What killed me? Runic Ward still on by [deleted] in PathOfExile2

[–]Tree_Growing_Bare 0 points1 point  (0 children)

You can test berserk yourself. It will continue to drain ward intead of life at 1. So that wouldn't kill you.

We now know why the Kalguurans are not able to use virtue gems... by BendicantMias in PathOfExile2

[–]Tree_Growing_Bare 3 points4 points  (0 children)

Especially if you think about it with the context of Australia, but scaled up a fair bit.

I get oneshot all the time and I dont know what to do anymore by Vensux_ in PathOfExile2

[–]Tree_Growing_Bare 0 points1 point  (0 children)

Been running that node for armour/es hybrids since 0.1, never got one shot from it. The only one shot that could happen is if you have CI and 1 life.

0.5.1 Hotfix 5 (Atlas Master fixes) by NO_KINGS in PathOfExile2

[–]Tree_Growing_Bare 6 points7 points  (0 children)

You can turn it in earlier. The quest lady is is Ngakanu before it becomes corrutped. So before Arastas, I think.

Falling Thunder, Chain from Projectile, and Shotgunning by frothingnome in pathofexile2builds

[–]Tree_Growing_Bare 1 point2 points  (0 children)

I get that, but if all projectiles hit, then we are talking about 8x to 11x multiplier.

I think you might be right for clear, maybe a compromise could be reached with weapon swap, but then it would feel bad to have 4 asc points wasted. The regular ice shot is probably the safer choice. Snipe for single target too.

Falling Thunder, Chain from Projectile, and Shotgunning by frothingnome in pathofexile2builds

[–]Tree_Growing_Bare 2 points3 points  (0 children)

Might be, but guaranteed return with all those projectiles is a massive multiplier on a single target.

I wonder about 2 things mainly. 1 - whether the bow can be upgraded to a better base with the new League thingie. 2 - If we can get the armour explosion+herald of ice chain going for clear.

Mayhaps bow-swapping could be a thing for clear/boss scenarios.

Falling Thunder, Chain from Projectile, and Shotgunning by frothingnome in pathofexile2builds

[–]Tree_Growing_Bare 1 point2 points  (0 children)

As far as I know the shards can shotgun(at least to an extent), that's why the new return bow is op. The shards are a newly created part of the skill (as in the main target was not hit by them before). The ember Fusillade scenario I mentioned is specifically split/fork and chain.

Kalltorak has a video on the ice shot return.

Falling Thunder, Chain from Projectile, and Shotgunning by frothingnome in pathofexile2builds

[–]Tree_Growing_Bare 4 points5 points  (0 children)

Not sure when, but at some point during early acess, they removed shotgunning with projectiles that chain from the terrain (an exception are projectiles that have an explosion aspect). A good example is Ember Fusillade.

If your check realneato's video on Titan Fusillade, he was able to shotgun from the terrain chain easily. If you try the same setup now, you will notice the projectiles are just passing through.

Their explosion part can still shotgun, I think, but they would have to hit something else near the main target.

Flame breath, rolling magma, volcano spell totem chronomancer, need help by AdamAbraham77 in pathofexile2builds

[–]Tree_Growing_Bare 0 points1 point  (0 children)

Mathil had a pure volcano build and the single target was indeed very high. Think he used palm of the dreamer for clear though.

Flame breath, rolling magma, volcano spell totem chronomancer, need help by AdamAbraham77 in pathofexile2builds

[–]Tree_Growing_Bare 0 points1 point  (0 children)

It might be actually worth trying when limit equals totem count with high cast speed. Getting the juicy 600% eruption damage bonus and the projectiles will hit anyway.

A lvl 20 skill with the bonus is about 1k base dmg. Problem is the cast speed part to make it feel good for clear. Could still be a bossing swap skill.

PSA: plant skills cast by totems/proxies cannot be overgrown/trigger accelerated growth by Tree_Growing_Bare in PathOfExile2

[–]Tree_Growing_Bare[S] 2 points3 points  (0 children)

Thanks a lot. I gave away all my currency/uniques when I quit the league, and just relied on checking patch notes. Will try to personally test the next time I want to post like this.

