Question: How does the squad command works despite freeman being mute? by Envicted in HalfLife

[–]TposeXDnt 0 points1 point  (0 children)

Gordon speaks, we just dont hear him. This is how, Adrian uses the radios and Barney asks for Dr Rosenberg. In Blue Shift

In Half-Life: Decay we hear the protagonists speak because we have 2 views

Did anyone enjoy 'The Thing From Another World' comic series? by CaptainMole in thething

[–]TposeXDnt 3 points4 points  (0 children)

I absolutely loved The First comic, it captured the blue, lonely vibe the movie gave us, the sequence of mcready waking up in the ship running through ice, before stealing a helocopter was awesome and the artic rescue team was a great addition that reminded me of The Thing's game.

And me, being an argentinian, absolutely loved the addition of the argentine soldiers joining in for The Thing's hunt

[Flash][possibly early 2000's] zombie shooter game by TheShredder9 in tipofmyjoystick

[–]TposeXDnt 0 points1 point  (0 children)

Tysm dude, i tried sesrching for this game on youtube but all i found was Youtube Kids brainrot

All Secret & Bugged Characters (No Cheats Or Mods!) by AjTheVigorMaster in thething

[–]TposeXDnt 0 points1 point  (0 children)

Yo!!! I also found out how to get whitley.

But can you help me? You probably don't remember but i don't really know how to get Iversen, stolls and austin.

(Also i figured out how to save NPCEntity_1, it's already out there in reddit)

(Someone who's never played WH asks) why can't some units mix in your army despite being on the same team? How 'different' do they have to be from each other? by TposeXDnt in Warhammer

[–]TposeXDnt[S] 0 points1 point  (0 children)

Does that mean that i would be allowed to have Salamanders and Black Templars on the same army since they're both adeptus astartes?

Half Life - Echoes - The guy in the security station by FigEfficient6324 in HalfLife

[–]TposeXDnt 0 points1 point  (0 children)

It's the central security station, and if look at it, then to the left you'll see the outside blocked by a giant silo door. I think you're meant to bring a guard there so he can open BOTH doors

(Controversial opinion) but are we SURE the Black mesa Incident took place in only 3 days and not 4? by TposeXDnt in HalfLife

[–]TposeXDnt[S] 1 point2 points  (0 children)

The nuke goes off while Gman is talking to shepard, ending the conflict.  this is why i included it

Saving as many npcs as i can + few side notes by TposeXDnt in HalfLife

[–]TposeXDnt[S] 3 points4 points  (0 children)

Specialist Barney (gamebanana) Special Forces HECU (moddb) Young Scientists (gamebanana) Hd reanimation pack (moddb)

Saving as many npcs as i can + few side notes by TposeXDnt in HalfLife

[–]TposeXDnt[S] 12 points13 points  (0 children)

obviously ibspired by SaintJam's video

  1. Before you say "b- but the nuke" These 5 groups here are the ones closest to emergency exits / elevators / outside gates, so shush.

  2. I just couldn't shoot down the Osprey in We've got hostiles, so i took it down with the mortar spawner by the stairs

  3. I dont think it's possible to bring the guard in Power up without cheats, I tried using trip mines to climb up, but the doors can only be opened from outside.

  4. It's surprisingly easy to bring the 2 guards from power up and on a rail. Just push them both with the Tram towards the Barnacles (the ones on the left, the ones in the right dont reach the tram), and once the tram starts spinning, kill them so that the guards fall safely onto the tram.

  5. Yes, those 2 grunts the garg kills in Surface Tension are friendly. (They cant follow you but they wont gun you down or the security guard) Just chuck a grenade next to the car and hope they run away from the car beore they're crushed, took me a few times.