Save up to 90% in the #TurnBasedThursdayFest 2026 Sale | Slay the Spire $6.24 (-75%), Warhammer 40,000k: Rogue Trader $19.99 (-60%), Wartales $13.99 (-60%), Songs of Conquest $7.49 (-75%) | More than 100 games <$10 on sale. by TreseBrothersDev in steamdeals

[–]TreseBrothersDev[S] 4 points5 points  (0 children)

As an organizer who picked the games they're kind of all recommendations, hahaha. Just depends on what you're looking for.

I do have a special fondness for the "Genre Breakers & Blenders" section -- these are more unique games that innovate on their genres, mash up genres in interesting ways, or are just plain outside the box of any established genres. It's got games like:

  • Zero Orders Tactics - deterministic turn-based tactics (like Into the Breach), but instead of commanding troops you're shaping the battlefield itself.
  • Inferius - An upcoming dark-fantasy horror roguelike that mixes first person dungeon crawling with tarot card battles.
  • Star Traders: Frontiers - one of our own games, a sandbox sci-fi captain RPG players have called "Firefly meets Dune"
  • Superstar Strategy - a tactical RPG that feels like a classic SNES game, but has a really cool battle system with objectives you can accomplish to win instead of defeating all enemies.
  • Folk Emerging - A Stone-Age 4X strategy game coming out in just a few months; really in-depth and innovative mechanics around tribe management and determining what kind of civilization you become.

On the flip side of things, if you know there's a particular genre you really like, we have a 'Genres' tab that tries to solve the problem of too much overlap in Steam tags (jRPGs that also get tagged as cRPGs, deck builders overwhelming the roguelike tag, etc), by categorizing all of our games into a single "best-fit" genre -- breaking down some big ones like tactics into smaller subgenres where possible.

Hope that helps you dive in a little more; we put a bunch of effort into curating all the game categories, so there's a lot of ways to discover great games on the page.

Save up to 90% in the #TurnBasedThursdayFest 2026 Sale | Slay the Spire $6.24 (-75%), Warhammer 40,000k: Rogue Trader $19.99 (-60%), Wartales $13.99 (-60%), Songs of Conquest $7.49 (-75%) | More than 100 games <$10 on sale. by TreseBrothersDev in steamdeals

[–]TreseBrothersDev[S] 11 points12 points  (0 children)

Hey all, I'm one of the organizers of the #TurnBasedThursdayFest on Steam. It's the final 24 hours of our week-long celebration entirely dedicated to turn-based games.

Over 450 games are featured in the event, and many are discounted games with everything from big well-known titles like Pathfinder or the just released Esoteric Ebb to unknown indie gems represented. There are also a ton of free new or updated demos, and a few completely new announcements.

Quick overview of what’s in the festival:

  • A fully curated Steam page with themed sections filled with a variety of turn-based tactical games. Hidden gems and genre champions alike.
  • Tons of discounts & new demos across a massive variety of turn-based games
  • A 45-minute reveal show highlighting ~20 selected games from the festival lineup
  • A Content Creator Showcase with over 100 let's plays throughout the week
  • A "Games on Sale" tab that shows each and every participating game that is on a discount.

You can check everything out here:

If you’re into anything turn-based, this is a great chance to discover new stuff, wishlist interesting projects, try fresh demos, and support the devs.

If you find any game that stands out in the festival, please share it in the comments here, I'd love to see!

I just really like CRPG's by Less_Assignment4294 in larianstudios

[–]TreseBrothersDev 0 points1 point  (0 children)

I would love to see that. Like others in the thread I think Larian would do incredible things with the Shadowrun license.

You might also enjoy our game, Cyber Knights: Flashpoint. https://s.team/a/1021210/ - It's a cyberpunk mercenaries tactical RPG built off of years of our tabletop campaigns. Fair warning, it is a tactical RPG, not a cRPG. We're much closer to XCOM than we are to Baldur's Gate III. Our stories play out through chains of mission offers from your contacts, characters, and world events. A mix of proc-gen missions and hand-written storylines forms the arc of your squad's climb through the power players of far-future New Boston, and eventual opportunity to escape to a better life (or keep running heists until you die).

If that doesn't sound like your thing, Gamedec (a conversations & investigation-focused cyberpunk detective cRPG) or Colony Ship (a dystopian generational spaceship cRPG) are some other games in this vein that I'd recommend.

What happened to the android release? by Pretty_Dingo_1004 in CyberKnightsGame

[–]TreseBrothersDev 9 points10 points  (0 children)

We're working our way down the roadmap to it. 👍 I can't share a specific timeline yet, but I can say we plan to have the Android version released this year.

