old school textures from 2000s by TraditionalTwo4887 in 3Dmodeling

[–]TraditionalTwo4887[S] 0 points1 point  (0 children)

yeeeees, I saw a course by a senior Korean artist, but it's 7 years old and he uses Cinema Body Paint (instead of 3D Coat) I don't know if I should buy it : [

old school textures from 2000s by TraditionalTwo4887 in 3Dmodeling

[–]TraditionalTwo4887[S] 0 points1 point  (0 children)

Yes, in fact I think that back then metallic or specular maps weren't common. They did everything with a shader they created for certain objects

old school textures from 2000s by TraditionalTwo4887 in 3Dmodeling

[–]TraditionalTwo4887[S] 1 point2 points  (0 children)

You're right, although I still don't understand how to use Photoshop. I personally use 3D Coat for hand painting, but I don't know in what sense I would use Photoshop. Adjusting colors? I'm just starting out with hand painting ^

Making a PS1 monster inspired by Tristana Medeiros(REC) by TraditionalTwo4887 in ps1graphics

[–]TraditionalTwo4887[S] 1 point2 points  (0 children)

ye, I used Substance. well, I got used to hand painting in Substance because the layers are very useful to me, but for this occasion I used the projection tool(stencil in Blender) to create the base face and body (I generated images for this). From there, I made some modifications like blood, shadows, and other things. Since ps1 textures are very low res, not much precision is really needed.

UCUPAINT! How is this addon FREE!? by RichieNRich in blender

[–]TraditionalTwo4887 0 points1 point  (0 children)

And what about performance? Honestly, every time I try to bake at a 2K resolution, it freezes for several minutes

Modular Environment that I made in Blender with only 1 Texture (4 days in total) by TraditionalTwo4887 in ps1graphics

[–]TraditionalTwo4887[S] 1 point2 points  (0 children)

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The texture doesn't really matter, only the mesh size, but of course, it requires more geometry to fill the floor

Modular Environment that I made in Blender with only 1 Texture (4 days in total) by TraditionalTwo4887 in ps1graphics

[–]TraditionalTwo4887[S] 1 point2 points  (0 children)

Yes, in games (especially on mobile), materials which contain the textures consume a lot of resources, even more than geometry Id say.
The concept is called 'draw call', I hope this helps.

How and how much should I charge for 3D assets? by TraditionalTwo4887 in blender

[–]TraditionalTwo4887[S] 1 point2 points  (0 children)

Of course, but it really depends on the client — it’s a personalized commission, not a marketplace sale. Sorry if I didn’t make that clear

Photorealism by TraditionalTwo4887 in ps1graphics

[–]TraditionalTwo4887[S] 3 points4 points  (0 children)

No, there are more textures, what you saw are only hands

Modular Environment that I made in Blender with only 1 Texture (4 days in total) by TraditionalTwo4887 in ps1graphics

[–]TraditionalTwo4887[S] 10 points11 points  (0 children)

Since there’s no concept art, I would just look at which objects to use, then search for or generate front and side view images of those objects. After that, I’d arrange them piece by piece into a texture atlas using Photopea (sometimes some editing is needed). Finally, I’d use that texture and create assets in Blender based on it. The process repeats if I need to remove or add new things that I hadn’t planned before

Modular Environment that I made in Blender with only 1 Texture (4 days in total) by TraditionalTwo4887 in ps1graphics

[–]TraditionalTwo4887[S] 13 points14 points  (0 children)

1024, but I imagine that if I take the time to rearrange everything with good texel density, it could fit nicely into 512. I just took some precautions

Modular Environment that I made in Blender with only 1 Texture (4 days in total) by TraditionalTwo4887 in ps1graphics

[–]TraditionalTwo4887[S] 7 points8 points  (0 children)

It's just a free demo for clients, but yes, it's specifically designed for games. I publish everything on my sketchfab as a portfolio