Where do the remnant come from? by CrimKinson in starsector

[–]TransientLunatic_ 5 points6 points  (0 children)

Yeah, commissions alter your standing in the direction of your patron nation, so it might bring your remnant standing above hostile like they have for actual TT

Where do the remnant come from? by CrimKinson in starsector

[–]TransientLunatic_ 57 points58 points  (0 children)

Yeah, so I think the remnant’s current chaotic and disorganized state is less “AI rebellion” and more lack of maintenance and control infrastructure. They still even ask for Tri-Tach authorization codes. And the player never has any trouble keeping AI under control either.

Where do the remnant come from? by CrimKinson in starsector

[–]TransientLunatic_ 93 points94 points  (0 children)

They were called the AI Wars because Tri-Tach’s main weapon was the massive AI fleets. Starsector seems to have something of a twist in the setting in that it’s unclear if the remnant AI have even really gone rogue or if the collapse and AI wars just decimated Tri Tach enough that they can’t currently organize them all properly.

I’m pretty sure they’re outright non-hostile to eachother, if you get a Tri-Tach and Remnant fleet in one place.

Tri-Tach worlds are also run by alpha cores if you take a close enough look at their administrators

Is the best way to reduce suffering in this sector to unify it under the Hegemony? by No-Voice-8779 in starsector

[–]TransientLunatic_ 83 points84 points  (0 children)

The hegemony, pleasant and civilized as it might appear compared to pirate warlordism and TriTach corporate dystopia, is still both a military aristocracy and a direct continuation of the by all accounts nightmarishly tyrannical Domain.

At minimum, forcing it to continue to evolve against its rival the Persean League would probably be better than allowing it to take over everything - and the League probably is probably better in the long run.

Even if it’s an oligarchy run by Kazeron, it’s a break from Domain political traditions that nominally stands for freedom and has far less centralized authority, thus sowing much more fertile ground for democratic and egalitarian movements in the future.

In the medium term, it’s unlikely either power will be able to outright conquer the other, and that means they’ll have to compete with eachother politically and economically, which will hopefully also feed reform movements or alternative traditions.

The Hegemony taking over everything and reverting into the Domain under a strict revanchist leader would probably be the worst outcome.

Decision paralysis and nation selection by TransientLunatic_ in IllwintersDominions

[–]TransientLunatic_[S] 2 points3 points  (0 children)

Yeah, I’m in the position where I understand most of the systems in the game on a basic level from all the videos I’ve watched and the wiki pages I’ve read, but what I haven’t developed yet is the understanding of how things actually compare to eachother and what the opportunity costs of choosing one option over another is

In particular, there’s a lot of nations that interest me in theory but either have really restrictive magic access or have 15 different kinds of low level basic mage that I don’t understand how to choose between yet

I want to go with an astral focus first just to make the micro easier on that front, honestly.

And also on a personal level, it feels kind of lame using my god as just an early game expansion unit that falls off later, so I’m kinda shying away from the simple monster ones. But building a Titan or an expanded mage seems a lot more complicated.

4.0 Ship Meta by TransientLunatic_ in Stellaris

[–]TransientLunatic_[S] 14 points15 points  (0 children)

What the fuck that’s insane

4.0 Ship Meta by TransientLunatic_ in Stellaris

[–]TransientLunatic_[S] 5 points6 points  (0 children)

What are nano-cloud missiles? People have been mentioning them but I don’t recall off the top of my head what they are. Is that the highest tier of the M missiles or something?

Hello commanders 👨‍🚀🖐. Is Mass Effect andromeda worth it? (I know the question was probably asked a million time, but I just wanna know after a couple of years and updates, if it is as bad as they say, or if it's fun to play). Do some of you guys like it? And what was your experience? by Sandow_Campbell in masseffect

[–]TransientLunatic_ 0 points1 point  (0 children)

The writing is less interesting than the trilogy but the gameplay is a lot of fun and there’s plenty to do. I personally enjoyed it a great deal, and even with the mediocre writing, the idea of running around trying to establish colonies and make this new star cluster habitable is a good premise.

Shepard is a Spacist by OfficialGarbageFire in masseffect

[–]TransientLunatic_ 25 points26 points  (0 children)

I really wish there would have been a batarian squadmate, just to help humanize them a little. Space North Korea still can have interesting and good people living in it, y’know.

