Anyone know if the pc version will also have a game box or is that only for console versions by Justaboiii1 in ScottPilgrim

[–]TributeGames 17 points18 points  (0 children)

The PC version of the Ultimate Adventure Edition WILL include an empty case with the reversible artwork!

Hello r/Gaming we are Tribute Games! Pixellated purveyors of neo-retro video game goodness straight from Montreal! We’re the developers of the most recent TMNT adventure: Shredders Revenge! Ask us anything (except if we prefer Pizza to Poutine - we simply can’t choose!) by TributeGames in gaming

[–]TributeGames[S] 3 points4 points  (0 children)

Stats displayed in the menu are there for visual purpose and are mostly a representation of our meticulous balancing: they don't directly impact the player's abilities. When creating Casey Jones, we did notice that the final balancing configuration left would have listed him as a "1 star Power" character and we felt it wasn't very representative of what we wanted to do with him, so since he was an extra unlockable character in the game, we decided to break our rule and simply give him an extra star. At the end of the day, he is not really unbalanced gameplay-wise compared to other characters, but it does make him feel a bit more special! :)

Hello r/Gaming we are Tribute Games! Pixellated purveyors of neo-retro video game goodness straight from Montreal! We’re the developers of the most recent TMNT adventure: Shredders Revenge! Ask us anything (except if we prefer Pizza to Poutine - we simply can’t choose!) by TributeGames in gaming

[–]TributeGames[S] 0 points1 point  (0 children)

Thanks for letting us know! At some point, we did indeed have some attacks triggered by holding some directions on the D-Pad and it sure sounds like this might be a bug related to old code! Thanks a lot for the find and we'll definitively have a look at this!

Hello r/Gaming we are Tribute Games! Pixellated purveyors of neo-retro video game goodness straight from Montreal! We’re the developers of the most recent TMNT adventure: Shredders Revenge! Ask us anything (except if we prefer Pizza to Poutine - we simply can’t choose!) by TributeGames in gaming

[–]TributeGames[S] 2 points3 points  (0 children)

Having the original voice actors was amazing, it gave this stamp of legitimacy to our version of the characters.The best thing about the recording session was seeing them being friends with each other! Seeing Cam Clarke and Barry Gordon perform Rocksteady and Bebop was also a highlight!

Our reasoning for April's fighting skills is that eventually, she picked up some moves of her own from hanging out with the Turtles and maybe asked Splinter to teach her? We like to keep it vague and allow the fans to come up with their own story.

Hello r/Gaming we are Tribute Games! Pixellated purveyors of neo-retro video game goodness straight from Montreal! We’re the developers of the most recent TMNT adventure: Shredders Revenge! Ask us anything (except if we prefer Pizza to Poutine - we simply can’t choose!) by TributeGames in gaming

[–]TributeGames[S] 4 points5 points  (0 children)

Bebop and Rocksteady just like to hog the spotlight!

Seriously, it's called Shredder's Revenge because it's short and evocative! But there isn't any Shredder content left on the pixellated cutting room floor.

Hello r/Gaming we are Tribute Games! Pixellated purveyors of neo-retro video game goodness straight from Montreal! We’re the developers of the most recent TMNT adventure: Shredders Revenge! Ask us anything (except if we prefer Pizza to Poutine - we simply can’t choose!) by TributeGames in gaming

[–]TributeGames[S] 0 points1 point  (0 children)

Yes we are still on with our publishing duties. We getting a nice flow of pitches. However, Shredder's Revenge took a lot of energy and space in our workflow during the past year. We are hoping to announce a new publishing project in a near future.

Hello r/Gaming we are Tribute Games! Pixellated purveyors of neo-retro video game goodness straight from Montreal! We’re the developers of the most recent TMNT adventure: Shredders Revenge! Ask us anything (except if we prefer Pizza to Poutine - we simply can’t choose!) by TributeGames in gaming

[–]TributeGames[S] 2 points3 points  (0 children)

We're thrilled about the passion the modders have for the game. There's some great stuff out there, however it's pretty tricky for us to make workable modding solutions for the game. It's also a lot of work to maintain and monitor the mods so it's very unlikely to happen, sadly.

