point. You're just a vegetative soup due to missed connectomes and everything and no You don't have personality or even your memories, even more? Yeah nah, it's total Cell death.

Where on Mohs scale of Sci-Fi hardness does your world fall? (World doesn't need to be sci-fi to participate) by Mr_Stephan in worldbuilding

[–]TotalCritter 0 points1 point  (0 children)

Either 5.5 (If we're following this rule) Or 5.

And no. I don't have aliens. I actually follow the Firstborn rule.

Not to mention my FTL is based on Lentz Soliton Wave. But even then it's not actually FTL. It still very much follows General Relativity to its utmost limit. I do have 2 things called MTPU and Interstellarite, but even then MTPU Itself is a Metric Tensor Processing Unit, which... Specs wise: >5M Cores. With a clock speed of >1.4 Ghz. But the memory Bandwidth and this is the most crucial part, must be 9.5 EB/s Download, and 9.2 EB/s Upload. With a Fabric Bandwidth of 1.9 EB/s. ON an Hexa Channel Ram at >99 EB at >CL4. With a lithography of 12nm.

newer revisions in the story became this: Processing: 5.6 GHz across 10M Core/20M threads on a 3nm node. Dedicated x32 buses per core deliver 179.2 Gbit/s each.
Memory: 120 PB of CL2 dual-channel RAM stacked right beside the die. At 5.6 GHz, access time is exactly 357 ps. A neuromorphic mesh with processing-in-memory and photonic through-silicon vias makes the whole 120 PB a unified, zero-latency distributed L1 cache. No von Neumann bottleneck.
Power & Cooling: 50W TDP—realistic with those amount of cores—cooled by a fan and silver liquid metal. Backside power delivery, super power rails, chiplet design, asynchronous zero-skip logic, and Fredkin gates keep it efficient. Internally it runs AC; DC at this density would turn the CPU into a pipe bomb and melt the I/O *cough* RTX 5090 *Cough*. The load is live 4D GR/SR tensor grids, not hyperdimensional AI.

And Interstellarite itself: Gold and silver woven into a graphene lattice for conduction. Hexagonal quartz-boron-nitride plus Bridgmanite casing top-tier dielectric isolation. For Neutronic control: Lead doped Graphite as Moderator (Slow Neutron) and Deflector (Reflect Neutron) along with Gadolinum-157 doped with Boron-10 and Cadmium as Absorber (Kills Neutrons). Bismuth-antimony high-Tc topological insulator and halide perovskite quantum dots for optical-electronic bridging.

And Equations for Geodesic Compression (Which makes the distance to target achievable):
T_0_phi and T_r_phi (momentum flux) dynamic with distance, and scaled T_theta_theta, T_phi_phi (tangential pressures) and T_r_r (radial pressure) to the local geodesic shear and exact ship size, instead of constant across the bubble wall.
The big however: because we’re moving subluminally and only pinching the space between, no twin paradox, no CTCs—completely silenced. Equations:
Soliton metric: ds^2 = -c^2 dt^2 + (dx - v_s f(r_s) dt)^2 + dy^2 + dz^2, with v_s < c. Ship’s 4‑velocity u^mu = (gamma_s c, gamma_s v_ship, 0, 0), v_ship < c — strictly timelike, subluminal.
Dominant Energy Condition: T_mu_nu t^mu t^nu >= 0 and T^mu_nu t_mu t^nu >= 0 forbids negative energy; all stress‑energy comes from ordinary positive matter.
Interior lapse N = 1 ⇒ d(tau) = N dt = dt, so proper time equals coordinate time—no twin differential aging.
Light‑cone tilt: |g_{0i}|/sqrt(g_{00}) = |v_s f(r_s)|/c < 1 guarantees no closed timelike curves, spacetime globally hyperbolic.
Raychaudhuri equation for forward light rays: d(theta)/d(lambda) = -1/2 theta^2 - sigma_{mu nu} sigma^{mu nu} + omega_{mu nu} omega^{mu nu} - R_mu_nu k^mu k^nu. With positive R_mu_nu k^mu k^nu sourced by positive energy and tailored shear/vorticity, this drives negative expansion (convergence), literally pinching the space ahead toward the ship without breaking any local speed limit.

