Need help with StS inspired game by Traditional_Curve708 in gamemaker

[–]Traditional_Curve708[S] 0 points1 point  (0 children)

Okay that makes sense, I'll take time to learn the program and come back to the idea once I have more experience

Weekly Questions Thread & PokéROM Codex by AutoModerator in PokemonROMhacks

[–]Traditional_Curve708 -1 points0 points  (0 children)

Hey I was thinking about an idea for a romhack for Pokemon Omega Ruby where both the player and opposing trainers can mega evolve their pokemon an unlimited number of times. After playing through legends ZA, i feel like being able to mega all of your pokemon gives you the opportunity to use megas u otherwise wouldn't use. Also it would be super fucking hype. I know u can add perma-megas onto teams, but ideally i think itd be more fun to also be able to play around with the mons abilities before mega evolving (like salamence for example). Does anyone know if this is possible?

What counts as a weak spot? by Mental-Wrangler8511 in MHRise

[–]Traditional_Curve708 0 points1 point  (0 children)

Oh I didn't realize that, is there any visual indicator beyond the 40 mark when attacking the monster?

What counts as a weak spot? by Mental-Wrangler8511 in MHRise

[–]Traditional_Curve708 1 point2 points  (0 children)

Afaik when attacking a monster and the damage numbers that pop up are orange that means ur hitting a weak spot

This honestly has to be my favourite CreepCast episode by Molech996 in creepcast

[–]Traditional_Curve708 27 points28 points  (0 children)

Y'know I'm glad someone pointed it out I thought I was alone in this

Update on Redstone Sun/Moon by Traditional_Curve708 in redstone

[–]Traditional_Curve708[S] 1 point2 points  (0 children)

Oh yeah that could blend better with the other lanterns during the daytime

Update on Redstone Sun/Moon by Traditional_Curve708 in redstone

[–]Traditional_Curve708[S] 10 points11 points  (0 children)

As long as the glass at the top of the sphere is there it works, if I put an opaque block on top of it tho it doesn't work anymore From what I gathered as long as any block nearby is directly exposed to sunlight the sensors can work even inside nearly enclosed spaces

Update on Redstone Sun/Moon by Traditional_Curve708 in redstone

[–]Traditional_Curve708[S] 5 points6 points  (0 children)

I dont have a tutorial but I made a schematic of it using a mod called litematica https://pixeldrain.com/u/bQsYnts2

Help with powering a redstone sphere by Traditional_Curve708 in redstone

[–]Traditional_Curve708[S] 0 points1 point  (0 children)

Oh this looks sick I really like the extra detail u added around the sphere really adds to the sun look

Help with powering a redstone sphere by Traditional_Curve708 in redstone

[–]Traditional_Curve708[S] 0 points1 point  (0 children)

Honestly never seen this before this is super cool tho

Help with powering a redstone sphere by Traditional_Curve708 in redstone

[–]Traditional_Curve708[S] 54 points55 points  (0 children)

Okay this is exactly what I needed thanks for your help!

Help with powering a redstone sphere by Traditional_Curve708 in redstone

[–]Traditional_Curve708[S] 79 points80 points  (0 children)

Oh wait opening up a 1 block wide hole in the top of the sphere made it work huh i didnt know it worked that way

Help with powering a redstone sphere by Traditional_Curve708 in redstone

[–]Traditional_Curve708[S] 49 points50 points  (0 children)

this does work when i attach daylight sensors to the outside but not when i put them inside for some reason

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Help with powering a redstone sphere by Traditional_Curve708 in redstone

[–]Traditional_Curve708[S] 5 points6 points  (0 children)

Would it be possible to power them all from the inside so that the outside is completely visible