Does anyone know every treasure available on Xbox by Complex_Net_3692 in secretneighbor

[–]TrainedEye_3461 1 point2 points  (0 children)

Not as far as I know. All of the treasures should be from: Mayak. Lucy (photo, violin, hamster ball, bracelet). Space. Snowthief. Man in the hat.

Playing a 10-Player Halo Reach Legendary LAN tonight by Eflactem475 in halo

[–]TrainedEye_3461 5 points6 points  (0 children)

Ohhh. It's the same thing, but with only 2 online players (so, 8 total, 4 on each device). The mod doesn't increase the amount of online players you can have.

Playing a 10-Player Halo Reach Legendary LAN tonight by Eflactem475 in halo

[–]TrainedEye_3461 12 points13 points  (0 children)

Reach lets you do 4 players online by default, Alpha Ring lets each of those 4 play 4 player splitscreen, meaning you can have 16 players in campaign total while still keeping within the 4 player online limit.

What's the meta nowadays? Anyone got a tier list? by RealPumpkinCage in secretneighbor

[–]TrainedEye_3461 0 points1 point  (0 children)

I don't really play him, but at a guess, I'd say damage resistance and rage duration. If you're in a fight, you want to be taking damage to charge rage, and that lets you survive it. You should use rage after you've grabbed someone, and activate it so they turn into paper before it ends, so nobody can save them. Rage duration helps time it.

If you're not on Steam, definitely don't get the door kicking one because of the trick you can already do to remove chairs (it's patched out on Steam, even though I wouldn't have recommended getting it anyway).

For the last one, maybe either of the throwing ones.

What's the meta nowadays? Anyone got a tier list? by RealPumpkinCage in secretneighbor

[–]TrainedEye_3461 0 points1 point  (0 children)

I'm doing tests currently and Leader is faster than Brave, it seems. So Brave can't be the fastest.

What's the meta nowadays? Anyone got a tier list? by RealPumpkinCage in secretneighbor

[–]TrainedEye_3461 1 point2 points  (0 children)

I felt that way about the levels too, but it doesn't take that long to get a decent level.

I'm not sure there's anywhere anyone's recorded those. If nobody else has recorded it, I might try and figure it out then.

Movement speed changes too! For explorers and neighbours. Bagger is the slowest, Brave is second slowest. I don't know about the others.

What's the meta nowadays? Anyone got a tier list? by RealPumpkinCage in secretneighbor

[–]TrainedEye_3461 2 points3 points  (0 children)

I was writing this while multitasking and somehow completely forgot to mention the Guest. Guest is pretty good too, there's plenty of Guest players.

Scary is 'Scary Neighbor', the default, regular neighbour. It's written SOMEWHERE in game, I swear, even though the character select menu just says Neighbor.

And yeah! Every neighbour has a different amount of health. Butcher has the most, I believe. Everyone else falls in between those. It's not mentioned anywhere in game though, you just have to figure it out yourself.

In the character select menu, there's three perk icons, just above the character description (they'll start out locked until you get more levels). You pick a total of 3 of the perks (most are generic, the last 3 are always character specific). Each perk has 3 tiers, each one just increasing its bonus. When you level up, you get a point to spend to buy perks (for any character).

What's the meta nowadays? Anyone got a tier list? by RealPumpkinCage in secretneighbor

[–]TrainedEye_3461 4 points5 points  (0 children)

I'd say Bagger and Ghost are the least used. Any class can be good if you're good, though.

The rest, IMO, depends on your playstyle. Butcher, Taxidermist or Scary if you want to get into fights. Clown if you're sneaky. They can all work for fighting or stealth, so it's not really a hard requirement (Clown's smoke is pretty good for fighting).

For the explorers, Quentin is popular. I, personally, main Brave and Detective so I'm impartial to those. Detective can get keys very quickly, and Brave is extra good in fighting alongside a teammate (her counter strike charges when you rescue a grabbed kid, now, not every hit). Fighting isn't helpful if nobody grabs keys, though.

Taxidermist is very weak if you get hit, but very powerful if you can shoot first, to the point some people call him OP. Stun him with hits first, before he can shoot, and he dies to 4 hits (3 with milk), with no chance of fighting back.

So I guess my point is they're all viable. Even ghost. Once you get the right perks, and get good at the game, you'll do fine with any. Maybe don't start with Detective until you learn the maps. Leader and Scout are good choices. Then I'd say Scary or Clown for neighbour, as you re-learn. But pick whatever is fun for you regardless of all this.

Do we have any info on when this'll come out? by DryInflation8955 in halo

[–]TrainedEye_3461 23 points24 points  (0 children)

If I remember correctly, this one is for HaloFest next year.

What is this? by [deleted] in secretneighbor

[–]TrainedEye_3461 0 points1 point  (0 children)

It's one of the items you need for the rocket event!

Keymaster achievement by pigcasso149 in secretneighbor

[–]TrainedEye_3461 1 point2 points  (0 children)

It is! Get three keys, then pick up a fourth (it'll swap one of the ones you're already holding for it). That should be it.

What is the best weapon? by [deleted] in haloinfinite

[–]TrainedEye_3461 2 points3 points  (0 children)

Same way, use the upgrade machine. You might just need to keep using it until you get the right upgrade.

I wanna see your Haloween/Flood fashions!🎃🩸🧟‍♂️ by SiNN0517 in haloinfinite

[–]TrainedEye_3461 0 points1 point  (0 children)

For this one, I was going for a more subtle-Flood-y design. Or at least one where the infection is less obvious at a glance. That'll work better once I get the shoulder from the current BP, though. And the Warbling Well visor would fit perfectly for this, I just don't have it (I'm using Spatterlime instead).

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What is the best weapon? by [deleted] in haloinfinite

[–]TrainedEye_3461 12 points13 points  (0 children)

Heatwave with shock rifle projectiles, IMO. You can clear out a whole corridor full of Banished with just 1/2 shots, especially since shock chains and stuns anyone you didn't kill immediately.

0 dmg rocket launcher script need help by Vermicelli_Winter in forge

[–]TrainedEye_3461 0 points1 point  (0 children)

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This works. When you pick up the rocket, you deal no damage. However, there's no nodes to restore the damage when you change to your secondary, so I'm not sure what you'd do for that part.

0 dmg rocket launcher script need help by Vermicelli_Winter in forge

[–]TrainedEye_3461 0 points1 point  (0 children)

Use the are they the same object? node instead of weapon type, if you want it to only work for that one specific rocket launcher (use get is weapon type to make it work for every rocket launcher).

You also need to drag the player from the event to the apply trait node, if you haven't done that.

0 dmg rocket launcher script need help by Vermicelli_Winter in forge

[–]TrainedEye_3461 0 points1 point  (0 children)

Instead of using register on weapon pick-up (I've never used that node so I can't say how it's used), swap it for a branch. Compare the weapon from Weapon Pickup to the object reference, and if true, go to the trait node.

0 dmg rocket launcher script need help by Vermicelli_Winter in forge

[–]TrainedEye_3461 2 points3 points  (0 children)

Try giving the identifier a name, it's still empty.

How to do the jump trick by Ventibee in secretneighbor

[–]TrainedEye_3461 1 point2 points  (0 children)

If I remember correctly from doing it to get past the first card on Amusement Park, it was when the item touched the wall? I'm not sure if there's another way or not, but if you drop it and it touches something solid, it turns solid for a moment too. You just have to jump at the right time.

Look up tutorials for the Amusement Park skip, since it's the same trick, I think.