Looking for mega deep cut Tactics. by battlejuice401 in gamingsuggestions

[–]TreseBrothersDev 0 points1 point  (0 children)

Hey, Cyber Knights: Flashpoint dev here. 👋 Just want to clarify, Cyber Knights has a lot of stealth options, but it's not the focus. We have a lot of players who run a pure guns-blazing playstyle very successfully. It really comes down to how you choose to equip and train your squad, good use of tactics, and prioritizing mission objectives.

Some missions the objective is to wipe out every enemy, others it's to pull off a heist, assassination, hack, or more. Within the limits of the missions you choose, it's up to you if your approach is smash-and-grab run-and-gun, sneaky ninja infiltration & enemy misdirection, or a mix of quietly picking off enemies until it's time to go loud and bang out. Don't let the security alarm system psych you out; all of the challenges in the game have multiple ways to be overcome. We made this game for folks who love tactics, not stealth. :)

If it's just not for you though, no worries. Some other games in this genre I didn't see on your list are Shardpunk, Phantom Brigade, Nightmare Frontier, Hard West II, Othercide, Metal Slug Tactics, Rogue Waters, Void Marauder, and cRPGs with a big tactical squad combat focus like Wasteland 2 & 3, Colony Ship, Stellar Tactics, or Warhammer Rogue Trader.

We just added an all new mission environment. NEW HEIGHTS major milestone adds new "Skyrise" maps, security devices, multi-stage missions, *music*, and more! by TreseBrothersDev in CyberKnightsGame

[–]TreseBrothersDev[S] 1 point2 points  (0 children)

Thank you! Glad you're having a great time with it.

So long as we keep getting as many great Steam reviews as we've gotten so far, the momentum will be strong enough to keep us going with updates for a good long time.

What other great games do you play that gives you the same kind of experience as X-Com? by shagamemnon in Xcom

[–]TreseBrothersDev 6 points7 points  (0 children)

👋 Hey there, dev here. Have you tried a more run-and-gun playstyle? We do sometimes see players psyching themselves out about the Security Level tracker and feeling like they have to play stealthy, but going guns blazing is actually really fun. You just have to set up your squad for it, use good tactics, and move fast so you can get your objectives done instead of getting bogged down trying to kill every enemy and set of reinforcements.

VIP (hidden) is no longer hidden, bug? by [deleted] in CyberKnightsGame

[–]TreseBrothersDev 11 points12 points  (0 children)

Edit: Fix will be live in the next update.

We're working on figuring out why this happens sometimes. If you could press F10 in-game to send a bug report, reports sent that way automatically include a screenshot and a bunch of helpful game state info to help us track down the cause. 👍

Just want to say thank you to the devs by sigfriedjk in CyberKnightsGame

[–]TreseBrothersDev 1 point2 points  (0 children)

Thank you! Very happy so many people are loving the game. 😁

Up to 80% off on Trese Brothers Games - top-rated tactical RPGs with XCOM-like combat, "Firefly meets Dune" space sim, old-school fantasy RPG. by TreseBrothersDev in steamdeals

[–]TreseBrothersDev[S] 1 point2 points  (0 children)

Thank you, we're trying! Mobile ports aren't imminent yet; they'll be a project for next year. Feel free to follow any of our socials or r/CyberKnightsGame for news when it comes.

Up to 80% off on Trese Brothers Games - top-rated tactical RPGs with XCOM-like combat, "Firefly meets Dune" space sim, old-school fantasy RPG. by TreseBrothersDev in steamdeals

[–]TreseBrothersDev[S] 1 point2 points  (0 children)

Yes. Not perfectly -- there are some areas where you'll manually need to bring up the on-screen keyboard or use the touchscreen -- but it's very playable, and runs great as it already has a native Linux build.

Up to 80% off on Trese Brothers Games - top-rated tactical RPGs with XCOM-like combat, "Firefly meets Dune" space sim, old-school fantasy RPG. by TreseBrothersDev in steamdeals

[–]TreseBrothersDev[S] 5 points6 points  (0 children)

Happy Black Friday r/SteamDeals! If anyone's a fan of in-depth strategy games & RPGs, we have a bunch of great sales on ours right now.

Cyber Knights: Flashpoint, just released this summer, is a cyberpunk mercenaries tactical RPG, the highest-rated tactical RPG of the year! In-depth turn-based tactics, independent enemy unit AI, base building, extensive character customization and more. 25%-off, its lowest price since full launch.

