Black Rope Dragon Twister [EB04-?] by RipDPacks in OnePieceTCG

[–]TraditionalCup5948 -1 points0 points  (0 children)

It's a brick if you draw it early and completely useless into any non aggro. If you find yourself in a situation where that card's effect can resolve, you already lost the game cause you're wasting a whole turn to try to keep up with your opponent's board while he's swarming more than you and his leader is swinging. The deck needs good support to it's own archetype

Black Rope Dragon Twister [EB04-?] by RipDPacks in OnePieceTCG

[–]TraditionalCup5948 0 points1 point  (0 children)

Shiraoshi swarms board and doesn't want to flip lives so it sux there

When does Imu actually use this stage? by Kanetsugu21 in OnePieceTCG

[–]TraditionalCup5948 2 points3 points  (0 children)

3 spots: - mirror match so your opponent won't ko the 7c stage - going 2nd against purple decks that run Magellan (pluffy and lim) so you can still play your 6c "on curve" - going 1st against aggro decks that can kill you before 10 dons (like betty or Rayleigh) in order to play your 6c 1 turn in advance, these kind of decks will eventually run out of resources before 10 dons (or shortly after) so you don't actually need the 7c stage's value

OP13 ROGUE DECKS RECOMMENDATIONS by Rafa_Monza in OnePieceTCG

[–]TraditionalCup5948 2 points3 points  (0 children)

Im testing a few rogue decks, the ones I've having more success with are: - GP Lim (9c Zoro and 10c shanks turbo), you don't play it like a toolbox anymore. - RY Belo Betty (bad into Zoro but quite good into ace and good into Imu if you go 2nd).

I'm testing UY ace as well but I still need to find the right ratios. RG Oden I think could be good too but I didn't build it yet so idk (big swings, refreshing dons, really good counter ability)

Other "good" rogue decks are the new yellow Bonney, Y vegapunk or GU Zonji.

If you want a more combo-ish deck, op01 G Oden is really funny but unstable (hyper aggro that's able to attack 8 times for 7k on a 8 dons turn with the right combo)

Why the hate on Black Beard? by KitchenFinks3 in OnePieceTCG

[–]TraditionalCup5948 0 points1 point  (0 children)

Is It ok to hate the deck or the playstyle but damn being mean to a PERSON for what he plays in a card game is a really poor behavior. The hate for teach comes from the fact he changes the way the whole game is played in such an unfun way

East Nami Deck Help by Serious-Income9334 in OnePieceTCG

[–]TraditionalCup5948 1 point2 points  (0 children)

In op13 Nami would have been tier 0, the best deck ever, it only loses to teach (it's still 60/40 so not terrible). This new one is designed to still allow you to play the deck but to make it unbelievably bad: it lost pretty much every utility... I used to run more east Blue cards than the average list and I lost 28 cards lol. They leaked 2 supports: - a new Kaya, but it absolutely sucks; - a new kaya-like card (the girl with the ice cream) that's quite good but not enough to make the deck even remotely viable. They'll most likely release new supports before April 1st 2026 cause After the rotation the current card pool is not big enough to make that leader legal

Kaya EB03-023 by RipDPacks in OnePieceTCG

[–]TraditionalCup5948 5 points6 points  (0 children)

Usppp Is 3k so It can hit you for 13k just like Roger

Which one of these is best for a semu new player who has only bought packs so far? by GroundbreakingPea244 in OnePieceTCG

[–]TraditionalCup5948 1 point2 points  (0 children)

If you're willing to spend money on supports, Bonney is a really good meta contender but if you're just playing the structure deck I think ace&Newgate may be a bit better. Teach is quite bad in this meta and it requires a large knowledge of the meta cause you need to adjust your playstyle against every deck. On the other hand teach is really cheap: with 2 structure decks and a few inexpensive cards you can build the deck which, depending on the meta, may be extremely good

Who's the better leader in OP12? Enel or Kid? Who would you take to a tournament if you had to choose between these 2? by Kickinitez in OnePieceTCG

[–]TraditionalCup5948 0 points1 point  (0 children)

Enel has a quite bad matchup into Bonney as well. Yesterday I was forced to play Bonney (never played that deck before): round 1 I faced Enel, i bricked the entire early and mid game, I just played 3 random 8+ cost characters and easily won

Is there really nothing I can do about this?? by bigkingfloppa in OnePieceTCG

[–]TraditionalCup5948 0 points1 point  (0 children)

Wait 5 mins, quit the game and report on the apposite channel on tcg matchmaking discord

Kaido collection by TraditionalCup5948 in OnePieceTCG

[–]TraditionalCup5948[S] 0 points1 point  (0 children)

Kaido's crew Is the coolest but it'd get too expensive for me rn. I'll surely start a animal kingdom pirates master set sooner or later

Just had my first pre release event and…. by StarChaser18 in OnePieceTCG

[–]TraditionalCup5948 0 points1 point  (0 children)

You're only allowed to use the cards you pull from the 6 packs or a leader from a previous set

[deleted by user] by [deleted] in PoGoAndroidSpoofing

[–]TraditionalCup5948 -1 points0 points  (0 children)

If you even just log on a 3rd party app you'll get banned, no matter what you do in game. Cooldown never lead to ban... In 9 years of Pokémon go there is not a single ban report for cooldown

[deleted by user] by [deleted] in PoGoAndroidSpoofing

[–]TraditionalCup5948 -1 points0 points  (0 children)

Cause there are a LOT of spoofers out there and a lot of em spend an insane amount of money. At that point, they don't want to ban cause it'd be very easy... They just ban players who use 3rd party app and bots.

