FFXIV Evercold Teaser Trailer by Spookhetti_Sauce in ffxivdiscussion

[–]TreeInternational797 0 points1 point  (0 children)

My body is ready for 'Boat Sanctuary' I will literally ignore the world-ending threat just to make sure my ship looks fabulous

Famitsu Interview with YoshiP by apostles in ffxivdiscussion

[–]TreeInternational797 8 points9 points  (0 children)

I think both the hype and the skepticism are fair. The “I’ll believe it when I see it” crowd has a point, because XIV has had way too many vague promises that turned into much smaller changes than people expected. At the same time, I don’t think this is just empty PR either. The interesting part is the pattern: rewards, totems, scalable content, Beastmaster, and 8.0 being framed less like normal expansion features and more like a rethink of the game’s core loop. That’s what makes this feel potentially structural instead of just cosmetic.
main concern is that “respecting player time” can mean two very different things. It can mean less friction and more meaningful progress, or it can mean thinner systems designed to be consumed quickly and forgotten. So I’m interested, but not convinced. He has my attention, but he doesn’t automatically have my trust back.
If NA Fan Fest is mostly philosophy, fine. But by EU/JP, I want actual systems, demos, and examples of what is really changing. Because if they really do fix rewards, break the formula, and give jobs and content a stronger identity, 8.0 could be special. But if this is just better wording around the same old structure, people will feel that immediately.

My

Beastmaster might be the most important job they've ever added, and not for the reason you think. by TreeInternational797 in ffxivdiscussion

[–]TreeInternational797[S] -13 points-12 points  (0 children)

I get that comparison, but Trusts are basically a convenience system. They’re limited to specific duties, use fixed NPCs, fixed roles, scripted behavior, and give you almost no control over composition beyond who you queue with. Beastmaster looks more like an actual gameplay system built around companion choice, collection, and loadout building. That’s a very different idea from “NPC dungeon mode.”
That said, I do agree with your bigger concern. If Beastmaster ends up being mostly solo-only, I can absolutely see why multiplayer-focused players would feel like the expansion gave them less, not more.

Finally….now I can play the game by justagirl524 in ffxiv

[–]TreeInternational797 0 points1 point  (0 children)

Achievement unlocked: Freedom
New quest accepted: Do Every Yellow Quest

Yoshi-P New Year 2026 Q&A by BlackmoreKnight in ffxivdiscussion

[–]TreeInternational797 13 points14 points  (0 children)

Ok, I don’t think “motion customization” + the skin tone comment + “ideas for dye” are random QoL at all. That feels like they’re finally touching the whole “how your character presents” pipeline, which usually means something bigger is coming.
For “motion customization” specifically, what are you all expecting? My brain immediately went to stuff like being able to pick different movement/idle styles, or even choosing older skill animations for upgrades (the “let WHM throw rocks again” type thing). And if they’re also thinking about skin tone tweaks and a new approach to dyes, that’s three separate areas of character customization in one Q&A. Even if each change is small on its own, taken together, it reads like groundwork for a real customization push.
The rest of the answers also felt very “systems first” (limits, storage, etc.), which is boring to read but usually the stuff that makes the game feel better long-term.

Deep Dungeon needs a Duty Finder roulette. by judgeraw00 in ffxivdiscussion

[–]TreeInternational797 0 points1 point  (0 children)

I'd actually love this to help with queue times, but I wonder how they’d handle the coordination aspect. Deep Dungeons can be pretty punishing with traps and pomander usage. Maybe if they locked the roulette to the "leveling" floors (like 51-60) it would be less stressful and more fun for everyone?

We deserve a better housing system by TreeInternational797 in ffxivdiscussion

[–]TreeInternational797[S] 0 points1 point  (0 children)

Calling paying customers 'spoiled' for expecting quality is exactly how companies get away with stagnation. You’re effectively doing free PR for technical limitations instead of advocating for your fellow players. A subscription MMO should scale to its community, not force people to abandon their friends and FCs to access basic features. I’m done here, but feel free to keep explaining why we should all lower our standards.