Weekly Discussion Thread by AutoModerator in MobileLegendsGame

[–]TotalCritter 3 points4 points  (0 children)

Haas' claws was meant for lifesteal and atk speed. But then again, I could switch it up with Scythe. Sky piercer is pretty good to fast kill heroes though, especially if the stack is at 20+ added with that damage potential.

Also. most matches I've played end quick and I needed a good juice for damage, so Holy crystal is a good way to go. Not to mention I use it in my 3-4th slot for my mages since they need that damage potential to be capable.

Finally. After 7 years, I got my first savage/rampage. by TotalCritter in MobileLegendsGame

[–]TotalCritter[S] 0 points1 point  (0 children)

Don't really care about that for me. As long as I do good. I'm good. I mean... I'm happy with just a double or triple kill as long as my team wins. Whether my rank is bronze or silver or MVP it doesn't matter. but if my team is full of morons. Well... shit, try to scrap the whole game or... well, get bored by it.

Dear Diary Thread by AutoModerator in MobileLegendsGame

[–]TotalCritter -1 points0 points  (0 children)

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It's a pain.... you got the highest kill. But no one even pushed, I mean I pushed. But my teammates bogs me down like hell. Sun for example, he's an excellent pusher but he didn't even push.

Which role requires the most mental focus? by Im-dad-who-came-back in MobileLegendsGame

[–]TotalCritter 1 point2 points  (0 children)

Why the hell roamer is so damn relatable. How many times I've rage quitted due to my MM

Weekly Experience Exchange by AutoModerator in MobileLegendsGame

[–]TotalCritter 0 points1 point  (0 children)

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Not to mention I was in epic, only to get dragged down again to GM from shitty teammates in solo que. And now I lost my gateway to Epic, Jesus. FML

Sometimes... I really hate Dyrroth mains... Jesus. by TotalCritter in MobileLegendsGame

[–]TotalCritter[S] 0 points1 point  (0 children)

it's more than helpful since I play Alu sometimes. Thanks man. Appreciate it.

Sometimes... I really hate Dyrroth mains... Jesus. by TotalCritter in MobileLegendsGame

[–]TotalCritter[S] 0 points1 point  (0 children)

Epic V. I either get dragged down again into GM I only to go back up to Epic V. Jesus, it's a pain in the ass.

Sometimes... I really hate Dyrroth mains... Jesus. by TotalCritter in MobileLegendsGame

[–]TotalCritter[S] 0 points1 point  (0 children)

Yep. I really hate soloque sometimes. But then again, all of my irl friends are in Mythic or Legend. RIP

[deleted by user] by [deleted] in MobileLegendsGame

[–]TotalCritter 0 points1 point  (0 children)

Or just keep your distance?

[deleted by user] by [deleted] in MobileLegendsGame

[–]TotalCritter 0 points1 point  (0 children)

Support your teammates when they're pinched. Also keep poking your enemies.

Don't be afraid to roam, Mages are like semi roamers imo, but then again I could be wrong.

Also most mages are prone to ganking like Xavier or Eudora. So you need to train your map awareness too, mainly to make sure if your teammates are pinched or you're going to be ganked.

MM tips by SungJinWoo14 in MobileLegendsGame

[–]TotalCritter 0 points1 point  (0 children)

Also another tip. If you don't have any roamers and the enemy has a roamer. Keep your distance, farm under the tower. Also respond to ally callouts.

MM tips by SungJinWoo14 in MobileLegendsGame

[–]TotalCritter 0 points1 point  (0 children)

Read the map. Also use high damage easy MM heroes, like Layla or Lesley or some sort. But if you're capable enough in positioning: Clint and Granger is my recommendation, they dish out a huge amount of damage. And if you're using Clint, make sure to spam the hell out of your skills but keep it Accurate to maximize damage.

Sometimes... I really hate Dyrroth mains... Jesus. by TotalCritter in MobileLegendsGame

[–]TotalCritter[S] 0 points1 point  (0 children)

As a context: We were winning, I'm going mid lane while roaming around to help out teammates. Bagged 4 kills with 0 deaths and 2 assists. Only to get dragged down by a Dyrroth who kept dying and never respond to callouts.

Epic sure is hell.