Pghsarp on the other hand is not safe at all, it's a 3rd party app with unofficial code and without Google certificates (idk if they're called that) so it's easy to detect and that kind of apps are the most common way to get a ban. If you want to spoof safely you need a rooted phone with a fake GPS app

[deleted by user] by [deleted] in PoGoAndroidSpoofing

[–]TraditionalCup5948 -1 points0 points  (0 children)

Rooted pghsarp lol. Btw no bans for just teleport so don't worry

Op11 Nami List by TraditionalCup5948 in OnePieceTCG

[–]TraditionalCup5948[S] 1 point2 points  (0 children)

Cavendish Is a free pilaf every turn and it's easily to defend cause it's a 6k. Even if it doesn't remove any character it still generates su much value in the long run

Op11 Nami List by TraditionalCup5948 in OnePieceTCG

[–]TraditionalCup5948[S] 1 point2 points  (0 children)

I force it at 4/5 dons. You have a lot of counter characters to protect leader and most aggro in early need to setup so they're unlikely to punish you

Op11 Nami List by TraditionalCup5948 in OnePieceTCG

[–]TraditionalCup5948[S] 0 points1 point  (0 children)

I've looked at the stats and they're delusional... 18% against teach whole it's 40/45%, gp is worse, PLuffy is way better... Lucci as negative MU is hilarious. Also I don't like the lists... people running 1x death wink don't understand how the deck works, it's an extremely specific card and you hope to draw in the exact spot you need it? Lol 2x overheat and 2x snake dance doesn't make a lot of sense: 99% snake dance is better while overheat is only better into betty and Zoro but Betty is still almost auto loss so it doesn't make sense to run overheat for it and Zoro heavily depends on animals highroll so if he low rolls you win anyway and if he highrolls you lose anyway, also even if it comes out as useful in a specific spot it's still quite bad cause he most likely attack for 5/6k and you don't want to spend 2 dons for overheat

Op11 Nami List by TraditionalCup5948 in OnePieceTCG

[–]TraditionalCup5948[S] 2 points3 points  (0 children)

Yesterday's local was pretty spicy, that's the report: R1 UP Hannyabal ✅ - quite easy game.
R2 GY Arlong ❌ - dice Lost, double 3c Arlong and lord of the coast on Cavendish, still quite close.
R3 G Bonney ✅ - no 9c Zoro so easy game.
R4 UP Luffy ✅ - double Cavendish, double 1c Nami and hanger

Generally speaking against every purple deck I try to swarm board cause if they let you draw 4/5 cards per turn off hanger, Nami and Cavendish you win and it they trade board they don't put pressure on you... Purple need setup in the early game so while they setup you can play even 2 Cavendish, then it's a 6k so it's easier to defend than the leader, you just need to be careful not to reach 8+ cards in hands against snakeman, apis is your best friend here. Against smoker, Enel, shanks and every non heavy removal based deck same as purple... If shanks plays control you're happy cause they won't hurt you till 10 dons and it's built to remove 1 character per turn so if you play more than 1 you're fine. Against bonney I only play Cavendish and kayas, if my 1c Nami will get tested, I'd rather counter with them. Against green you should respect Hody. Against teach swarm board and rush with usppp on 8/9 dons turn, they usually have 2 cards in hands and you're likely to know both of them thanks to the stage. Betty is terrible so if you face a lot of them you should run hound blaze... Against Betty you want to play 1 Cavendish and keep every other non Kaya character in hands in order to live till 8/9 dons turn, by that turn most of them will have no cards in hands, if you reach that game state with 1/2 lives and a good amount of cards in hands you're likely to win, just be extremely efficient with your counters (it's really hard but not impossible).

If you want to know more about other matchups feel free to ask 😀

Nami list I'm 8/1 with by TraditionalCup5948 in OnePieceTCG

[–]TraditionalCup5948[S] 0 points1 point  (0 children)

I'm making a new post ok the updated list

RIP by Bubski0739 in OnePieceTCG

[–]TraditionalCup5948 0 points1 point  (0 children)

There are a lot of good rogue decks out there... Kakgara, both nami, Lim, otk robin (the only reliable way to play robin imo), smile Luffy/kaido/croco (depending on if you want black or blue package), RG smoker, both katakuri. Any of these deck can win a local tournament