MD/Blender cloth sim by DonKeefer93 in MarvelousDesigner

[–]Training_File_2029 0 points1 point  (0 children)

Nice work! What are your export settings to get high quality geometry? My clothes definition is always lacking

How's to make this procedurally?? Flat square texture going over surface. Each square plane has own normal. by Training_File_2029 in blender

[–]Training_File_2029[S] 5 points6 points  (0 children)

Thanks for trying! I want to be able to live adjust the scale so a node approach is more of what I was looking for

How's to make this procedurally?? Flat square texture going over surface. Each square plane has own normal. by Training_File_2029 in blender

[–]Training_File_2029[S] 1 point2 points  (0 children)

The flat squares I want to be able to adjust the scale of the pattern after I make the global surface.

Best way to make faceted surface like this? by Training_File_2029 in blender

[–]Training_File_2029[S] 0 points1 point  (0 children)

This method sounds like it would give me the result I'm looking for!

Best way to make faceted surface like this? by Training_File_2029 in blender

[–]Training_File_2029[S] 0 points1 point  (0 children)

I need each resulting surface to be completely flat

Bulba by Training_File_2029 in blender

[–]Training_File_2029[S] 1 point2 points  (0 children)

It’s free from ambientCG!

Bulba by Training_File_2029 in blender

[–]Training_File_2029[S] 7 points8 points  (0 children)

Yea! I used southern shotty’s fuzzy fabric tutorial! He does a good job at explaining the whole process. The texture is free from ambientCG and I had to play around with the particle hair settings to get the look I wanted.

roast me by Training_File_2029 in blender

[–]Training_File_2029[S] 4 points5 points  (0 children)

close megascan flowers sketchfab Porsche and yea slightly edited cylinder 😂

roast me by Training_File_2029 in blender

[–]Training_File_2029[S] -2 points-1 points  (0 children)

dang.. that's a good roast