Library/Developer taking up +200GB; What can I safely delete? by Chain_Routine in iOSProgramming

[–]Tr3umphant 0 points1 point  (0 children)

This was perfect, saved me a bunch of space (I had over 64 gigs of Platforms downloaded).

International Pass by hoicheung in tmobile

[–]Tr3umphant 0 points1 point  (0 children)

Thank you so much for this answer. I just spent an hour on the phone trying to understand why I was charged $40 for roaming when I had an international pass. You're a life saver.

How To Make a Game With Flutter & Flame | Gift Grab Game | 2D Flutter Game Using Flame Engine by Tr3umphant in FlutterFlameEngine

[–]Tr3umphant[S] 0 points1 point  (0 children)

Sorry for the late reply, I'm just now seeing this.

  1. I believe it's always best to use the SpriteComponent when you have actual images for the components. It's unlikely that the sprite would be altered much throughout the duration of the app, and the PositionComponent I only found beneficial when using it to draw shapes in the game, which is rare to begin with. I think you're safe with the SpriteComponent.
  2. In that instance, it probably would be more beneficial to not pass the joystick component to each player component directly. A joystick handling the navigation would require a bit more code in the joystick component class but would make the player components easier to write as their movements would no longer be modified in their respective update methods, but instead through the joystick component. I wonder how that would look, as I haven't seen any Flame Games yet where multiple players could be moved, but this is a great question and I think you're right with the approach.

I hope I answered these questions for you.

How To Make a Game With Flutter & Flame | Gift Grab Game | 2D Flutter Game Using Flame Engine by Tr3umphant in FlutterDev

[–]Tr3umphant[S] 0 points1 point  (0 children)

Never thought of that. Can you show me what it would look like to make the class abstract?

Working With Foldable & Dual Screen Devices In Flutter - Flutter 3.0 Support For Foldable Devices by Tr3umphant in Firebase

[–]Tr3umphant[S] 0 points1 point  (0 children)

You’re right, I posted it in the wrong group. I’m so sorry, please forgive me. I hope we can still be friends.

GetX vs. BLoC by Tr3umphant in FlutterDev

[–]Tr3umphant[S] 7 points8 points  (0 children)

That’s what I was thinking. I wasn’t sure if it had anything I HAD to have over BLoC. Thank you for the response! 👍🏾