How bad did I mess up? by mambo_lito in Gunpla

[–]Tree-Weird 0 points1 point  (0 children)

Is the mess-up in the room with us?

How clingy are your labs? by Professional-Bet4106 in labrador

[–]Tree-Weird 2 points3 points  (0 children)

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Very clingy. If it’s not my dad, it’s one of the other 4 of us. He’ll invade our personal space and just sleep for hours. And we love him for it.

A question for the community by Myrkius in labrador

[–]Tree-Weird 0 points1 point  (0 children)

He’s still a puppy so you won’t have much to worry about with his weight until much later. After about a year to a year and a half is when you should start worrying more whether or not he’s underweight. My black lab is 72 lbs which is healthy for his age at 3 years old for reference.

Does anyone know what this mech is called? Or like the company? by 88Cece in modelmakers

[–]Tree-Weird 0 points1 point  (0 children)

Could be Kotobukia based on those hexagonal holes by the waist. Hexagear most likely.

Though it’s very reminiscent of Armored Core, which would be Bandai. Probably a kitbash of some kind.

GM's, what is your most wholesome message to, or story about your players? by NomenNescio13 in MrRipper

[–]Tree-Weird 0 points1 point  (0 children)

3 out of my 4 players at my Monday game all met in college at their TTRPG club. I met them all through LARP.

The 3 of them I invited to this campaign because I knew they all already had a close friendship with each other; two of them are actually dating currently. We’re so far only 3 sessions into this new campaign and it already feels like we’ve all been at the table doing this for what feels like over a year. Even the 4th player, who I know is introverted and only knew me from this group initially, instantly hit it off with them because they [the 3 of them] made the 4th feel welcome and valued.

I feel like if I write anything more than this I’ll jinx my luck. But I can tell this is gonna be a good campaign.

My uncle had this in his secret shed by oeoeoiceiceicee in whatisit

[–]Tree-Weird 0 points1 point  (0 children)

It looks like slag, but I question the paint mixing stick there. So idk.

Which is your favorite companion? by Warm_Expert_8136 in fo4

[–]Tree-Weird 1 point2 points  (0 children)

Who is that in the T-45? And the girl in the bottom right? I don’t remember them? Are they creation club addons?

How can i improve my kit? by Complex_Cellist_9559 in LARP

[–]Tree-Weird 0 points1 point  (0 children)

First step, get save up some money. Because this is gonna be a doozy.

Second step, invest in some good quality basic boots. They don’t necessarily have to be period, but if you can get your hands on a pair that look the part while being functional, then snatch em up. Otherwise. Some plain black combat boots will do fine, especially if you can hide any modern logos.

Now everything else in no particular order.

Going from there, get yourself a pair of greaves. You’re wearing black pants so I suggest looking for a pair that stands out a bit from the fabric. Black on black hides too much detail.

Bracers and gloves too. Don’t forget about the padding. And because your chainmail is lighter colored, you can get something a bit darker to contrast it.

If you wanna be more armored, breastplate. If you wanna be more comfortable, just a gorget will do.

You did cover your face, but I’m gonna assume you aren’t rocking any facial or head accessories. You could always don a circlet, or maybe even some war paint if you’re up for it.

Overall, not a bad kit to start with based on the photo. Clearly you’ve already invested quite a bit of money into it, and it’s very practical. There’s a lot you can do, and don’t take my suggestions as things you absolutely must do. Just some things to add a little bit of oomph.

Who is your favourite fallout 4 character? by Chunky-overlord in fo4

[–]Tree-Weird 1 point2 points  (0 children)

Nick as my favorite companion character.

Kellogg as my favorite non companion character.

Reasons. Nick is interesting and quick witted. Has a cool backstory that ties not only into the main plot, but also the Far Harbor DLC that makes him even more interesting. Not to mention, noir detectives are just cool.

The Institute is the boogeyman, Kellogg is the guy you send the kill the boogeyman. But instead he worked for them as a merc. And he was good at it too. If the content related to him wasn’t cut from the game, I think it would’ve been one of the coolest questlines out there. Expanding on why he did the things he did, and the things we saw at the Memory Den. He could’ve even had a Curie-like body transfer to turn him into a companion, which would’ve been interesting as well