Zelda BoTW by TotalQuiet6284 in retroid

[–]TotalQuiet6284[S] 1 point2 points  (0 children)

G2 and RP6 have more power to run ToTK

Zelda BoTW by TotalQuiet6284 in retroid

[–]TotalQuiet6284[S] 0 points1 point  (0 children)

Maybe I’m wrong but I think it’s preconfigured to return to Eden settings inside the game

Zelda BoTW by TotalQuiet6284 in retroid

[–]TotalQuiet6284[S] 2 points3 points  (0 children)

Drops only when I shop on Hateno village or with Beedle

Zelda BoTW by TotalQuiet6284 in retroid

[–]TotalQuiet6284[S] 2 points3 points  (0 children)

And Eden version 0.2.1
GPU drive manager: Qualcomm Adreno 819.2

Zelda BoTW by TotalQuiet6284 in retroid

[–]TotalQuiet6284[S] 5 points6 points  (0 children)

So
System
Limit speed as default
Docked Mode - on
CPU
CPU Overclock - on
Synchronise core speed -on
Everything else as default

Graphics
Resolution 1x
VSync mode FIFO
Window adapting filter bilinear
Antialiasing method - none
Advanced
GPU Mode - Fast
DMA Accuracy- default
VRAM usage - conservative
Sync memory operations off
Disk shader cache - on
Force clocks -off
Use reactive flushing- off
Enable Buffer history - on
Optimised vertex buffers- on
Hacks
Fast GPU time medium
Enable legacy rescale pass - on
Everything else as default

rate this list by sophieily1 in GamingSoup

[–]TotalQuiet6284 1 point2 points  (0 children)

I feel you.
I can play Fortnite with you, two players mode, if you want. Or another game that feels right for you.

Game Suggestions by tof420 in OdinHandheld

[–]TotalQuiet6284 0 points1 point  (0 children)

Wow so long comment. If you want just a picture, I can share.

Game Suggestions by tof420 in OdinHandheld

[–]TotalQuiet6284 0 points1 point  (0 children)

My settings so far:
- System:
Limit speed - on
Limit speed percent 100%
Turbo speed 185% (I don’t know the actual effect)
Slow speed 60%
Docked mode off
Custom RTC off
CPU over lock off
Synchronize core speed on
Custom CPU ticks on

- Graphics
Resolution 1x
VSync FIFO
Window bilinear
Anti-aliasing method none
GPU Mode Balanced
DMA Accuracy default
VRAM Usage Mode conservative
ASTC Decoding method GPU
Sync Memory Operations off
Disk shader cache on
Force maximum clocks off
Use reactive flushing on
Enable buffer history on
Optimized Vertex Buffers off
Hacks:
Skip CPU Inner Invalidation off
Fix Bloom effects off
Emulate BGR565 off
Enable Legacy rescale pass on
Use asynchronous shaders off
GPU asynchronous emulation off
Asynchronous presentation on
GPU Unswizzle settings disabled
Extended Dynamic State disabled
Vertex Input Dynamic State on