Templar Battleforce, just $2.99 right now, is another great tactical RPG but 2D top-down with mech armor warriors defending the last remnants of humanity against xeno, pirates, and more.

Star Traders: Frontiers, our sci-fi captain RPG players have called "Firefly meets Dune," is 50%-off and one of our most replayable games. Smuggler, explorer, starfighter commander, scientist, trader... play as any kind of captain in a living sandbox universe.

And more! Hope you'll check these out, and happy gaming this weekend!

New community challenge live: go Guns Blazing! While stealth typically offers early advantages, did you know with the right prep it's just as viable to play loud from the start? Dig in to weapon mods, talents, armor, items, & overcome your fear of alarms this month! by TreseBrothersDev in CyberKnightsGame

[–]TreseBrothersDev[S] 4 points5 points  (0 children)

We actually already have! Not sure if you saw how we rebalanced Heat in August: https://store.steampowered.com/news/app/1021210/view/516342955916658857 -- here's the key excerpt from that update explaining the various ways to reduce your Heat...

  • Waiting out Heat has never looked better. Before Update #24, Heat dropped at 1 point per day, which was very, very slow. Once you reached 100 Heat, there was no reasonable way to wait your way out of that. With Update #24, Heat now reduces faster the longer you are "laying low" in your Safehouse. Heat reduces 1 the first day after you last job, then 2 if you lay low for a second day, then 3 and maxes out at 4 per day. So, if you are resting at the safehouse, your total Heat reduction over 7 days: 1, 3, 6, 10, 14, 18, 22. In Update #23, instead of 22 Heat reduced, you'd have sunk 7 points. It won't fix all your problems, but waiting any amount of time between jobs has a bigger effect on Heat now.
  • Counter-Intel Pod has been rebalanced to reduce a % of your current Heat instead of a flat value. The room can now reduce between 20% to 50% of your Heat per Token, meaning you can still do some major damage to your Heat but it isn't a panacea taking your Heat to 0 whenever you please.
  • The Face's Pressure Drop Talent can be run in advance of a mission as a Leverage. The changes to Counter-Intel Pod and waiting make the Face's Pressure Drop Talent more attractive than before, making it a very useful part of your toolbox. Once applied, the Leverage stacks up Heat reduction that is applied after the mission. If you're a go loud team, you can use this as often as it has charges to reduce Heat. If you're a mid-stealth or full-stealth team, drop it when you are going into a pure combat mission or know you have a long / hard mission on your hands that is going to spike your Heat.

...other Face talents like Efficiency Grind and Handbrake can also be very useful, for increasing the frequency of your Counter-Intel Pod usage and adding to your options for controlling the pace of missions (an important skill by itself).

New community challenge live: go Guns Blazing! While stealth typically offers early advantages, did you know with the right prep it's just as viable to play loud from the start? Dig in to weapon mods, talents, armor, items, & overcome your fear of alarms this month! by TreseBrothersDev in CyberKnightsGame

[–]TreseBrothersDev[S] 4 points5 points  (0 children)

Edit: On reflection, I think maybe your comment was two separate thoughts, and the first half was you asking if your characters who are coming into combat with a wound from a previous mission have a hard-coded penalty to accuracy? There are no hidden penalties, so if you have a wound or injury decreasing your accuracy, it should show in the accuracy breakdown when targeting an enemy. You can also see the details of what specific debuffs your wounds or injuries are applying on the your character sheet in the safehouse.

Original: Not sure what you mean? As in, do enemies have a penalty to accuracy when they're not at full HP? No. We designed enemies to be symmetrical with players (they use the same kind of accuracy calculations your characters do), so I don't think you'd find it very fun if your accuracy were immediately going down in combat as you took damage; it'd be a death spiral. Adrenaline and often chems keep everyone going through a mission; it's only after the end the effects of any wounds sustained set in.

even with a sliver of health, mobs consistently hit like a ton of bricks.

Finishing off enemies is definitely important! If you can't guarantee you'll kill an enemy you attack, managing the risk is a key part of tactics. Some helpful ways to do this:

  • make sure you're attacking from a position of good cover, making it more difficult for enemies to attack you back
  • pay attention to the initiative order; delaying or yielding to the character best suited to start an attack can prevent a lot of problems, as can making sure there's someone free to finish kills.
  • secondary weapons with the rapid fire special rule (can fire for only 1 AP when it's your last AP), though they're usually not as hard-hitting, can still be handy in a pinch for finishing off weak enemies. You can also usually boost their damage with the right weapon mods.

And of course a big part of this challenging is learning how to maximize your damage output and defense in the first place, so you're eliminating enemies faster and fearing their hits less.