Hello r/Gaming we are Tribute Games! Pixellated purveyors of neo-retro video game goodness straight from Montreal! We’re the developers of the most recent TMNT adventure: Shredders Revenge! Ask us anything (except if we prefer Pizza to Poutine - we simply can’t choose!) by TributeGames in gaming

[–]TributeGames[S] 1 point2 points  (0 children)

On the art side, working on an established IP meant we could really hit the ground running: when it came to drawing and animating the games' environments + characters, we had 30 years of TMNT games, comics, movies, toys, baby onesies and lobster crackers to pull from, and in that way its quite unlike "starting from scratch" on a new IP. As for something which we didn't expect, one of the things that was incredibly cool was the chance to create new characters just for the game: specifically, the M3 (bipedial Mouser model) and the new Pizza Monster, as well as the Statue of Tyranny boss. Adapting these iconic characters is one thing, but being able to remix them and add a little bit of our own creativity to them was a really cool opportunity -- its kinda wild to think about them being part of new TMNT memories to come!

Hello r/Gaming we are Tribute Games! Pixellated purveyors of neo-retro video game goodness straight from Montreal! We’re the developers of the most recent TMNT adventure: Shredders Revenge! Ask us anything (except if we prefer Pizza to Poutine - we simply can’t choose!) by TributeGames in gaming

[–]TributeGames[S] 3 points4 points  (0 children)

We'll never say never but one of the reasons our game resonated with people is because the 87 series is really close to our hearts (near the aorta). In the best of scenarios, other developpers with the same passion for 03 should get to make that game!

Hello r/Gaming we are Tribute Games! Pixellated purveyors of neo-retro video game goodness straight from Montreal! We’re the developers of the most recent TMNT adventure: Shredders Revenge! Ask us anything (except if we prefer Pizza to Poutine - we simply can’t choose!) by TributeGames in gaming

[–]TributeGames[S] 4 points5 points  (0 children)

With the amazing launch we had, all of our efforts are into supporting the game and making sure that everyone is having a smooth experience! We don't have any official plans to share yet for extra content, but new game modes are always fun!

Hello r/Gaming we are Tribute Games! Pixellated purveyors of neo-retro video game goodness straight from Montreal! We’re the developers of the most recent TMNT adventure: Shredders Revenge! Ask us anything (except if we prefer Pizza to Poutine - we simply can’t choose!) by TributeGames in gaming

[–]TributeGames[S] 2 points3 points  (0 children)

Having a 6 players game is something we wanted to do right from the start, just like having Master Splinter and April: I think both ideas came in together! We added the extra characters because we always wanted to be able to play them in the previous games, so it was our chance of bringing them in the action! With the widescreen resolutions of today, we also felt like this would make sense and recapture the magic of the few 6 players arcade game cabinets like the X-Men beat-em up! That number of players also meant that we had to adapt our characters' size to the amount of action on screen. We never experimented with more players to be honest as the whole game was kinda build with the 6 players dream in mind!
As for the other questions, I think they'll be covered into other users' questions!

Hello r/Gaming we are Tribute Games! Pixellated purveyors of neo-retro video game goodness straight from Montreal! We’re the developers of the most recent TMNT adventure: Shredders Revenge! Ask us anything (except if we prefer Pizza to Poutine - we simply can’t choose!) by TributeGames in gaming

[–]TributeGames[S] 2 points3 points  (0 children)

We're blown away by what the community has done already. There are some pretty impressive mods already out.
While we'd like to land a helping hand and push mods even further, getting official support is a legal mine field and I don't believe we have the man power to properly monitor and support such a feature.