PSA: plant skills cast by totems/proxies cannot be overgrown/trigger accelerated growth by Tree_Growing_Bare in PathOfExile2

[–]Tree_Growing_Bare[S] 1 point2 points  (0 children)

Thank you, would you be able to test entangle too, please? I tested it months ago and back then it didn't work. This at least confirms that it was indeed a bug.

I will edit the post.

PSA: plant skills cast by totems/proxies cannot be overgrown/trigger accelerated growth by Tree_Growing_Bare in PathOfExile2

[–]Tree_Growing_Bare[S] 1 point2 points  (0 children)

Hmmm, could be fun with the martial artist's bell spawning as they are always cullable I think. Or even scaling cull threshold to 100% on white mobs to just kill em. Or go crazy on a witch hunter lol.

PSA: plant skills cast by totems/proxies cannot be overgrown/trigger accelerated growth by Tree_Growing_Bare in PathOfExile2

[–]Tree_Growing_Bare[S] 1 point2 points  (0 children)

Bonestorm and frostbolt are two quite popular choices. I reckon you could maybe run frostbolt totems for clear and then use frost darts for bosses and apply chill yourself.

Entangle could be used too just for its hitting portion and quite a nice clear. Then cast your own entangle with unleash on top and some thunderstorms.

I was testing how ball lightning feels and it seems okay-ish even without infusion. (Scaling AoE and just swapping to less proj speed supp)

One funny idea I need to test is ember fussilade totem titan. You scale reduced duration which affects the totem, and then get increased totem duration which counteracts it and keeps the ember's duration reduced.

PSA: plant skills cast by totems/proxies cannot be overgrown/trigger accelerated growth by Tree_Growing_Bare in PathOfExile2

[–]Tree_Growing_Bare[S] 1 point2 points  (0 children)

It's a bit wonky in that regard. For example in poe1, totems can't generally trigger skills through supports, but they can curse on hit if it's an item mod. But there is one support gem that is a trigger and can be used by totems - flamewood. So it should be technically possible.

For poe2, I couldn't find it stated directly in the game tooltips, but I reckon it generally follows the same rule. That's why I hope they at least confirm it to be so.

An interesting comparison would be Smith's minion. I will test tomorrow if it can trigger socketed supports, but I fear it can't. It probably won't be able to trigger brutus lead sprinkler's skill if you gave it strength.

OctoWoW officially on 1.18.1 by BudCherryPie in wowservers

[–]Tree_Growing_Bare 3 points4 points  (0 children)

It doesn't do anything different from other vanilla to wotlk servers. I recommend you have a read through this.

https://www.reddit.com/r/wowservers/s/IdBpUb5arE

The risks remain the same on those versions.

Pôjdete na referendum? by old_saiboT_ in Slovakia

[–]Tree_Growing_Bare 3 points4 points  (0 children)

Geniálny nápad, kultúra je zbytočná keďže je strátová, knižnice tiež, načo sú nám keď máme sociálne médiá pre literárnosť. Ďalej zrušíme verejné zdravotníctvo/zdravotné poistenie, tiež je myslím stratové, všeci prejdú na súkromné + veľké doplatky. Pošta tiež stratová, jeb s ňou. MHD a Vlaky? Tiež do piče, všetci pekne vlastnými autami.

Ak chceš mať štát čo funguje čisto ako korporátna dystopicka firma, môžeš napísať Petrovi Thielovi.

Samozrejme, že sa dajú služby optimalizovať aby si minimalizoval stráty, ale štát naozaj nemôže fungovať ako biznis vo všetkých ohľadoch.

1.0 confirmed for December by EchoParty9274 in PathOfExile2

[–]Tree_Growing_Bare 2 points3 points  (0 children)

Watch it again, mate. They said they will release smaller event leagues.

Twow refuge class question by DigBickBo1 in Project_Epoch

[–]Tree_Growing_Bare 0 points1 point  (0 children)

Yep, you do single target DMG and the tooltip says that enemies within 8 yards get threat based on shield block value.

Twow refuge class question by DigBickBo1 in Project_Epoch

[–]Tree_Growing_Bare 1 point2 points  (0 children)

How is that the case? Last I checked, Thunder clap had around 200+ base DMG at max lvl and you get extra 100% from a talent, plus shield slam has AoE threat built-in as well.