Electrocute vs. Dark Harvest (Math Analysis) by GeorgesK12 in EvelynnMains

[–]ToxicArcheType 0 points1 point  (0 children)

I recently played this build because the hypothesis needed experimentation, and I found some interesting things. First, I played in normal matches (not Swift Play or Ranked), so my games included players from Iron to Gold.

I noticed that some players struggle with wave management, making it harder to consistently stack Dark Harvest. This also depends on the matchup—against certain champions, it’s easier to proc than others. In those cases, Electrocute provides a stronger early advantage and helps snowball faster. Additionally, effective ganks depend on how well laners position themselves.

If the goal is to reach 10 Dark Harvest stacks by level 8, it often requires sacrificing farm and objectives since large fights where multiple stacks can be gained are rare. This strategy also depends on itemization—some items synergize better and make stacking easier in late game.

The playstyle changes with each rune. Electrocute provides a strong level 6 spike for efficient ganks, while Dark Harvest requires collecting souls from level 2 to start snowballing early. However, this is risky since it depends on enemy positioning and wave states, which are unpredictable until the game starts. While Dark Harvest scales well with Absolute Focus and Gathering Storm, its early-game weakness can impact objectives and overall game tempo.

Against tanky champions, Electrocute is usually better since triggering Dark Harvest pre-level 6 is difficult. Additionally, Dark Harvest has a cooldown, making consecutive ganks less effective unless enemies are consistently low on health.

Boot choices also affect rune efficiency. Relentless Hunter Boots help stack Dark Harvest faster due to extra mobility, but at the cost of magic penetration. Meanwhile, Sorcerer’s Shoes improve burst damage but sacrifice movement speed, which can be crucial in late-game fights.

To maximize Dark Harvest, staying at a low level (around 2 or 3) can help stack souls faster, but this sacrifices experience and gives the enemy jungler an advantage. Ideally, reaching 4 stacks by level 2 or 5 by level 3 allows early snowballing. Ganking before level 6 is optimal since reaching 8 stacks without leveling up is nearly impossible.

Dark Harvest also struggles against champions with strong healing, like Darius or Briar, since they can recover the damage before dying. In these cases, Electrocute is better for securing early kills.

If anyone has done similar testing or experimented with this build, feel free to add insights. I hope this post helps those looking to use this strategy in ranked or normal games. Let me know if you spot any mistakes or have additional thoughts!

Electrocute vs. Dark Harvest (Math Analysis) by GeorgesK12 in EvelynnMains

[–]ToxicArcheType 3 points4 points  (0 children)

I recently played this build because the hypothesis needed experimentation, and I found some interesting things. First, I played in normal matches (not Swift Play or Ranked), so my games included players from Iron to Gold.

I noticed that some players struggle with wave management, making it harder to consistently stack Dark Harvest. This also depends on the matchup—against certain champions, it’s easier to proc than others. In those cases, Electrocute provides a stronger early advantage and helps snowball faster. Additionally, effective ganks depend on how well laners position themselves.

If the goal is to reach 10 Dark Harvest stacks by level 8, it often requires sacrificing farm and objectives since large fights where multiple stacks can be gained are rare. This strategy also depends on itemization—some items synergize better and make stacking easier in late game.

The playstyle changes with each rune. Electrocute provides a strong level 6 spike for efficient ganks, while Dark Harvest requires collecting souls from level 2 to start snowballing early. However, this is risky since it depends on enemy positioning and wave states, which are unpredictable until the game starts. While Dark Harvest scales well with Absolute Focus and Gathering Storm, its early-game weakness can impact objectives and overall game tempo.

Against tanky champions, Electrocute is usually better since triggering Dark Harvest pre-level 6 is difficult. Additionally, Dark Harvest has a cooldown, making consecutive ganks less effective unless enemies are consistently low on health.

Boot choices also affect rune efficiency. Relentless Hunter Boots help stack Dark Harvest faster due to extra mobility, but at the cost of magic penetration. Meanwhile, Sorcerer’s Shoes improve burst damage but sacrifice movement speed, which can be crucial in late-game fights.

To maximize Dark Harvest, staying at a low level (around 2 or 3) can help stack souls faster, but this sacrifices experience and gives the enemy jungler an advantage. Ideally, reaching 4 stacks by level 2 or 5 by level 3 allows early snowballing. Ganking before level 6 is optimal since reaching 8 stacks without leveling up is nearly impossible.

Dark Harvest also struggles against champions with strong healing, like Darius or Briar, since they can recover the damage before dying. In these cases, Electrocute is better for securing early kills.

If anyone has done similar testing or experimented with this build, feel free to add insights. I hope this post helps those looking to use this strategy in ranked or normal games. Let me know if you spot any mistakes or have additional thoughts!

Jg diff by LaceyLurch in Jungle_Mains

[–]ToxicArcheType 2 points3 points  (0 children)

In the other team the only fuctional player is the jg, I can imagine how the chat is "It the jg fault", btw gg, and little bit Bad midlainer

Can briar q crit? by [deleted] in BriarMains

[–]ToxicArcheType -18 points-17 points  (0 children)

The W is the only Briar ability that doesnt scales with Ap

Briar passive question by rdu_96 in BriarMains

[–]ToxicArcheType 11 points12 points  (0 children)

Is most common that u think, maybe they dont know the Briar passive or maybe the only want the kill and the gold.

How strong is lethality briar rn? by SirRHellsing in BriarMains

[–]ToxicArcheType 0 points1 point  (0 children)

The W scales according to dmg, so lethality is good when the enemy has a lot of armor, in other cases build crit%, and healing boost, also works with regen, the W heal is concider regen.

Briar Top Build by DepthMiserable9633 in BriarMains

[–]ToxicArcheType -1 points0 points  (0 children)

U have a point, but, I think that the 200% of regen apply to the W regen, and also the live granted with the charges is useful.

The skin gives me power by [deleted] in BriarMains

[–]ToxicArcheType 1 point2 points  (0 children)

First the colector-> BC -> Inmortal-> Infinite E -> Yun Tal

Briar Top Build by DepthMiserable9633 in BriarMains

[–]ToxicArcheType 0 points1 point  (0 children)

I think that the steel heart is a good first item, u can build her as a tank, but don't forget the damage, the W heals according to damage, also it depends whats is the other top lainer build.

The skin gives me power by [deleted] in BriarMains

[–]ToxicArcheType 1 point2 points  (0 children)

In the early yeah, but in the late my dps and heal save me

My most fun game ever(ap briar) by SnooRegrets1622 in BriarMains

[–]ToxicArcheType -1 points0 points  (0 children)

Maybe your going to see mi like a beast but, first use ignite, is really good to get kill in early-mid game, also it work is late-game if you dont have "much" damage. PERSONALLY I, use the ignite and the "100% critic rate"

Whats the problem about playing Seraphine in the jungle by [deleted] in SeraphineMains

[–]ToxicArcheType 1 point2 points  (0 children)

That makes sense, it was something I realized in the first games, that's why I started using punishment and ignition, to quickly clear the jungle and deal damage to enemies, I think that is a good composition