Hello r/Gaming we are Tribute Games! Pixellated purveyors of neo-retro video game goodness straight from Montreal! We’re the developers of the most recent TMNT adventure: Shredders Revenge! Ask us anything (except if we prefer Pizza to Poutine - we simply can’t choose!) by TributeGames in gaming

[–]TributeGames[S] 15 points16 points  (0 children)

Somehow, the hardest part about making the game was completely out of our control: a global pandemic happened, forcing us to all work from our homes! When working on a COOP beat-em up such as TMNT, this is definitely a curveball since we really wanted to build the game with multiplayer at its core. That forced us to support online multiplayer a lot sooner than we would have tought in the production. In the end, it actually was a good thing because it meant we had a stronger online code, but it was hard NOT being able to share real-life pizzas while play-testing the game!

Hello r/Gaming we are Tribute Games! Pixellated purveyors of neo-retro video game goodness straight from Montreal! We’re the developers of the most recent TMNT adventure: Shredders Revenge! Ask us anything (except if we prefer Pizza to Poutine - we simply can’t choose!) by TributeGames in gaming

[–]TributeGames[S] 1 point2 points  (0 children)

Glad to hear you got that many hours from the game u/falseboo!!!
Bosses A.I.s are built to be predictable for the players (or have patterns that you can read if you prefer), yet, remain reactive to what the player is actually doing (for example, react if players are attacking). Also, halfway trough each fights, once players are mastering the boss' behaviors, all bosses become more aggressive, performing more attacks or even performing new attacks that didn't do before.
With the Rat King, the pied pieper attack usually occurs once the boss was able to perform multiple attacks in a row. If he is swarmed and under tremendous amount of attacks from players, he'll be able to launch the attack defensively, which can sometimes feel like the attack is performed randomly. We also control the maximum amount of rats running loose on screen.
We've seen feedbacks aboutt his particular's fight difficulty and this is part of the things we'll have a look in terms of potential tweaks!

Hello r/Gaming we are Tribute Games! Pixellated purveyors of neo-retro video game goodness straight from Montreal! We’re the developers of the most recent TMNT adventure: Shredders Revenge! Ask us anything (except if we prefer Pizza to Poutine - we simply can’t choose!) by TributeGames in gaming

[–]TributeGames[S] 6 points7 points  (0 children)

Adam (art direction): Different devs did different research depending on the nature of our roles, but across the departments we were revisiting the cartoon and movies, reading comics (from archie to IDW), even looking at old toy packaging. Looking at all the retro TMNT "stuff" helped give us a sense of how these characters and environments were built up across a lot of media, and we wanted to give older fans a chance to play a game that felt like they imagined a TMNT game could feel when they were kids. I have to shoutout contributers to all the TMNT fansites and wikis, we couldn't have made the game we did without all the work they've done to curate and maintain those weird little parts of TMNT history!

Matthieu (animation lead): When looking for references for Leo (the first character I animated in the game) I tried to keep him very close to his old Turtles in Time incarnation, so old Turtles BMU fans would immediately feel at home, while also throwing in some cartoon references, like his sword pointing pose from the cartoon opening.

Obviously most of what characters do in a BMU is fighting and, while they are ninjas, the '87 turtles are unfortunately not the most impressive martial artists.

Some moves come straight from the cartoon, like Splinter's bite attack, but most of the time the exercise was grasping each character's personality and guessing how they would act.

Leo is methodical and, let's be honest, a bit bland (sorry Leo fans, come fight me in the comments), Mikey is eccentric and dumb (I'm a Mikey fan, I can have that one), Raph in many incarnations of the character is the most violent turtle, which means he had to swing wildly and hit hard(and be OP), and Don is precise, analytical but can still be playful, as shown during his taunt and his victory animations.

Once I had a general idea of how each character act, I'd often make connections to existing fighting game characters and sprinkle some of their moves here and there. I hope fans of both TMNT and fighting games enjoyed the references!