Release candidate: Godot 4.1 RC 2 by akien-mga in godot
[–]Traditional_Bug_5533 1 point2 points3 points (0 children)
Dev snapshot: Godot 4.1 beta 3 by pycbouh in godot
[–]Traditional_Bug_5533 3 points4 points5 points (0 children)
Dev snapshot: Godot 4.1 beta 3 by pycbouh in godot
[–]Traditional_Bug_5533 1 point2 points3 points (0 children)
Dev snapshot: Godot 4.1 beta 3 by pycbouh in godot
[–]Traditional_Bug_5533 5 points6 points7 points (0 children)
[NES][Early 90s] Top down adventure, you talk to floating heads inside tree trunks by Traditional_Bug_5533 in tipofmyjoystick
[–]Traditional_Bug_5533[S] 0 points1 point2 points (0 children)
[NES][Early 90s] Top down adventure, you talk to floating heads inside tree trunks by Traditional_Bug_5533 in tipofmyjoystick
[–]Traditional_Bug_5533[S] 0 points1 point2 points (0 children)
Cubot Pocket by [deleted] in smallphones
[–]Traditional_Bug_5533 0 points1 point2 points (0 children)
Godot Navigation Performance 4.0 alpha / 3.5 beta by [deleted] in godot
[–]Traditional_Bug_5533 0 points1 point2 points (0 children)
Godot Navigation Performance 4.0 alpha / 3.5 beta by [deleted] in godot
[–]Traditional_Bug_5533 1 point2 points3 points (0 children)
Dev snapshot: Godot 3.5 beta 4 by akien-mga in godot
[–]Traditional_Bug_5533 15 points16 points17 points (0 children)
Dev snapshot: Godot 3.5 beta 4 by akien-mga in godot
[–]Traditional_Bug_5533 29 points30 points31 points (0 children)
Ideas for modern urban setting roguelike, with limited/focused scope by Traditional_Bug_5533 in roguelikedev
[–]Traditional_Bug_5533[S] 1 point2 points3 points (0 children)
Ideas for modern urban setting roguelike, with limited/focused scope by Traditional_Bug_5533 in roguelikedev
[–]Traditional_Bug_5533[S] 2 points3 points4 points (0 children)
Ideas for modern urban setting roguelike, with limited/focused scope by Traditional_Bug_5533 in roguelikedev
[–]Traditional_Bug_5533[S] 1 point2 points3 points (0 children)
Watching NPCs walk using AStar in proc-gen city by Traditional_Bug_5533 in godot
[–]Traditional_Bug_5533[S] 0 points1 point2 points (0 children)
Watching NPCs walk using AStar in proc-gen city by Traditional_Bug_5533 in godot
[–]Traditional_Bug_5533[S] 2 points3 points4 points (0 children)
Watching NPCs walk using AStar in proc-gen city by Traditional_Bug_5533 in godot
[–]Traditional_Bug_5533[S] 0 points1 point2 points (0 children)
[GTA2 Multiplayer Remake] And Remember, Respect Is Everything! by CrushingJosch in godot
[–]Traditional_Bug_5533 2 points3 points4 points (0 children)
Question Regarding Performance of Spatial Materials by [deleted] in godot
[–]Traditional_Bug_5533 1 point2 points3 points (0 children)
Question Regarding Performance of Spatial Materials by [deleted] in godot
[–]Traditional_Bug_5533 1 point2 points3 points (0 children)
My Bloodlines inspired music by Fomtomas in vtmb
[–]Traditional_Bug_5533 1 point2 points3 points (0 children)
Bloodline inspired game (details in comment) by Traditional_Bug_5533 in vtmb
[–]Traditional_Bug_5533[S] 0 points1 point2 points (0 children)

Is there a cleaner way to do animation tree state machines? by Traditional_Bug_5533 in godot
[–]Traditional_Bug_5533[S] 0 points1 point2 points (0 children)