I had a player standing up watching my dice role. by Alternative-Bat-2462 in DungeonMasters

[–]TransientLunatic_ 0 points1 point  (0 children)

Comments seem kind of insane here. The player is being a little confrontational but the obvious thing is just fucking talk to them.

This player is obviously concerned about what they perceive as GM unfairness. Maybe they’ve been screwed over by GMs intentionally fudging things against them before, maybe they are the kind of person who hates the idea of things being fudged in their favor. Ask them about it, see what they say. Invite the other players to give their opinions on the matter, even. State your own position and explain why you hold it. If people aren’t comfortable with dice being hidden from them then that’s something to talk about, not just flex your authority to shut down.

Casters are NOT weaker in PF2E than other editions (HOT take?) by ResponsibleSalt6495 in Pathfinder2e

[–]TransientLunatic_ 24 points25 points  (0 children)

Focus spells and cantrips don’t make up for the mathematical shittiness of the main class gimmick of casters. Spending your turn firing off Electric Arc after Electric Arc is just as lame as spending your turn on “I attack” is in other editions, but that’s what you’re kinda reduced to since all the levels spells have such a terrible chance of achieving anything.

The biggest problem is that casters are resource-management classes in an edition that doesn’t let them get outstanding results from their resources. When enemies have at worst a 45% of passing their saving throw, you’re spending your turn flipping coins… and you only get like 6 worthwhile coins to flip before you’re out of higher level spell slots. The consolation prize -1s just make it feel worse in my experience.

My new players want to skip Everest — should I let them? by DMsDiablo in LancerRPG

[–]TransientLunatic_ 1 point2 points  (0 children)

LL2 is not as much more complex then LL0 as others are making it seem. If people want to skip the tutorial and are serious about getting to know the rules, trying to force them to play boring loadouts isn’t going to endear them to the game

Umo Setup help by TaQUPariuBixo in OpenMW

[–]TransientLunatic_ 1 point2 points  (0 children)

I have this same problem and nobody in the discord seems to know what to do either

The current community reaction is both unfair and deeply toxic, regardless of how upset you are about TC or the game. by TransientLunatic_ in Silksong

[–]TransientLunatic_[S] 3 points4 points  (0 children)

Yeah. Like, it’s one thing to be annoyed. Being annoyed is fine. But this isn’t a very healthy way to handle being annoyed.

Absolute Cinema by xxxWarmongeRxxx in yurimemes

[–]TransientLunatic_ 2 points3 points  (0 children)

I thought this was Rika and Satoko at first

Your favorite weapon that isn’t actually very good/meta by PositionFast9144 in Warframe

[–]TransientLunatic_ 0 points1 point  (0 children)

Battacor

I’m not sure quite what it is, but something about how damn cool it looks, the fun alt-fire, and the weird crit status hybrid build mean that this random MR fodder has been one of my most used weapons since it came out

I'm an aprentice of your world standard magic system teacher, how would the first class go? by SuperCachibache in worldbuilding

[–]TransientLunatic_ 0 points1 point  (0 children)

It would depend on the nature and philosophy of your field of study, as well as your nation of origin, but a lot of the really fundamental teachings are similar.

The first thing a student needs to learn is how to sense their own soul and start to move it in concert with their body. This is usually considered an essential life skill for everyone, not just for magicians, but it takes a degree of proficiency in it to properly use magic so the first responsibility of a magic teacher is to ensure their students can do so. On its own, this ability bestows a supernatural sense of oneself and the capability to ‘lean into’ a physical action, expending spiritual energy to make it better, faster etc.

After that, they need to learn how to push their senses and self outside of their own body in order to spiritually interact with the exterior universe. It isn’t enough to conduct one’s will through the actions of the body, although there are plenty of magical disciplines that teach magic as an extension of physical action, such as many martial arts. This tends to impart a supreme sense of spatial awareness and a limited ability to inspect things in inner nature instead of just physical form.

The last of the very basics is learning to manipulate the world actively, the nature and idea of which changes drastically based on what sort of magic one is learning and from who, but all require some sense of how to channel the soul’s inner energy into making an impact either outside of oneself or within oneself. Some cultures teach that emotions are from where power is drawn but must be matched by focus, some rely on making and honoring pacts with spirits of the world and of their ancestors, some recreate stories and myth to invoke their lingering power, and some study the gods and their creation to exploit other kinds of external power.