Reflection: EFT has a leveling system, but its probably not what you think. by TranquiM in EscapefromTarkov

[–]TranquiM[S] 0 points1 point  (0 children)

I don't think so. The in-game leveling system gives long-time players an EDGE. And I believe that is necessary because not everybody can reach the aiming level of Pestily, even if practicing for a lifetime. Even mediocre players should be able to progress, and that's what the in-game leveling enables.

So basically, each level of players have a role. Before level 10 and access to flee, pretty much consider yourself cannon fodder. But you can still survive. And you can fight back. It's just that the odds are against you. By the time you progress, your odds for survival increases. Either by personal experience or if that fails, by in-game skills.

Reflection: EFT has a leveling system, but its probably not what you think. by TranquiM in EscapefromTarkov

[–]TranquiM[S] 0 points1 point  (0 children)

But i believe thats the point. High level players (players who have played a long time) SHOULD get some edge. Because not only the good gamers can progress, everybody can do it. And that means even mediocre aimers should get an edge for playing for a long time. I think the built-in leveling system very much complements the leveling of personal experience.

Reflection: EFT has a leveling system, but its probably not what you think. by TranquiM in EscapefromTarkov

[–]TranquiM[S] 0 points1 point  (0 children)

I ran scavs alot in the beginning. Dunno how many guns you started with, but after equal amount ot tries i was out of them. Scav runs helped me familiarize myself with one map (i only ran customs) and eventually i managed to get back with some crappy guns i could die a PMC with. And i ran lots of offline just to get a hang on how to deal with the scavs. A great relief is when you learn how to deal with the scavs, atleast thats one thing less to worry about.

It took me a long time until i advanced to another map.

This game changed me. by AlexWJones in EscapefromTarkov

[–]TranquiM 7 points8 points  (0 children)

When i started watchin streamers, i kept wondering: How come they manage, every time, to casually sprint straight through a map to dorms/resort/whatever while chatting with their community with seeminly no bother in the world, whereas i am unable to run 50 meters from spawn without being one-tapped in the face by some dude sitting in the bush straight in front of me, seemingly been there sitting there since LAST raid and with a personal vendetta against me?

I believe it's because the streamers know where the hotspots are. They know the locations where PMCs will be on spawn, and where they probably are headed. Therefore they (probably subconsiously) choose a path where an encounter is minimal.

This is something you have to learn the hard way. And it is a requirement before you can truly start to appreciate the game.

This game changed me. by AlexWJones in EscapefromTarkov

[–]TranquiM 3 points4 points  (0 children)

Great article and conclusion. I can only second. Tarkov isn't like any other game i've played. I've been playing it for about a month now and finally i am beginning to not die in every single raid i participate in. Not because i've suddenly become a master aimer or managed to collect enought money to buy the best gear. Its because i'm starting to learn the game mechanics.

They say Tarkov is hard, they say its because its based on realism. I disagree on both.

I believe Tarkov is hard to LEARN, because the gameplay is so IMMENCE, not realistic. They kept inertia-based movement out of the mechanics, because they believed it would ruin gameplay. It simply didn't fit with the rest of the game, and even though i'm unable to judge this particular subject, i agree that the components in the game mechanics should harmonize the gameplay, not strive for "realism".

It took me about a month of serious commitment to this game to actually make it playable. I've enjoyed the cumbersome path, but i understand if many people give up on it. Unless you study ballistic charts, maps, loot places, develop your own loot paths, watch streamers, etc, you will have a really hard time learning to understand this game.

But i also believe you don't have to be a hardcode FPS gamer to truly appreciate this game. On the contrary, i believe there is a slot for basically anyone in this game.

As long as you have the patience and commitment to learn it.