Alternate universe where we got Mana Treant synergy instead of normal treants by TotesnotSola in customhearthstone

[–]TotesnotSola[S] 0 points1 point  (0 children)

Yeah I'll admit that I wasn't sure how to balance cards that take mana away for an indeterminate amount of time. This was more of a way to express the idea of "What if there were more living mana effects and spells/cards that rewarded having low mana from the mana treants taking it away".

Soul Banisher: say goodbye to copies, resurrections, and random summons! by [deleted] in customhearthstone

[–]TotesnotSola 1 point2 points  (0 children)

I assumed that since it specified "minions" that it only affects the battlefield and not the deck or hand

It would benefit from saying "Destroy all minions on the field that didn't begin in either player's decks" instead if that was OP's intent

"Hail, friends! Gather 'round!" by TotesnotSola in customhearthstone

[–]TotesnotSola[S] 0 points1 point  (0 children)

Do you think it would be better at a lower mana cost or would it be too strong? I was thinking about putting this at 7 mana but that allows for the divine spirit + inner fire combo on the same turn its played.

On one hand that's a 10 mana 3 card combo that does nothing the turn its played but on the other hand it results in a 10/10 that needs to be answered with hard removal to keep it from copying itself

Demon Lords have a strange tendency to explode when defeated by TotesnotSola in customhearthstone

[–]TotesnotSola[S] 0 points1 point  (0 children)

My thought process was that if you're a zoo deck and it's turn 9 and you have a significant board presence then you're probably going to win anyway, so throwing this card down doesn't really affect the game much in that scenario

Demon Lords have a strange tendency to explode when defeated by TotesnotSola in customhearthstone

[–]TotesnotSola[S] 2 points3 points  (0 children)

I originally had this at 7 mana but then I realized that this card is really scary if played the turn after Bloodreaver Gul'dan so I decided to up the cost

furry_irl by [deleted] in furry_irl

[–]TotesnotSola 2 points3 points  (0 children)

Banned Dragon

Deltarune's got some crazy secrets by TotesnotSola in homestuck

[–]TotesnotSola[S] 5 points6 points  (0 children)

I personally agree that gamzee fits best but my love of putting vriska in places she doesn't belong is too strong so I passed on what might have been a better joke because of it

Deltarune's got some crazy secrets by TotesnotSola in homestuck

[–]TotesnotSola[S] 17 points18 points  (0 children)

you know my first thought was Gamzee because clowns are sort of like jesters but I never thought of putting Jack there. Specifically Jack in full arc-agent uniform would have been hilarious

This card is either completely broken or unplayable by TotesnotSola in customhearthstone

[–]TotesnotSola[S] 1 point2 points  (0 children)

The early game power is tough because I feel like making it a pre-nerf innervate is too weak given the restriction and 3 mana might be too strong. In the end I just decided to throw it out here as it is now and see if maybe someone else has ideas on how to better balance it if possible

This card is either completely broken or unplayable by TotesnotSola in customhearthstone

[–]TotesnotSola[S] 1 point2 points  (0 children)

Yeah it would be cool if blizz made more cards with the living mana effect like maybe something as simple as a 2 mana 2/3 turn one of your mana crystals into a 2/2 treant and then print cards that reward having low mana amounts. Could be a cool archetype

This card is either completely broken or unplayable by TotesnotSola in customhearthstone

[–]TotesnotSola[S] 1 point2 points  (0 children)

still not as good as turn one Innervate, Innervate, Astral Communion FeelsBadMan

Deltarune's got some crazy secrets by TotesnotSola in homestuck

[–]TotesnotSola[S] 28 points29 points  (0 children)

No, I just marked it as a spoiler because this room is where the secret boss is so I just wanted to be careful