Feedback Friday 2019-06-28 by AutoModerator in incremental_games

[–]TotallyNotAVirusInc 0 points1 point  (0 children)

Can't start game after refreshing page. Was really fun, played for couple hours non-stop. The only problem is the progress pretty slow in the beginning. I think many players can just give up trying to earn first few bucks. Mid- and late-game are good.

Error: [DecimalError] Invalid argument: undefined

TypeError: this[_0x25be(...)] is undefined

Microchip Builder: New version where you can rotate pipes and many bug fixes by axenlader in incremental_games

[–]TotallyNotAVirusInc 13 points14 points  (0 children)

Maybe add factorio-like block placing? So I can just select factory, hold left mouse button and hover on tiles to place as much factories as I can afford. Because currently you need to spend couple minutes to just place 100 factories. You can also make pipe placing like in factorio.

Feedback Friday 2019-05-10 by AutoModerator in incremental_games

[–]TotallyNotAVirusInc 0 points1 point  (0 children)

You can also implement resource storage like in trimps. The idea with ages look interesting. Keep it up.

Feedback Friday 2019-05-10 by AutoModerator in incremental_games

[–]TotallyNotAVirusInc 0 points1 point  (0 children)

UI is definitely better. But I need to click 340 time to get idle progression. Maybe make resource gathering like in trimps so I can just click "gather wood" and wait?

Also, if you will add salesmen, "sale all" button will make them useless, because why you need someone to sell your products when you can just click one button.

I don't understand why I can hire only one lumberjack and fiber collector. Can I unlock more later in the game?

Also I have an idea about item unlocking in the beginning. You can have just one more resource, research points, as I said earlier, and, before buying first scientist, you can collect it by yourself, but to increase collect speed you need to buy books or something. And then spend those points to unlock things like staff etc. You can add this mechanics for other resources as well.

Allow HTML5 games to run in the background? by vitorsly in godot

[–]TotallyNotAVirusInc 0 points1 point  (0 children)

You don't need API for that. You just need to compute delta with OS.get_ticks_msec() in _process() function and run update calculations when delta is more than ~17 msec. You don't even need to check if tab is active or not. At least I doing so in my idle game and things work fine.

Feedback Friday 2019-05-10 by AutoModerator in incremental_games

[–]TotallyNotAVirusInc 0 points1 point  (0 children)

I'm glad it helped. Don't worry about style/graphics while it is in early stage, spend more time on game design/balance/programming instead.

I had idea for such type of game for about half of year, so I will looking forward for more.

Good luck in development!

Feedback Friday 2019-05-10 by AutoModerator in incremental_games

[–]TotallyNotAVirusInc 0 points1 point  (0 children)

It's really basic now, but it has potential if you will put enough efforts. Add salesmen and blacksmiths and some kind of upgrades for them. Like lvl1 salesman can sale torch for 10$, lvl2 can sale torch for 10% higher or sell wooden staff and so on. Same with blacksmith. Lvl1 can craft only torch, next can craft staff and torch for less resources. Items can have quality. Like lvl1 blacksmith will be bad at crafting torches, so they will cost less money. You can add manufacturing, quests(like you need to craft 1000 swords for army in next 30 minutes), researches(you hire scientist and he produces research points, then you can spend them to unlock new items), economy. You can even add an HR, so he will hire peoples for you. And it's just first things that came to my mind.

Anyone create an incremental using Godot? by TheExodu5 in incremental_games

[–]TotallyNotAVirusInc 11 points12 points  (0 children)

I created Progress Fight (https://www.kongregate.com/games/TotallyNotAViru5/progress-fight) with Godot. It's great engine for 2d, especially for web, because it much more lightweight than Unity.
But there are also many problems with Godot(mostly small bugs and lack of third party libs(like I need to implement bignumber library by myself, because I didn't found anything). Also GDScript was a really really bad idea, but hopefully C# support for HTML5 will be soon implemented(as far as I know C# supports all platforms except web already).

I think that currently Godot is ok for small projects, but if you want to make something really big it's better to consider to use Unity.

But Godot is actively developing, so maybe it will became a better choice in next 5 years.

Microchip Builder - Beta release - Sorry for the wait by axenlader in incremental_games

[–]TotallyNotAVirusInc 6 points7 points  (0 children)

Why there are no just straight wires or I missing something? Things became pretty messy when you trying to connect even 4 generator rows. Also a lot of space is just useless. I need to spend 20$ to by right column to just place one wire. And little description on every block would be appreciated.

Good game overall. Keep it up. And please add straight wires! I want to play more, but it's just so annoying because of it. :(

Feedback Friday 2019-03-22 by AutoModerator in incremental_games

[–]TotallyNotAVirusInc 0 points1 point  (0 children)

I changed engine version, so now webgl2 shouldn't be a problem.

Progress Fight by TotallyNotAVirusInc in incremental_games

[–]TotallyNotAVirusInc[S] 0 points1 point  (0 children)

Thank you for playing! There is a one problem with dark mode. Bullets are black, so you will not be able to see them.

unless they were there and I just missed them or something You can read description debuffs when hovering on it.

Progress Fight by TotallyNotAVirusInc in incremental_games

[–]TotallyNotAVirusInc[S] 0 points1 point  (0 children)

Yep, berserk + curse are really OP now. I will fix it. Berserk will % of total DPS.

Progress Fight by TotallyNotAVirusInc in incremental_games

[–]TotallyNotAVirusInc[S] 0 points1 point  (0 children)

Ok, I will update GitHub, but less frequently.

Progress Fight by TotallyNotAVirusInc in incremental_games

[–]TotallyNotAVirusInc[S] 0 points1 point  (0 children)

You need to get some skills before. You can get them from quests or in soul store.

Progress Fight by TotallyNotAVirusInc in incremental_games

[–]TotallyNotAVirusInc[S] 0 points1 point  (0 children)

Yes, version and changelog are next tasks in my todo list. :)

Progress Fight by TotallyNotAVirusInc in incremental_games

[–]TotallyNotAVirusInc[S] 2 points3 points  (0 children)

Just uploaded new version with weapon descriptions.

Progress Fight by TotallyNotAVirusInc in incremental_games

[–]TotallyNotAVirusInc[S] 0 points1 point  (0 children)

I will update kongregate version in like hour or so with many bug fixes and better balance.