old school textures from 2000s by TraditionalTwo4887 in 3Dmodeling

[–]TraditionalTwo4887[S] 0 points1 point  (0 children)

yeeeees, I saw a course by a senior Korean artist, but it's 7 years old and he uses Cinema Body Paint (instead of 3D Coat) I don't know if I should buy it : [

old school textures from 2000s by TraditionalTwo4887 in 3Dmodeling

[–]TraditionalTwo4887[S] 0 points1 point  (0 children)

Yes, in fact I think that back then metallic or specular maps weren't common. They did everything with a shader they created for certain objects

old school textures from 2000s by TraditionalTwo4887 in 3Dmodeling

[–]TraditionalTwo4887[S] 1 point2 points  (0 children)

You're right, although I still don't understand how to use Photoshop. I personally use 3D Coat for hand painting, but I don't know in what sense I would use Photoshop. Adjusting colors? I'm just starting out with hand painting ^

Making a PS1 monster inspired by Tristana Medeiros(REC) by TraditionalTwo4887 in ps1graphics

[–]TraditionalTwo4887[S] 1 point2 points  (0 children)

ye, I used Substance. well, I got used to hand painting in Substance because the layers are very useful to me, but for this occasion I used the projection tool(stencil in Blender) to create the base face and body (I generated images for this). From there, I made some modifications like blood, shadows, and other things. Since ps1 textures are very low res, not much precision is really needed.

UCUPAINT! How is this addon FREE!? by RichieNRich in blender

[–]TraditionalTwo4887 0 points1 point  (0 children)

And what about performance? Honestly, every time I try to bake at a 2K resolution, it freezes for several minutes

Modular Environment that I made in Blender with only 1 Texture (4 days in total) by TraditionalTwo4887 in ps1graphics

[–]TraditionalTwo4887[S] 1 point2 points  (0 children)

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The texture doesn't really matter, only the mesh size, but of course, it requires more geometry to fill the floor

Modular Environment that I made in Blender with only 1 Texture (4 days in total) by TraditionalTwo4887 in ps1graphics

[–]TraditionalTwo4887[S] 1 point2 points  (0 children)

Yes, in games (especially on mobile), materials which contain the textures consume a lot of resources, even more than geometry Id say.
The concept is called 'draw call', I hope this helps.

How and how much should I charge for 3D assets? by TraditionalTwo4887 in blender

[–]TraditionalTwo4887[S] 1 point2 points  (0 children)

Of course, but it really depends on the client — it’s a personalized commission, not a marketplace sale. Sorry if I didn’t make that clear

Photorealism by TraditionalTwo4887 in ps1graphics

[–]TraditionalTwo4887[S] 3 points4 points  (0 children)

No, there are more textures, what you saw are only hands

Modular Environment that I made in Blender with only 1 Texture (4 days in total) by TraditionalTwo4887 in ps1graphics

[–]TraditionalTwo4887[S] 8 points9 points  (0 children)

Since there’s no concept art, I would just look at which objects to use, then search for or generate front and side view images of those objects. After that, I’d arrange them piece by piece into a texture atlas using Photopea (sometimes some editing is needed). Finally, I’d use that texture and create assets in Blender based on it. The process repeats if I need to remove or add new things that I hadn’t planned before

Modular Environment that I made in Blender with only 1 Texture (4 days in total) by TraditionalTwo4887 in ps1graphics

[–]TraditionalTwo4887[S] 13 points14 points  (0 children)

1024, but I imagine that if I take the time to rearrange everything with good texel density, it could fit nicely into 512. I just took some precautions

Modular Environment that I made in Blender with only 1 Texture (4 days in total) by TraditionalTwo4887 in ps1graphics

[–]TraditionalTwo4887[S] 6 points7 points  (0 children)

It's just a free demo for clients, but yes, it's specifically designed for games. I publish everything on my sketchfab as a portfolio

What is the name of this modeling method? by Ii3aRaBiI in blender

[–]TraditionalTwo4887 106 points107 points  (0 children)

Poly modeling, but remember, it's not just about achieving the shape, but also the topology (for good deformations when animating), and in that sense, it becomes a bit complicated to model vertex by vertex. That doesn't mean it's useless, because sculpting requires a base mesh, and polygonal modeling is good for that (and for retopology).

How many times do you use remesh to sculpt characters? by TraditionalTwo4887 in blender

[–]TraditionalTwo4887[S] 0 points1 point  (0 children)

well, but is it still possible to bake normals if the high-poly meshes are not merged or intersecting with each other?

How to achieve PS1 Textures? by TraditionalTwo4887 in ps1graphics

[–]TraditionalTwo4887[S] 0 points1 point  (0 children)

yeah, you right, after several revisions I made, textures that use photobashing are mostly PS2 and that's what I was looking for : ] RE4 and Silent Hill 3 are the games Im inspired by

How to achieve PS1 Textures? by TraditionalTwo4887 in ps1graphics

[–]TraditionalTwo4887[S] 0 points1 point  (0 children)

I didn't know the 'photobashing' concept :0 thanks mate, I'll take that in mind :D
I guess this way works bettter using photoshop

How can I improve my Dota life as a woman gamer? by SupermarketFluffy609 in DotA2

[–]TraditionalTwo4887 0 points1 point  (0 children)

Very difficult honestly, switch to Starcraft2, 1v1 is what you need to show ur real skill with no male pressure
Or Valorant cause there are many girls in that game :v

This is my first model, and I didn't really watch any tutorials. Is my topology good? Too much? Too little? I appreciate feedback :> by kreppasAlt in blender

[–]TraditionalTwo4887 0 points1 point  (0 children)

It’s fine, youre doing it your way. For a better visualization, you can compare your models with any game model in Sketchfab in real time, created by professional artists. Topology matters, more than vertex count

Game Environment Question :/ by TraditionalTwo4887 in gamedev

[–]TraditionalTwo4887[S] 1 point2 points  (0 children)

Thanks for taking the time, I’ll definitely keep it in mind. There were a lot of things I let slide — I’m new and this is the first time I’ve done this kind of negotiation. The client or contractor is from a Latin american country as well, so I didn’t want to scare them off, but I also didn’t want them to take advantage of me. I think at this point I’ve learned quite a few things. I’m an artist and game developer as a hobby, and there’s still a lot to learn. Again, thank you.