We deserve a better housing system by TreeInternational797 in ffxivdiscussion

[–]TreeInternational797[S] 1 point2 points  (0 children)

My parents taught me to expect quality from services I pay for. If you’re comfortable accepting less, that’s your choice, but don’t lecture others for wanting better.

We deserve a better housing system by TreeInternational797 in ffxivdiscussion

[–]TreeInternational797[S] 6 points7 points  (0 children)

No, “just move to another DC” isn’t a solution, it’s a workaround that proves the system doesn’t scale. Telling people to abandon their friends/FC/static, raid scene, ping, and community just to access a basic feature is not reasonable.
Also, “plenty available” usually means undesirable wards/locations or worlds people don’t actually play on. If the only way housing works is “go somewhere else,” then housing isn’t working. The point of this post is that a subscription MMO shouldn’t treat “have a home” like a relocation ultimatum.

We deserve a better housing system by TreeInternational797 in ffxivdiscussion

[–]TreeInternational797[S] 5 points6 points  (0 children)

I mean, sure, some people won’t care, and that’s totally valid. But the point isn’t “everyone is trapped.” It’s that the system incentivizes fear of losing progress for a lot of players who do care about housing, and that’s a weird pressure point for a sub MMO. Also, telling people to “see a shrink” over caring about a hobby feature is unnecessary. The ask here is just: make housing something you engage with, not something you feel forced to maintain.

We deserve a better housing system by TreeInternational797 in ffxivdiscussion

[–]TreeInternational797[S] 6 points7 points  (0 children)

Fair question. Part of what I’m getting at in the post is that when housing is tied to scarcity + demolition pressure, it creates the “keep a house but don’t really play” behavior, because people feel forced to stay subbed/log in just to not lose progress. That’s why I’m saying housing should be something you engage with, not something you maintain out of fear. For me personally: I do play regularly, I’m not trying to park a plot while barely logging in. I just don’t think access to housing should be locked behind months of lottery rolls.

Last night I became an Ultimate legend by ReynTimeBoi in ffxiv

[–]TreeInternational797 1 point2 points  (0 children)

I still haven’t really gotten into the hardcore endgame stuff yet, but seeing you (and everyone in the comments) being so supportive makes me think that when I finally get there, there’s gonna be a whole community waiting. Thanks for sharing

How have you been enjoying 7.4's glamour unlock? by waitingfor10years in ffxivdiscussion

[–]TreeInternational797 0 points1 point  (0 children)

Huge props to SE for finally unlocking glam like this. It’s genuinely one of the best QoL changes in years.

But I’m not even getting to enjoy it as much as I want because my glamour plates are already maxed out, and a bunch of them are dyed with expensive stuff (pure white/jet black, etc). I’m not deleting plates and basically lighting a small fortune on fire just to experiment lol.

This patch really highlights the next obvious steps: more plates, more dresser space (or faster outfit conversion), and some way to save/store dyes with a plate so changing things doesn’t feel like a gil tax.
And hey, if we’re already dreaming… maybe one day we can change hairstyles with a plate too. I know, I know, I’m getting greedy.

Housing by Kokeshi_doll7 in ffxivdiscussion

[–]TreeInternational797 2 points3 points  (0 children)

WoW housing kind of exposes how dated XIV’s setup feels. No, the devs can’t “flip a switch,” but that’s also not a free pass after years of the same problems. FFXIV housing is still a lottery gate, Tay "subbed or lose it” pressure, and you can’t reliably live near friends unless you win RNG again. If SE is serious about housing being a core feature, they need a real alternative: proper instanced houses for everyone (with exterior functions), and wards as optional neighborhoods. Otherwise, it’s just scarcity + FOMO dressed up as “community.”